TurnTableView.cs 17 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class TurnTableView : BaseWindow
  12. {
  13. private UI_TurnTableUI _ui;
  14. private ValueBarController _valueBarController;
  15. private int WaitTime;
  16. private float duratio;
  17. //这里固定旋转
  18. private float endValue;
  19. //这里获得偏移量
  20. private List<float> normalEndValue = new List<float>();
  21. public List<GLoader> pointerList = new List<GLoader>();
  22. //转盘物品
  23. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  24. //下面奖励物品
  25. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  26. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  27. public int wishType = 0;
  28. private EffectUI _effectUI1;
  29. private EffectUI _effectUI2;
  30. private EffectUI _effectUI3;
  31. private EffectUI _effectUI4;
  32. public override void Dispose()
  33. {
  34. EffectUIPool.Recycle(_effectUI1);
  35. _effectUI1 = null;
  36. EffectUIPool.Recycle(_effectUI2);
  37. _effectUI2 = null;
  38. EffectUIPool.Recycle(_effectUI3);
  39. _effectUI3 = null;
  40. EffectUIPool.Recycle(_effectUI4);
  41. _effectUI4 = null;
  42. if (_valueBarController != null)
  43. {
  44. _valueBarController.Dispose();
  45. _valueBarController = null;
  46. }
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. }
  51. _ui = null;
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_TurnTableUI.PACKAGE_NAME;
  58. _ui = UI_TurnTableUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. isReturnView = true;
  62. _valueBarController = new ValueBarController(_ui.m_valueBar);
  63. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  64. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  65. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  66. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  67. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  68. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  69. endValue = 1080;
  70. duratio = 2.0f;
  71. WaitTime = 2600;
  72. AddEffect();
  73. }
  74. private void AddEffect()
  75. {
  76. }
  77. protected override void OnShown()
  78. {
  79. base.OnShown();
  80. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  81. if(pointerList == null || pointerList.Count < 3)
  82. {
  83. pointerList.Add(_ui.m_pointer0);
  84. pointerList.Add(_ui.m_pointer1);
  85. pointerList.Add(_ui.m_pointer2);
  86. }
  87. normalEndValue.Clear();
  88. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  89. int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  90. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  91. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  92. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  93. _valueBarController.OnShown();
  94. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
  95. UpdateView();
  96. UpdateRewardItem();
  97. UpdateReward();
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. _ui.m_btnStartOne.touchable = true;
  103. _ui.m_btnStartThree.touchable = true;
  104. _valueBarController.OnHide();
  105. pointerList.Clear();
  106. ActivityDataManager.Instance.threeTurnResult.Clear();
  107. ActivityDataManager.Instance.TurnRewardList.Clear();
  108. }
  109. protected override void AddEventListener()
  110. {
  111. base.AddEventListener();
  112. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  113. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  114. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  115. }
  116. protected override void RemoveEventListener()
  117. {
  118. base.RemoveEventListener();
  119. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  120. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  121. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  122. }
  123. private void ShowReward()
  124. {
  125. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  126. {
  127. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  128. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  129. }
  130. }
  131. private void UpdateView()
  132. {
  133. //还要判断是否已购买,和时间
  134. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  135. if (activityInfoByTypeList.Count == 0)
  136. {
  137. _ui.m_gift.visible = false;
  138. }
  139. else
  140. {
  141. _ui.m_gift.visible = true;
  142. }
  143. _ui.m_reward.target.scrollPane.SetPercX(GetRewardIndex(),false);
  144. }
  145. //更新转盘上物品
  146. private void UpdateRewardItem()
  147. {
  148. if(rewardItemList.Count < 10)
  149. {
  150. //现在转盘上只有十个item
  151. Debug.LogError("奖励不足10个");
  152. return;
  153. }
  154. for(int i = 0;i< 10;i++)
  155. {
  156. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  157. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  158. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  159. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  160. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  161. rewardItem.m_c1.selectedIndex = 0;
  162. if (rewardItem.target.data == null)
  163. {
  164. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  165. }
  166. rewardItem.target.data = itemCfg.id;
  167. UI_rewardItem.ProxyEnd();
  168. }
  169. }
  170. //更新下面次数的物品
  171. private void UpdateReward()
  172. {
  173. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  174. _ui.m_reward.m_bar.max = rewardList.Count;
  175. _ui.m_reward.m_bar.value = GetRewardIndex();
  176. for (int i = 0; i < rewardList.Count; i++)
  177. {
  178. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  179. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  180. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  181. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  182. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  183. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  184. {
  185. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  186. {
  187. rewardItem.m_c1.selectedIndex = 0;
  188. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  189. }
  190. else
  191. {
  192. rewardItem.m_c1.selectedIndex = 1;
  193. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  194. }
  195. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  196. {
  197. rewardItem.m_c1.selectedIndex = 2;
