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							- using FairyGUI;
 
- using UnityEngine;
 
- using UI.Main;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class StroyFightResultView : BaseView
 
-     {
 
-         private UI_StoryFightResultUI _ui;
 
-         private GameObject _sceneObject;
 
-         private EffectUI _effectUI0;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private EffectUI _effectUI5;
 
-         private EffectUI _effectUI6;
 
-         private EffectUI _effectUI7;
 
-         private EffectUI _effectUI8;
 
-         private EffectUI _effectUI9;
 
-         private EffectUI _effectUI10;
 
-         private EffectUI _effectUI11;
 
-         private StoryFightResultData _resultData;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI0);
 
-             _effectUI0 = null;
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             EffectUIPool.Recycle(_effectUI5);
 
-             _effectUI5 = null;
 
-             EffectUIPool.Recycle(_effectUI6);
 
-             _effectUI6 = null;
 
-             EffectUIPool.Recycle(_effectUI7);
 
-             _effectUI7 = null;
 
-             EffectUIPool.Recycle(_effectUI8);
 
-             _effectUI8 = null;
 
-             EffectUIPool.Recycle(_effectUI9);
 
-             _effectUI9 = null;
 
-             EffectUIPool.Recycle(_effectUI10);
 
-             _effectUI10 = null;
 
-             EffectUIPool.Recycle(_effectUI11);
 
-             _effectUI11 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_StoryFightResultUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             //isReturnView = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnClose.enabled = false;
 
-             _ui.m_btnClose.onClick.Add(OnClickBtnClose);
 
-             // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
 
-             _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
 
-             AddEffect();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
 
-             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
 
-             _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
 
-             _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
 
-             _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
 
-             _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di");
 
-             _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head");
 
-             _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx");
 
-             _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _resultData = (StoryFightResultData)this.viewData;
 
-             InstanceZonesDataManager.usedRecommend = false;
 
-             InstanceZonesDataManager.isResultFighting = true;
 
-             FightData roleData = InstanceZonesDataManager.roleData;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
 
-                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
 
-                 MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
 
-             }
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 
-             _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
 
-             _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
 
-             RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
 
-             _ui.m_btnClose.enabled = false;
 
-             if (!this._resultData.Result)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 InstanceZonesDataManager.isResultFighting = false;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_comExpBar.target.visible = true;
 
-                 StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-                 StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
 
-                 _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
 
-             }
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 Timers.inst.Add(3, 1, OnClickBtnClose);
 
-             }
 
-             _ui.m_comResult.m_t0.Play(AddExp);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             _ui.m_comResult.m_t1.Play();
 
-             _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
 
-             InstanceZonesDataManager.isResultFighting = false;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
 
-             {
 
-                 InstanceZonesDataManager.isFightResultHide = true;
 
-                 InstanceZonesDataManager.resultData = this._resultData;
 
-                 //ViewManager.DeleteViewStackCountDown(1);
 
-                 //ViewManager.Show<FieldView>();
 
-                 Timers.inst.Remove(OnClickBtnClose);
 
-             }
 
-             else
 
-             {
 
-                 InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
 
-                 //尝试显示奖励
 
-                 BonusController.TryShowBonusList(_resultData.BonusList);
 
-             }
 
-             InstanceZonesDataManager.currentCardId = -1;
 
-         }
 
-         private void OnClickBtnClose(object param)
 
-         {
 
-             this.Hide();
 
-         }
 
-         private void AddExp()
 
-         {
 
-             float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
 
-             float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
 
-             _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
 
-             _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
 
-             _ui.m_comExpBar.m_proExp.target.max = cfgExp;
 
-             _ui.m_comExpBar.m_proExp.target.value = 0;
 
-             _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
 
-             {
 
-                 _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
 
-             }).OnComplete(() =>
 
-             {
 
-                 if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
 
-                 InstanceZonesDataManager.isResultFighting = false;
 
-                 _ui.m_btnClose.enabled = true;
 
-             });
 
-             UpdateToCheckGuide(null);
 
-         }
 
-     }
 
- }
 
 
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