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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GFGGame;
 
- using System.IO;
 
- using System.Text;
 
- using UnityEditor;
 
- namespace GFGEditor
 
- {
 
-     public class DeleteFileHelper
 
-     {
 
-         private static List<string> DeleteList = new List<string>();
 
-         public static void AddFile(string path)
 
-         {
 
-             DeleteList.Add(path);
 
-         }
 
-         public static void CommitDeleteFile()
 
-         {
 
-             var stringBuilder = new StringBuilder();
 
-             stringBuilder.AppendLine($"cd ../../../{ResPathUtil.RES_ROOT_DIR_PATH}");
 
-             Debug.Log("CommitDelteFile");
 
-             foreach (var deleteFile in DeleteList)
 
-             {
 
-                 if(File.Exists(deleteFile))
 
-                 {
 
-                     continue;
 
-                 }
 
-                 string deleteFile1 = deleteFile.Replace($"{ResPathUtil.RES_ROOT_DIR_PATH}/", "");
 
-                 Debug.Log($"deleteFile1 {deleteFile1}");
 
-                 stringBuilder.AppendLine($"svn rm {deleteFile1}");
 
-                 stringBuilder.AppendLine($"svn rm {deleteFile1}.meta");
 
-             }
 
-             //stringBuilder.AppendLine("pause");
 
-             var batFileName = "removeFiles.bat";
 
-             var batDirPath = "Assets/Editor/Bat/";
 
-             var batFile = batDirPath + batFileName;
 
-             File.WriteAllText(batFile, stringBuilder.ToString());
 
-             AssetDatabase.Refresh();
 
-             ProcessUtil.ExcuteBat(batDirPath, batFileName);
 
-             DeleteList.Clear();
 
-         }
 
-     }
 
- }
 
 
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