NewPlayerTipsView.cs 2.0 KB

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  1. using FairyGUI;
  2. using UI.ActivityMain;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class NewPlayersTipsView : BaseWindow
  9. {
  10. private UI_NewPlayersTipsUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI1);
  16. _effectUI1 = null;
  17. EffectUIPool.Recycle(_effectUI2);
  18. _effectUI2 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_NewPlayersTipsUI.PACKAGE_NAME;
  30. _ui = UI_NewPlayersTipsUI.Create();
  31. this.viewCom = _ui.target;
  32. isfullScreen = true;
  33. modal = true;
  34. _ui.m_GetRewardBtn.onClick.Add(OnClickGetReward);
  35. _ui.m_backBtn.onClick.Add(OnClickChange);
  36. _ui.m_btnBack.onClick.Add(OnClickChange);
  37. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effectBtn, "ui_Activity", "JLQQ_button");
  38. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_effectBG, "ui_Activity", "JLQQ_tx_loop");
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. UpdateInfo();
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. private void UpdateView()
  50. {
  51. }
  52. private async void UpdateInfo()
  53. {
  54. await ActivitySProxy.SetNewPlayerOnceStatus(0);
  55. }
  56. private async void OnClickGetReward()
  57. {
  58. bool result;
  59. result = await ActivitySProxy.ReqGetNewPlayerBonus();
  60. this.Hide();
  61. }
  62. private void OnClickChange()
  63. {
  64. GameGlobal.NewPlayerOnceTips = false;
  65. _ui.m_t0.Play(() => { this.Hide(); });
  66. }
  67. }
  68. }