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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using ET;
 
- using FairyGUI;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     class ShareDataManager : SingletonBase<ShareDataManager>
 
-     {
 
-         //当前分享
 
-         public byte[] imageBytes;
 
-         public string outputImagePath; // 输出图片的路径
 
-         public GGroup group;
 
-         public void ShareImage(string imageUrl)
 
-         {
 
-             // 使用ShareSDK或其他分享插件来分享图片URL
 
-             // 这里需要根据具体插件的API来实现分享功能
 
-         }
 
-         //isJump:是否跳转
 
-         //isCapture:是否截图
 
-         public void CaptureCameraToImage(bool isJump = true,bool isCapture = true)
 
-         {
 
-             Timers.inst.StartCoroutine(CaptureCameraImage(isJump,isCapture));
 
-         }
 
-         private IEnumerator CaptureCameraImage(bool isJump = true, bool isCapture = true)
 
-         {
 
-             if (!isJump)
 
-             {
 
-                 group.visible = false;
 
-             }
 
-             yield return new WaitForEndOfFrame();
 
-             SetImageTargetPath();
 
-             if (isCapture)
 
-             {
 
-                 Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
 
-                 Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
 
-                 tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
 
-                 tex.Apply();//保存像素信息
 
-                 // 将Texture2D保存为图片
 
-                 imageBytes = tex.EncodeToPNG();
 
-             }
 
-             // 保存到磁盘
 
-             File.WriteAllBytes(outputImagePath, imageBytes);
 
-             Debug.Log("Camera capture saved to " + outputImagePath);
 
-             if (!isJump)
 
-             {
 
-                 group.visible = true;
 
-             }
 
-             if (isJump)
 
-             {
 
-                 ViewManager.Show<ShareView>();
 
-             }
 
-         }
 
-         public Texture2D ConvertBytesToTexture(byte[] imageBytes)
 
-         {
 
-             // 创建一个新的Texture2D对象
 
-             Texture2D texture = new Texture2D(UnityEngine.Screen.width, UnityEngine.Screen.height); // 宽度和高度需要根据图片实际尺寸来设置
 
-             texture.LoadImage(imageBytes); // 加载图片数据
 
-             // 应用纹理设置
 
-             texture.Apply();
 
-             return texture;
 
-         }
 
-         private void SetImageTargetPath()
 
-         {
 
-             outputImagePath = Application.persistentDataPath + "/share.png";
 
-         }
 
-     }
 
- }
 
 
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