DeleteFileHelper.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System.IO;
  5. using System.Text;
  6. using UnityEditor;
  7. namespace GFGEditor
  8. {
  9. public class DeleteFileHelper
  10. {
  11. private static List<string> DeleteList = new List<string>();
  12. public static void AddFile(string path)
  13. {
  14. DeleteList.Add(path);
  15. }
  16. public static void CommitDeleteFile()
  17. {
  18. var stringBuilder = new StringBuilder();
  19. stringBuilder.AppendLine($"cd ../../../{ResPathUtil.RES_ROOT_DIR_PATH}");
  20. Debug.Log("CommitDelteFile");
  21. foreach (var deleteFile in DeleteList)
  22. {
  23. if(File.Exists(deleteFile))
  24. {
  25. continue;
  26. }
  27. string deleteFile1 = deleteFile.Replace($"{ResPathUtil.RES_ROOT_DIR_PATH}/", "");
  28. Debug.Log($"deleteFile1 {deleteFile1}");
  29. stringBuilder.AppendLine($"svn rm {deleteFile1}");
  30. stringBuilder.AppendLine($"svn rm {deleteFile1}.meta");
  31. }
  32. //stringBuilder.AppendLine("pause");
  33. var batFileName = "removeFiles.bat";
  34. var batDirPath = "Assets/Editor/Bat/";
  35. var batFile = batDirPath + batFileName;
  36. File.WriteAllText(batFile, stringBuilder.ToString());
  37. AssetDatabase.Refresh();
  38. ProcessUtil.ExcuteBat(batDirPath, batFileName);
  39. DeleteList.Clear();
  40. }
  41. }
  42. }