DressUpView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  91. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  92. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  93. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void AddEventListener()
  97. {
  98. base.AddEventListener();
  99. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  100. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  101. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _rarityIndex = SORT_BY_HIGH_RARITY;
  107. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  108. _ui.m_comListType1.target.x = _ui.target.width;
  109. _ui.m_comListType2.target.x = _ui.target.width;
  110. _ui.m_partsList.target.x = _ui.target.width;
  111. _ui.m_partsList2.target.x = _ui.target.width;
  112. this.showListType1();
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. EquipDataCache.cacher.setSceneObj(_sceneObject);
  117. }
  118. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  119. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  120. // UpdateStepBtn();
  121. AddMemoryDressup();
  122. Timers.inst.AddUpdate(CheckGuide);
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. listTypeItem_FreedomDress = null;
  128. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  129. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  130. EquipDataCache.cacher.TakeOffAll();
  131. if (_sceneObject != null)
  132. {
  133. GameObject.Destroy(_sceneObject);
  134. _sceneObject = null;
  135. }
  136. Timers.inst.Remove(CheckGuide);
  137. }
  138. protected override void RemoveEventListener()
  139. {
  140. base.RemoveEventListener();
  141. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  142. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  143. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  144. }
  145. private void OnClickBtnBack()
  146. {
  147. Reset();
  148. this.Hide();
  149. ViewManager.Show(ViewName.MAINUI_VIEW);
  150. }
  151. private void OnClickBtnHome()
  152. {
  153. GameController.GoBackToMainView();
  154. Reset();
  155. }
  156. private void Reset()
  157. {
  158. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  159. DressUpMenuItemDataManager.Clear();
  160. DressUpMenuItemDataManager.dressSearchTxt = "";
  161. _stepIndex = -1;
  162. _dressMemory.Clear();
  163. }
  164. private void OnClickBtnLastStep()
  165. {
  166. if (_stepIndex - 1 < 0) return;
  167. _stepIndex--;
  168. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  169. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  170. UpdateStepBtn();
  171. }
  172. private void OnClickBtnNextStep()
  173. {
  174. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  175. _stepIndex++;
  176. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnComboBoxChanged()
  181. {
  182. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  183. }
  184. private void OnClickListType1Item(EventContext context)
  185. {
  186. GObject typeItem = (GObject)context.data as GObject;
  187. int order = (int)typeItem.data;
  188. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  189. if (item1.subMenusArr.Length > 0)
  190. {
  191. this.showListType2(item1.subMenusArr);
  192. }
  193. else
  194. {
  195. // if (_ui.m_partsList.m_list.numItems <= 0)
  196. // {
  197. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  198. // return;
  199. // }
  200. if (this.showListParts(item1.type) == false)
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  203. return;
  204. }
  205. // this.showListParts(item1.type);
  206. }
  207. this.hideListType1();
  208. UpdateListPartsSelected();
  209. }
  210. private void OnClickListType2Item(EventContext context)
  211. {
  212. GObject typeItem = (GObject)context.data as GObject;
  213. int order = (int)typeItem.data;
  214. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  215. if (this.showListParts(item2.type) == false)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  218. return;
  219. }
  220. this.hideListType2();
  221. }
  222. private void OnClickPartsListItem(EventContext context)
  223. {
  224. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  225. {
  226. return;
  227. }
  228. GObject listItem = (GObject)context.data as GObject;
  229. int id = (int)listItem.data;
  230. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  231. if (isSuit)
  232. {
  233. this.showListParts2(id);
  234. this.hideListParts();
  235. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  236. UpdateBtnAction();
  237. }
  238. else
  239. {
  240. EquipDataCache.cacher.TryCancelSuit(id);
  241. EquipDataCache.cacher.AddOrRemove(id, true);
  242. }
  243. UpdateListPartsSelected();
  244. UpdateListSuitPartsSelected(); ;
  245. AddMemoryDressup();
  246. }
  247. private void OnClickSuitPartsListItem(EventContext context)
  248. {
  249. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  250. {
  251. return;
  252. }
