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- using LitJson;
- namespace GFGGame
- {
- public class GameConfig
- {
- public const float LongPressGestureTrigger = 1f;
- public static string SOUND_KEY = "sound";
- public static string MUSIC_KEY = "music";
- public static string VOICE_KEY = "voice";
- public static string SOUND_VOLUMN_KEY = "sound_volumn";
- public static string MUSIC_VOLUMN_KEY = "music_volumn";
- public static string VOICE_VOLUMN_KEY = "voice_volumn";
- public static string LoginAddress;
- public static string logApiReportUrl;
- public static int showGM;
- //开服时间
- public static long openTime = 0;
- public static int tsStatus;
- public static int tsServer;
- //兑换码
- public static int hCode;
- public static void InitData(string json)
- {
- ET.Log.Debug($"gamecfg \n{json}");
- var result = JsonMapper.ToObject<Result>(json);
- LoginAddress = result.loginApiUrl;
- // LoginAddress = "http://login.gfg.com:10005";
- LoginAddress = "1.95.32.13:10003";//测试地址
- showGM = int.Parse(result.showGM);
- if(!string.IsNullOrEmpty(result.openTime))
- {
- openTime = TimeUtil.GetTimestamp(result.openTime);
- }
- if(!string.IsNullOrEmpty(result.tsStatus))
- {
- tsStatus = int.Parse(result.tsStatus);
- }
- if (!string.IsNullOrEmpty(result.tsServer))
- {
- tsServer = int.Parse(result.tsServer);
- }
- if(!string.IsNullOrEmpty(result.hCode))
- {
- hCode = int.Parse(result.hCode);
- }
- GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "ReportGet";
- }
- private struct Result
- {
- public string loginApiUrl;
- public string showGM;
- public string openTime;
- public string tsStatus;
- public string tsServer;
- public string hCode;
- public string serverStatus;
- public string statusPrompt;
- }
- }
- }
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