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- using System.Collections;
- using System.Collections.Generic;
- using FairyGUI;
- using UI.ClothingFoster;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class SuitView : BaseWindow
- {
- private UI_SuitUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private GoWrapper _wrapper;
- private DressUpObjDataCache _dressUpObjDataCache;
- private bool _actionIsPic;
- private List<int> _suitIds;//已解锁套装列表
- private SortedList _propertyList;
- private int _suitId;
- private int _index;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_SuitUI.PACKAGE_NAME;
- _ui = UI_SuitUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- isfullScreen = true;
- this.clickBlankToClose = false;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
- _dressUpObjDataCache = new DressUpObjDataCache();
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
- _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
- _ui.m_btnReward.target.onClick.Add(OnClickBtnReward);
- _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
- _ui.m_listFoster.itemRenderer = ListFosterItemRender;
- _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
- _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- object[] datas = this.viewData as object[];
- _suitId = (int)datas[0];
- List<int> suitIds = datas[1] as List<int>;
- _suitIds = new List<int>();
- foreach (int suitId in suitIds)
- {
- if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
- {
- _suitIds.Add(suitId);
- }
- }
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(SuitView).FullName);
- }
- private void UpdateView()
- {
- UpdateArrows();
- UpdateSuitView();
- _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
- _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
- _ui.m_listProperty.numItems = _propertyList.Count;
- }
- private void UpdateArrows()
- {
- int index = _suitIds.IndexOf(_suitId);
- int count = _suitIds.Count;
- _ui.m_btnRight.visible = (index + 1 < count);
- _ui.m_btnLeft.visible = (index - 1 >= 0);
- }
- private void OnClickBtnDirection(int direction)
- {
- int index = _suitIds.IndexOf(_suitId);
- int targetIndex = index + direction;
- if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
- {
- _suitId = _suitIds[targetIndex];
- UpdateView();
- }
- }
- private void UpdateSuitView(bool isPic = true)
- {
- _actionIsPic = isPic;
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
- _ui.m_txtName.text = suitCfg.name;
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- int scale = 100;
- _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
- _dressUpObjDataCache.setSceneObj(_sceneObject);
- _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
- _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
- if (_wrapper == null)
- {
- _wrapper = new GoWrapper(_sceneObject);
- _ui.m_holder.SetNativeObject(_wrapper);
- }
- else
- {
- _wrapper.wrapTarget = _sceneObject;
- }
- }
- private void ListFosterItemRender(int index, GObject obj)
- {
- UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
- item.target.data = index;
- item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
- if (SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep == index)
- {
- _index = index;
- }
- }
- private void ListPropertyItemRender(int index, GObject obj)
- {
- UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
- int score = index + 1;
- item.m_txtProperty.text = _propertyList[score].ToString();
- item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
- }
- private void OnClickListFosterItem(EventContext context)
- {
- int index = (int)(context.data as GObject).data;
- if (index == _index)
- {
- ViewManager.Show<SuitFosterView>(new object[] { _suitId, index });
- }
- }
- private void OnClickBtnReward()
- {
- ViewManager.Show<SuitRewardView>(_suitId);
- }
- private void OnClickBtnPropertyShow()
- {
- ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
- }
- }
- }
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