TravelDataManager.cs 606 B

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class TravelDataManager : SingletonBase<TravelDataManager>
  7. {
  8. public TravelData TravelData { get; set; }
  9. public List<int> ListTravelLoactionCount = new List<int>();//下标对应TravelLoactionCfg表格id
  10. public List<int> ListTravelAreaRewardState = new List<int>();//下标对应TravelGuide表格id
  11. public void Clear()
  12. {
  13. TravelData = null;
  14. ListTravelLoactionCount.Clear();
  15. ListTravelAreaRewardState.Clear();
  16. }
  17. }
  18. }