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							- using System;
 
- using System.Collections.Generic;
 
- using GFGGame;
 
- namespace GFGEditor
 
- {
 
-     public class FieldScanner
 
-     {
 
-         private static Dictionary<int, int> numDic = new Dictionary<int, int>();
 
-         private static Dictionary<int, int> needPowerDic = new Dictionary<int, int>();
 
-         public static void StartScan()
 
-         {
 
-             numDic.Clear();
 
-             needPowerDic.Clear();
 
-             var dataArray = FieldCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 FieldCfg cfg = dataArray[i];
 
-                 List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(cfg.type, 0, cfg.id);
 
-                 int num = storyLevelCfgs.Count;
 
-                 int needPower = 0;
 
-                 for (int j = 0; j < num; j++)
 
-                 {
 
-                     needPower += storyLevelCfgs[j].power;
 
-                 }
 
-                 numDic.Add(cfg.id, num);
 
-                 needPowerDic.Add(cfg.id, needPower);
 
-             }
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 foreach (var cfg in dataArray)
 
-                 {
 
-                     var num = numDic[cfg.id];
 
-                     var needPower = needPowerDic[cfg.id];
 
-                     var names = new string[] { nameof(cfg.num) };
 
-                     var values = new string[] { "" + num };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(FieldCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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