ResPathUtil.cs 9.7 KB

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  1. using YooAsset;
  2. namespace GFGGame
  3. {
  4. public class ResPathUtil
  5. {
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public static readonly string UI_DIR_PATH = "Assets/ResIn/UI";
  8. public static readonly string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  9. public static readonly string LoginRes_DIR_PATH = "Assets/ResIn/LoginRes";
  10. public static readonly string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  11. public static readonly string CONFIG_DIR_PATH = "Assets/Game/CSShare/Sqlite";
  12. public const string RES_ROOT_DIR_PATH = "Assets/Res";
  13. public static readonly string MUSIC_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Music";
  14. public static readonly string SOUND_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Sound";
  15. public static readonly string TEXTURE_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
  16. public static readonly string ANIMATION_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Animation";
  17. public static readonly string EFFECT_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Effect";
  18. public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
  19. public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
  20. public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
  21. public static readonly string STUDIO_FILING_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture/Studios/CYJD/";
  22. public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  23. public static string GetUIPackagePath(string res)
  24. {
  25. return $"{UI_DIR_PATH}/{res}/{res}";
  26. }
  27. public static string GetScorePath(int score)
  28. {
  29. return GetCommonGameResPath("kp_sx_" + score);
  30. }
  31. public static string GetCommonGameResPath(string res)
  32. {
  33. return "ui://CommonGame/" + res;
  34. }
  35. //===================================↑↑↑UI路径↑↑↑================================
  36. public static string GetIconPath(string res, string extName)
  37. {
  38. if (res.IndexOf("kp_") == 0)
  39. {
  40. return GetCardIconPath(res);
  41. }
  42. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  43. }
  44. public static string GetIconPath(ItemCfg itemCfg)
  45. {
  46. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  47. }
  48. public static string GetBgImgPath(string res, string extName = "png")
  49. {
  50. return $"{TEXTURE_DIR_PATH}/BgImg/{res}.{extName}";
  51. }
  52. public static string GetFightBgImgPath(string res, string extName = "png")
  53. {
  54. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  55. }
  56. public static string GetSceneBgPath(string res, string extName = "jpg")
  57. {
  58. return $"{TEXTURE_DIR_PATH}/SceneBg/{res}.{extName}";
  59. //return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  60. }
  61. public static string GetDressUpPath(ItemCfg itemCfg, int layerId)
  62. {
  63. string res = GetDressUpItemLayerRes(itemCfg, layerId);
  64. if(itemCfg.subType == ConstDressUpItemType.BEI_JING)
  65. {
  66. return GetSceneBgPath(res);
  67. }
  68. return GetDressUpPath(res);
  69. }
  70. public static string GetDressUpPath(string res, string extName = "png")
  71. {
  72. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  73. }
  74. public static string GetNpcPicSPath(string res, string extName = "png")
  75. {
  76. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  77. }
  78. public static string GetNpcPicFPath(string res, string extName = "png")
  79. {
  80. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  81. }
  82. public static string GetPhotographBorderPath(string res, string extName = "png")
  83. {
  84. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  85. }
  86. public static string GetFieldGuideIconPath(string res, string extName = "png")
  87. {
  88. return $"{TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/{res}.{extName}";
  89. }
  90. public static string GetChapterGuideIconPath(string res, string extName = "png")
  91. {
  92. return $"{TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/{res}.{extName}";
  93. }
  94. public static string GetNpcHeadPath(string res, string extName = "png")
  95. {
  96. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  97. }
  98. public static string GetCardPath(string res, string extName = "jpg")
  99. {
  100. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  101. }
  102. public static string GetCardIconPath(string res, string extName = "jpg")
  103. {
  104. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  105. }
  106. public static string GetCardSkillPath(string res, string extName = "png")
  107. {
  108. return $"{TEXTURE_DIR_PATH}/Card/Skill/{res}.{extName}";
  109. }
  110. public static string GetCardSoundPath(string res, string extName = "mp3")
  111. {
  112. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  113. }
  114. public static string GetMusicPath(string res, string extName = "mp3")
  115. {
  116. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  117. }
  118. public static string GetFontPath(string res, string extName = "TTF")
  119. {
  120. return $"{FONT_DIR_PATH}/{res}.{extName}";
  121. }
  122. public static string GetPrefabPath(string res, string extName = "prefab")
  123. {
  124. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  125. }
  126. public static string GetLoginResPath(string res, string extName = "prefab")
  127. {
  128. return $"{LoginRes_DIR_PATH}/{res}.{extName}";
  129. }
  130. public static string GetDressUpAnimationDirPath(string res)
  131. {
  132. return $"{ANIMATION_DIR_PATH}/DressUp/{res}";
  133. }
  134. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  135. {
  136. return $"{GetDressUpAnimationDirPath(res)}/{res}.{extName}";
  137. }
  138. public static bool CheckDressUpAnimationResExist(string res, string extName = "prefab")
  139. {
  140. if (string.IsNullOrEmpty(res))
  141. {
  142. return false;
  143. }
  144. string resPath = ResPathUtil.GetDressUpAnimationPath(res, extName);
  145. return YooAssets.CheckResExist(resPath);
  146. }
  147. public static string GetDressUpEffectDirPath(string res)
  148. {
  149. return $"{EFFECT_DIR_PATH}/DressUp/{res}";
  150. }
  151. public static string GetDressUpEffectPath(string res, bool inAniDir = false, string extName = "prefab")
  152. {
  153. if (inAniDir)
  154. {
  155. return $"{GetDressUpEffectDirPath(res)}/{res}_2.{extName}";
  156. }
  157. return $"{GetDressUpEffectDirPath(res)}/{res}.{extName}";
  158. }
  159. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  160. {
  161. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  162. }
  163. public static string GetCardAnimationPath(string res, string extName = "prefab")
  164. {
  165. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  166. }
  167. public static string GetActivityPath(string res, string extName = "jpg")
  168. {
  169. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  170. }
  171. public static string GetActivityShow1Path(string res, string extName = "jpg")
  172. {
  173. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  174. }
  175. public static string GetActivityShow2Path(string res, string extName = "jpg")
  176. {
  177. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  178. }
  179. public static string GetTravelBgPath(string res, string extName = "png")
  180. {
  181. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  182. }
  183. public static string GetTravelRolePath(string res, string extName = "png")
  184. {
  185. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  186. }
  187. public static string GetHeadPath(string res, string extName = "png")
  188. {
  189. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  190. }
  191. public static string GetHeadBorderPath(string res, string extName = "png")
  192. {
  193. if (string.IsNullOrEmpty(res)) return "";
  194. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  195. }
  196. public static string GetShaderPath(string res)
  197. {
  198. return $"{Shader_DIR_PATH}/{res}.shader";
  199. }
  200. public static string GetLeagueIconPath(string res, string extName = "png")
  201. {
  202. return $"{TEXTURE_DIR_PATH}/LeagueIcon/{res}.{extName}";
  203. }
  204. public static string GetDressUpItemLayerRes(ItemCfg itemCfg, int layerId)
  205. {
  206. string res = itemCfg.res;
  207. switch (layerId)
  208. {
  209. case 1:
  210. res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1);
  211. break;
  212. case 2:
  213. res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2);
  214. break;
  215. case 3:
  216. res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3);
  217. break;
  218. }
  219. return res;
  220. }
  221. public static string GetStudioFilingPicPath(string res, string extName = "png")
  222. {
  223. return $"{STUDIO_FILING_DIR_PATH}{"dangan_"}{res}.{extName}";
  224. }
  225. }
  226. }