  253. GObject listItem = (GObject)context.data as GObject;
  254. int id = (int)listItem.data;
  255. EquipDataCache.cacher.TryCancelSuit(id);
  256. EquipDataCache.cacher.AddOrRemove(id, true);
  257. UpdateListSuitPartsSelected();
  258. UpdateBtnAction();
  259. AddMemoryDressup();
  260. }
  261. private void AddMemoryDressup()
  262. {
  263. return;
  264. _stepIndex++;
  265. if (_stepIndex == MAX_MEMORY_STEP)
  266. {
  267. _stepIndex = MAX_MEMORY_STEP - 1;
  268. _dressMemory.RemoveAt(0);
  269. }
  270. if (_dressMemory.Count > _stepIndex)
  271. {
  272. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  273. }
  274. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  275. _dressMemory.Add(suitSavedData);
  276. UpdateStepBtn();
  277. }
  278. private void UpdateStepBtn()
  279. {
  280. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  281. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  282. }
  283. private void OnLongPress(EventContext context)
  284. {
  285. LongPressGesture gesture = (LongPressGesture)context.sender;
  286. int itemId = (int)gesture.host.data;
  287. GoodsItemTipsController.ShowItemTips(itemId);
  288. }
  289. private void OnTouchPad()
  290. {
  291. if (this.currentListType == DressUpListType.List4)
  292. {
  293. this.hideListParts2();
  294. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  295. }
  296. else if (this.currentListType == DressUpListType.List3)
  297. {
  298. if (_currentList2 != null)
  299. {
  300. this.showListType2();
  301. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  302. }
  303. else
  304. {
  305. this.showListType1();
  306. }
  307. this.hideListParts();
  308. }
  309. else if (this.currentListType == DressUpListType.List2)
  310. {
  311. this.showListType1();
  312. this.hideListType2();
  313. }
  314. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  315. // this.ShowSubList();
  316. }
  317. private void OnClickBtnDelete()
  318. {
  319. EquipDataCache.cacher.TakeOffAll();
  320. UpdateBtnAction();
  321. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  322. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  323. }
  324. private void OnClickBtnSave()
  325. {
  326. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  327. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  328. }
  329. private void OnComboBoxRarityChanged()
  330. {
  331. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  332. this.UpdatePartsListSort();
  333. }
  334. private void OnClickBtnAction()
  335. {
  336. if (!_ui.m_btnAction.grayed)
  337. {
  338. EquipDataCache.cacher.ChangeAction();
  339. }
  340. }
  341. private void OnClickBtnSearch()
  342. {
  343. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  344. }
  345. private void InitLists()
  346. {
  347. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  348. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  349. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  350. listType1X = _ui.m_comListType1.target.x;
  351. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  352. //一级菜单
  353. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  354. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  355. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  356. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  357. if (_ui.m_comListType1.m_listType.height > maxHeight)
  358. {
  359. _ui.m_comListType1.m_listType.height = maxHeight;
  360. }
  361. }
  362. // private void ShowSubList()
  363. // {
  364. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  365. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  366. // }
  367. private void showListType1()
  368. {
  369. _currentList2 = null;
  370. currentListType = DressUpListType.List1;
  371. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  372. GTween.To(_ui.target.width, listType1X, 0.5f)
  373. .SetTarget(_ui.m_comListType1.target)
  374. .OnUpdate((GTweener t) =>
  375. {
  376. _ui.m_comListType1.target.x = t.value.x;
  377. });
  378. }
  379. private void hideListType1()
  380. {
  381. GTween.To(listType1X, _ui.target.width, 0.5f)
  382. .SetTarget(_ui.m_comListType1.target)
  383. .OnUpdate((GTweener t) =>
  384. {
  385. _ui.m_comListType1.target.x = t.value.x;
  386. });
  387. }
  388. private void showListType2(int[] menuStrArr = null)
  389. {
  390. currentListType = DressUpListType.List2;
  391. if (menuStrArr != null && menuStrArr.Length > 0)
  392. {
  393. int len = menuStrArr.Length;
  394. _currentList2 = menuStrArr.Clone() as int[];
  395. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  396. _ui.m_comListType2.m_listType.numItems = len;
  397. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  398. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  399. if (_ui.m_comListType2.m_listType.height > maxHeight)
  400. {
  401. _ui.m_comListType2.m_listType.height = maxHeight;
  402. }
