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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using GFGGame;
- using UnityEngine;
- namespace ET
- {
- public class DisConnectedCompnentDestroy : DestroySystem<DisConnectedCompnent>
- {
- public override void Destroy(DisConnectedCompnent self)
- {
- if (self.ToReconnect)
- {
- if(GameGlobal.zoneScene.GetComponent<SessionComponent>().SessionState == SessionState.Gate)
- {
- if (!Application.isFocused)
- {
- AlertSystem.Show("与服务器连接已断开。")
- .SetRightButton(true, "重新连接", (object data) =>
- {
- LoginController.ReqReConnectGate().Coroutine();
- });
- return;
- }
- else if(self.SessionState == SessionState.Gate)
- {
- LoginController.ReqReConnectGate().Coroutine();
- }
- else
- {
- LogUtil.LogDev("DisConnectedCompnentDestroy");
- }
- }
- else
- {
- GameController.QuitToLoginView(false);
- }
- }
- //重置状态
- self.ToReconnect = true;
- }
- }
- public static class DisConnectedCompnentSystem
- {
- public static void CancelAlert(this DisConnectedCompnent self)
- {
- self.ToReconnect = false;
- }
- }
- }
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