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							- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LogServerHelperHttp
 
-     {
 
-         /// <summary>
 
-         /// 发送节点日志
 
-         /// </summary>
 
-         /// <param name="node"></param>
 
-         public static void SendNodeLog(int node, int serverId = 1)
 
-         {
 
-             //var zoneScene = GameGlobal.zoneScene;
 
-             //var logData = new EventTrackFlow2();
 
-             //logData.iEventId = GenerateIDUtil.GenerateId();
 
-             //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
 
-             //logData.iOperatorId = LauncherConfig.platformId;
 
-             //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
 
-             //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
 
-             //logData.iEvent = (int)node;
 
-             //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
 
-             //var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";
 
-             //HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
 
-         }
 
-     }
 
- }
 
 
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