  403. }
  404. GTween.To(_ui.target.width, listType1X, 0.5f)
  405. .SetTarget(_ui.m_comListType2.target)
  406. .OnUpdate((GTweener t) =>
  407. {
  408. _ui.m_comListType2.target.x = t.value.x;
  409. });
  410. }
  411. private void hideListType2()
  412. {
  413. GTween.To(listType1X, _ui.target.width, 0.5f)
  414. .SetTarget(_ui.m_comListType2.target)
  415. .OnUpdate((GTweener t) =>
  416. {
  417. _ui.m_comListType2.target.x = t.value.x;
  418. });
  419. }
  420. private bool showListParts(int type, bool selectItem = false)
  421. {
  422. _currentMenuType = type;
  423. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  424. {
  425. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  426. if (_rarityIndex >= SORT_BY_GET_TIME)
  427. {
  428. _rarityIndex = SORT_BY_HIGH_RARITY;
  429. }
  430. }
  431. else
  432. {
  433. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  434. }
  435. this.UpdatePartsListSort();
  436. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  437. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  438. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  439. if (_ui.m_partsList.m_list.height > maxHeight)
  440. {
  441. _ui.m_partsList.m_list.height = maxHeight;
  442. }
  443. if (selectItem)
  444. {
  445. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  446. if (itemId > 0)
  447. {
  448. int index = _currentList3.IndexOf(itemId);
  449. _ui.m_partsList.m_list.ScrollToView(index);
  450. }
  451. }
  452. currentListType = DressUpListType.List3;
  453. GTween.To(_ui.target.width, partsListX, 0.5f)
  454. .SetTarget(_ui.m_partsList)
  455. .OnUpdate((GTweener t) =>
  456. {
  457. _ui.m_partsList.target.x = t.value.x;
  458. });
  459. UpdateBtnAction();
  460. UpdateListPartsSelected();
  461. return true;
  462. }
  463. private void hideListParts()
  464. {
  465. // _currentMenuType = 0;
  466. UpdateBtnAction();
  467. GTween.To(partsListX, _ui.target.width, 0.5f)
  468. .SetTarget(_ui.m_partsList)
  469. .OnUpdate((GTweener t) =>
  470. {
  471. _ui.m_partsList.target.x = t.value.x;
  472. });
  473. }
  474. private void showListParts2(int suitId)
  475. {
  476. _currentSuitId = suitId;
  477. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  478. if (_rarityIndex >= SORT_BY_GET_TIME)
  479. {
  480. _rarityIndex = SORT_BY_HIGH_RARITY;
  481. }
  482. this.UpdateSuitPartsListSort();
  483. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  484. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  485. if (_ui.m_partsList2.m_list.height > maxHeight)
  486. {
  487. _ui.m_partsList2.m_list.height = maxHeight;
  488. }
  489. currentListType = DressUpListType.List4;
  490. GTween.To(_ui.target.width, partsListX, 0.5f)
  491. .SetTarget(_ui.m_partsList2)
  492. .OnUpdate((GTweener t) =>
  493. {
  494. _ui.m_partsList2.target.x = t.value.x;
  495. });
  496. UpdateBtnAction();
  497. }
  498. private void hideListParts2()
  499. {
  500. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  501. UpdateBtnAction();
  502. GTween.To(partsListX, _ui.target.width, 0.5f)
  503. .SetTarget(_ui.m_partsList2)
  504. .OnUpdate((GTweener t) =>
  505. {
  506. _ui.m_partsList2.target.x = t.value.x;
  507. });
  508. }
  509. /****************************************************************************************************************************/
  510. private void ListType1Item(int index, GObject item)
  511. {
  512. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  513. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  514. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  515. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  516. typeItem.target.data = item1.id;
  517. typeItem.m_imgNeed.visible = false;
  518. typeItem.m_imgNew.visible = false;// DressUpMenuItemDataManager.CheckIsSubtypeNew(item1.id);
  519. UI_TypeItem.ProxyEnd();
  520. }
  521. private void ListType2Item(int index, GObject item)
  522. {
  523. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  524. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  525. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  526. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  527. typeItem.target.data = item2.id;
  528. typeItem.m_imgNeed.visible = false;
  529. typeItem.m_imgNew.visible = false;// DressUpMenuItemDataManager.CheckIsSubtypeNew(item2.id);
  530. UI_TypeItem.ProxyEnd();
  531. }
  532. private void ListPartsItem(int index, GObject item)
  533. {
  534. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  535. int id = (int)_currentList3[index];
  536. string iconRes = "";
  537. string partName = "";
  538. string ext = "png";
  539. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  540. {
  541. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  542. iconRes = suitCfg.res;
  543. partName = suitCfg.name;
  544. listItem.m_iconSelected.visible = false;
