FieldDataManager.cs 3.6 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. /// <summary>
  7. /// 当前主题 由ConstItemAttributeType定义
  8. /// </summary>
  9. public int theme;
  10. /// <summary>
  11. /// 最高关卡记录列表,由简单到难
  12. /// </summary>
  13. public Dictionary<int, int> highestLvls;
  14. /// <summary>
  15. /// 每周已领奖励
  16. /// </summary>
  17. public int bonusWeekly;
  18. /// <summary>
  19. /// 奖励上限
  20. /// </summary>
  21. public int bonusMaxLimit;
  22. /// <summary>
  23. /// 任务奖励状态 由ConstBonusStatus定义
  24. /// </summary>
  25. public Dictionary<int, int> taskDic;
  26. /// <summary>
  27. /// 仅在上线时判断是否有奖励未结算
  28. /// </summary>
  29. public bool hasBonus;
  30. };
  31. public struct FieldResult
  32. {
  33. /// <summary>
  34. /// 完成关数
  35. /// </summary>
  36. public int passLvl;
  37. /// <summary>
  38. /// 奖励列表
  39. /// </summary>
  40. public List<ItemData> bonusList;
  41. /// <summary>
  42. /// 体力消耗
  43. /// </summary>
  44. public int costNum;
  45. /// <summary>
  46. /// 章节id
  47. /// </summary>
  48. public int chapterId;
  49. }
  50. public class FieldDataManager : SingletonBase<FieldDataManager>
  51. {
  52. public FieldInfos fieldInfos = new FieldInfos();
  53. public FieldResult fieldResult = new FieldResult();
  54. //用于记录进入主界面后打开界面
  55. public bool waitToShowFieldFightEndView = false;
  56. /// <summary>
  57. ///当前难度的副本Id
  58. /// </summary>
  59. public int chapterId;
  60. /// <summary>
  61. /// 当前关卡挑战进度,起始为1
  62. /// </summary>
  63. public int currFightLv = 1;
  64. /// <summary>
  65. /// 当前难度
  66. /// </summary>
  67. public int difficulty = 0;
  68. /// <summary>
  69. /// 多轮可获得奖励
  70. /// </summary>
  71. public int accumulateReward = 0;
  72. /// <summary>
  73. /// 根据副本Id获取最高记录
  74. /// </summary>
  75. /// <param name="chapterId"></param>
  76. /// <returns></returns>
  77. public int GetHighestLvByChapterId(int chapterId)
  78. {
  79. if (!fieldInfos.highestLvls.ContainsKey(chapterId))
  80. {
  81. return 0;
  82. }
  83. else
  84. {
  85. return fieldInfos.highestLvls[chapterId];
  86. }
  87. }
  88. /// <summary>
  89. /// 获取任务列表
  90. /// </summary>
  91. /// <returns></returns>
  92. public List<FieldTaskCfg> GetTaskCfgs()
  93. {
  94. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  95. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  96. {
  97. int stateA = GetTaskState(a.id) == 1 ? 1 : -1;
  98. int stateB = GetTaskState(b.id) == 1 ? 1 : -1;
  99. if (stateA > stateB) return -1;
  100. if (stateB > stateA) return 1;
  101. return GetTaskState(a.id).CompareTo(GetTaskState(b.id));
  102. });
  103. return cfgs;
  104. }
  105. /// <summary>
  106. /// 根据任务ID获取任务状态0未完成1可领取2已领取
  107. /// </summary>
  108. /// <param name="taskId"></param>
  109. /// <returns></returns>
  110. public int GetTaskState(int taskId)
  111. {
  112. if (fieldInfos.taskDic == null) return 0;
  113. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 0;
  114. }
  115. }
  116. }