  198. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  199. }
  200. }
  201. //if (i == rewardList.Count - 1)
  202. //{
  203. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  204. //}
  205. //else
  206. {
  207. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  208. }
  209. if(rewardItem.target.data == null)
  210. {
  211. rewardItem.target.onClick.Add(OnClickRewardItem);
  212. }
  213. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  214. rewardItem.target.data = dateList;
  215. UI_rewardItem.ProxyEnd();
  216. }
  217. }
  218. private void OnClickTableRewardItem(EventContext context)
  219. {
  220. int id = (int)(context.sender as GObject).data;
  221. GoodsItemTipsController.ShowItemTips(id);
  222. }
  223. private async void OnClickRewardItem(EventContext context)
  224. {
  225. List<int> idList = (List<int>)(context.sender as GObject).data;
  226. //判断是否可领取
  227. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  228. {
  229. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  230. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  231. {
  232. GoodsItemTipsController.ShowItemTips(idList[0]);
  233. }
  234. else
  235. {
  236. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  237. if (result)
  238. {
  239. }
  240. }
  241. }
  242. }
  243. private void OnClickBtnClose(object param)
  244. {
  245. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  246. }
  247. private async void OnClickBtnStartOne()
  248. {
  249. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  250. if (result)
  251. {
  252. wishType = 0;
  253. _ui.m_btnStartOne.touchable = false;
  254. _ui.m_btnStartThree.touchable = false;
  255. await TurnStart(0);
  256. await Task.Delay(WaitTime);
  257. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  258. ActivityDataManager.Instance.TurnRewardList.Clear();
  259. UpdateReward();
  260. _ui.m_btnStartOne.touchable = true;
  261. _ui.m_btnStartThree.touchable = true;
  262. }
  263. else
  264. {
  265. //Debug.LogError("许愿失败");
  266. }
  267. }
  268. private async void OnClickBtnStartThree()
  269. {
  270. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  271. if (result)
  272. {
  273. _ui.m_btnStartOne.touchable = false;
  274. _ui.m_btnStartThree.touchable = false;
  275. await TurnStart(0);
  276. await Task.Delay(WaitTime);
  277. await TurnStart(1);
  278. await Task.Delay(WaitTime);
  279. await TurnStart(2);
  280. await Task.Delay(WaitTime);
  281. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  282. ActivityDataManager.Instance.TurnRewardList.Clear();
  283. _ui.m_btnStartOne.touchable = true;
  284. _ui.m_btnStartThree.touchable = true;
  285. UpdateReward();
  286. }
  287. else
  288. {
  289. //Debug.LogError("许愿失败");
  290. }
  291. }
  292. private void OnClickBtnShop()
  293. {
  294. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  295. }
  296. private void OnClickBtnReward()
  297. {
  298. ViewManager.Show<TurnSpecialTipsView>();
  299. }
  300. private void OnClickBtnGift()
  301. {
  302. var activityInfoByTypeList =
  303. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  304. var list = activityInfoByTypeList
  305. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  306. if (list.Count == 0)
  307. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  308. else
  309. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  310. }
  311. private async ETTask TurnStart(int Round)
  312. {
  313. UpdateRewardItem();
  314. GetOffSetValue(Round);
  315. if (normalEndValue.Count >= 3)
  316. {
  317. TurnTable(0, normalEndValue[0], Round);
  318. }
  319. await Task.Delay(200);
  320. if(normalEndValue.Count >= 2)
  321. {
  322. TurnTable(1, normalEndValue[1], Round);
  323. }
  324. await Task.Delay(200);
  325. if (normalEndValue.Count >= 3)
  326. {
  327. TurnTable(2, normalEndValue[2], Round);
  328. }
  329. }
  330. private void TurnTable(int index,float OffValue,int Round)
  331. {
  332. pointerList[index].rotation = pointerList[index].rotation % 360;
  333. float selfEndValue = pointerList[index].rotation;
  334. selfEndValue += endValue + OffValue;
  335. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  336. }
  337. private void SetItemSelect(int index,int Round)
  338. {
  339. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  340. int i = GetItemIndexRota(id);
  341. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  342. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  343. rewardItem.m_c1.selectedIndex = 1;
  344. UI_rewardItem.ProxyEnd();
  345. }
  346. private void GetOffSetValue(int index)
  347. {
  348. normalEndValue.Clear();
  349. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  350. {
  351. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  352. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  353. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  354. }
  355. else
  356. {
  357. ET.Log.Error("未获得奖励");
  358. }
  359. }
  360. //通过获得的物品id和当前指针位置获得偏移角度
  361. private float GetOffSet(int itemID,int index)
  362. {
  363. float currentRota = pointerList[index].rotation % 360;
  364. float OffSetOne = 360 - currentRota;
  365. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  366. float OffSet;
  367. if(currentRota > OffSetTwo)
  368. {
  369. OffSet = OffSetTwo + OffSetOne;
  370. }
  371. else if (currentRota < OffSetTwo)
  372. {
  373. OffSet = OffSetTwo - currentRota;
  374. }
  375. else
  376. {
  377. OffSet = 0;
  378. }
  379. return OffSet;
  380. }
  381. private int GetItemIndexRota(int id)
  382. {
  383. for(int i = 0;i<rewardItemList.Count;i++)
  384. {
  385. if(id == rewardItemList[i].item)
  386. {
  387. return i;
  388. }
  389. }
  390. return 0;
  391. }
  392. private int GetRewardIndex()
  393. {
  394. for (int i = 0; i < rewardList.Count - 1; i++)
  395. {
  396. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  397. {
  398. return 0;
  399. }
  400. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  401. {
  402. return rewardList.Count;
  403. }
  404. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  405. {
  406. return i + 1;
  407. }
  408. }
  409. return 0;
  410. }
  411. }
  412. }