  545. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  546. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  547. listItem.m_ScoreType.visible = false;
  548. listItem.m_imgNew.visible = false;
  549. }
  550. else
  551. {
  552. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  553. iconRes = itemCfg.res;
  554. partName = itemCfg.name;
  555. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  556. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  557. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  558. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  559. listItem.m_ScoreType.visible = true;
  560. int mainScore;
  561. int mainValuel;
  562. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  563. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  564. listItem.m_imgNew.visible = false;// DressUpMenuItemDataManager.CheckIsDressItemNew(id);
  565. DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  566. }
  567. if (listItem.target.data == null)
  568. {
  569. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  570. longPressGesture.once = true;
  571. longPressGesture.onAction.Add(OnLongPress);
  572. _listLongPress.Add(longPressGesture);
  573. }
  574. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  575. listItem.m_txtTitle.text = partName;
  576. listItem.target.data = id;
  577. listItem.m_txtScore.visible = false;
  578. //listItem.m_ScoreType.visible = true;
  579. listItem.m_imgNeed.visible = false;
  580. UI_PartsListItem.ProxyEnd();
  581. }
  582. private void ListParts2Item(int index, GObject item)
  583. {
  584. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  585. int id = (int)_currentList4[index];
  586. string iconRes = "";
  587. string partName = "";
  588. string ext = "png";
  589. if (listItem.target.data == null)
  590. {
  591. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  592. longPressGesture.once = true;
  593. longPressGesture.onAction.Add(OnLongPress);
  594. _listLongPress.Add(longPressGesture);
  595. }
  596. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  597. iconRes = itemCfg.res;
  598. partName = itemCfg.name;
  599. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  600. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  601. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  602. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  603. listItem.m_ScoreType.visible = true;
  604. int mainScore;
  605. int mainValuel;
  606. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  607. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  608. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  609. listItem.m_txtTitle.text = partName;
  610. listItem.target.data = id;
  611. listItem.m_txtScore.visible = false;
  612. //listItem.m_ScoreType.visible = true;
  613. listItem.m_imgNeed.visible = false;
  614. UI_PartsListItem.ProxyEnd();
  615. }
  616. private void UpdateListPartsSelected()
  617. {
  618. int count = _ui.m_partsList.m_list.numChildren;
  619. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  620. for (int i = 0; i < count; i++)
  621. {
  622. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  623. int id = (int)listItem.target.data;
  624. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  625. {
  626. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  627. }
  628. else
  629. {
  630. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  631. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  632. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  633. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  634. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  635. }
  636. UI_PartsListItem.ProxyEnd();
  637. }
  638. }
  639. private void UpdateListSuitPartsSelected()
  640. {
  641. int count = _ui.m_partsList2.m_list.numChildren;
  642. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  643. for (int i = 0; i < count; i++)
  644. {
  645. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  646. int id = (int)listItem.target.data;
  647. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  648. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  649. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  650. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  651. UI_PartsListItem.ProxyEnd();
  652. }
  653. }
  654. private void UpdatePartsListSort()
  655. {
  656. if (_currentMenuType == 0) return;
  657. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  658. {
  659. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  660. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  661. {
  662. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  663. }
  664. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  665. {
  666. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  667. }
  668. else
  669. {
  670. _currentList3.Reverse();
  671. }
  672. }
  673. else
  674. {
  675. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  676. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  677. {
  678. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  679. }
  680. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  681. {
  682. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  683. }
  684. else
  685. {
  686. _currentList3.Reverse();
  687. }
  688. }
  689. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  690. {
  691. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  692. }
  693. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  694. {
  695. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  696. }
  697. _ui.m_partsList.m_list.RemoveChildrenToPool();
  698. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  699. }
  700. private void UpdateSuitPartsListSort()
  701. {
  702. if (_currentMenuType == 0) return;
  703. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  704. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  705. {
  706. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  707. }
  708. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  709. {
  710. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  711. }
  712. else
  713. {
  714. _currentList4.Reverse();
  715. }
  716. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  717. {
  718. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  719. }
  720. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  721. {
  722. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  723. }
  724. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  725. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  726. }
  727. private void UpdateBtnAction()
  728. {
  729. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  730. if (_ui.m_btnAction.visible)
  731. {
  732. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  733. }
  734. }
  735. private void OnClickBtnShow()
  736. {
  737. Timers.inst.Remove(SetBtnShowVisable);
  738. _ui.m_c1.selectedIndex = 0;
  739. _ui.m_btnHide.visible = true;
  740. _ui.m_btnShow.visible = false;
  741. _ui.m_loaShow.visible = false;
  742. }
  743. private void OnClickBtnHide()
  744. {
  745. _ui.m_c1.selectedIndex = 1;
  746. _ui.m_btnHide.visible = false;
  747. _ui.m_btnShow.visible = true;
  748. _ui.m_loaShow.visible = true;
  749. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  750. }
  751. private void OnClickLoaShow()
  752. {
  753. Timers.inst.Remove(SetBtnShowVisable);
  754. _ui.m_btnShow.alpha = 1;
  755. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  756. _ui.m_btnShow.enabled = true;
  757. }
  758. private void OnClickBtnPhoto()
  759. {
  760. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  761. if (!ViewManager.Show<PhotographView>())
  762. {
  763. return;
  764. }
  765. _ui.target.visible = false;
  766. this._sceneObject.gameObject.SetActive(false);
  767. }
  768. private void UpdateScene()
  769. {
  770. _ui.target.visible = true;
  771. this._sceneObject.gameObject.SetActive(true);
  772. EquipDataCache.cacher.setSceneObj(_sceneObject);
  773. }
  774. private void SetBtnShowVisable(object param)
  775. {
  776. _ui.m_btnShow.enabled = false;
  777. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  778. }
  779. private bool CheckListCount(int type)
  780. {
  781. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  782. {
  783. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  784. }
  785. else
  786. {
  787. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  788. }
  789. }
  790. private void CheckGuide(object param)
  791. {
  792. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  793. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  794. {
  795. UpdateToCheckGuide(null);
  796. }
  797. else
  798. {
  799. Timers.inst.Remove(CheckGuide);
  800. }
  801. }
  802. protected override void UpdateToCheckGuide(object param)
  803. {
  804. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  805. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  806. {
  807. int len = _ui.m_comListType1.m_listType.numChildren;
  808. for (int i = 0; i < len; i++)
  809. {
  810. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  811. if (item != null)
  812. {
  813. int menuID = (int)item.target.data;
  814. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  815. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  816. {
  817. listTypeItem_FreedomDress = item;
  818. _ui.m_comListType1.m_listType.ScrollToView(i);
  819. break;
  820. }
  821. }
  822. UI_TypeItem.ProxyEnd();
  823. }
  824. }
  825. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  826. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  827. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  828. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  829. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  830. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  831. }
  832. }
  833. }