RedDotDataManager.cs 32 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. //七日活动红点
  47. public bool GetActivityDay7Red()
  48. {
  49. //任务奖励
  50. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  51. for (var day = maxDay; day > 0; day--)
  52. {
  53. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  54. {
  55. return true;
  56. }
  57. }
  58. //活跃奖励
  59. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  60. foreach (var cfg in activity7DaysCfgs)
  61. {
  62. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. /// <summary>
  70. /// 有邮件未读或未领奖励
  71. /// </summary>
  72. /// <returns></returns>
  73. public bool GetMailRed()
  74. {
  75. if (MailDataManager.Instance.UnreadCount > 0) return true;
  76. return false;
  77. }
  78. /// <summary>
  79. /// 套装收集奖励可领
  80. /// </summary>
  81. /// <returns></returns>
  82. public bool GetFieldGuideRed()
  83. {
  84. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  85. for (int i = 0; i < _suitIds.Count; i++)
  86. {
  87. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  88. if (status == ConstBonusStatus.CAN_GET)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// 根据章节Id判断是否有奖励可领
  97. /// </summary>
  98. /// <returns></returns>
  99. public bool GetChapterRed(int chapterId)
  100. {
  101. for (int i = 0; i < 3; i++)
  102. {
  103. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  104. if (state == ConstBonusStatus.CAN_GET)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. /// <summary>
  112. /// 好友红点
  113. /// </summary>
  114. /// <returns></returns>
  115. public bool GetFriendRed()
  116. {
  117. return GetFriendApplyRed() || GetFriendGiftRed();
  118. }
  119. /// <summary>
  120. /// 是否有好友申请
  121. /// </summary>
  122. /// <returns></returns>
  123. public bool GetFriendApplyRed()
  124. {
  125. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  126. }
  127. /// <summary>
  128. /// 是否有好友可领体力
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetFriendGiftRed()
  132. {
  133. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  134. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  135. for (int i = 0; i < friendInfos.Count; i++)
  136. {
  137. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  138. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  139. {
  140. return true;
  141. }
  142. }
  143. return false;
  144. }
  145. /// <summary>
  146. /// 商城-礼包红点
  147. /// </summary>
  148. /// <returns></returns>
  149. public bool GetRechargeGiftFreeRed()
  150. {
  151. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  152. // for (int i = 0; i < _giftCfgs.Count; i++)
  153. // {
  154. // GiftBagCfg cfg = _giftCfgs[i];
  155. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  156. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  157. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  158. // if (isUnLock && canBuy && cfg.price == 0) return true;
  159. // }
  160. return false;
  161. }
  162. /// <summary>
  163. /// 田野调查红点
  164. /// </summary>
  165. /// <returns></returns>
  166. public bool GetFieldRed()
  167. {
  168. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  169. for (int i = 0; i < _cfgs.Count; i++)
  170. {
  171. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  172. if (state == ConstBonusStatus.CAN_GET) return true;
  173. }
  174. return false;
  175. }
  176. /// <summary>
  177. /// 工作室红点
  178. /// </summary>
  179. /// <returns></returns>
  180. public bool GetStudioFilingRed(bool checkCurChapter = true)
  181. {
  182. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  183. for (int i = 0; i < studioCfgs.Count; i++)
  184. {
  185. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  186. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  187. }
  188. return false;
  189. }
  190. /// <summary>
  191. /// 寻奇访胜
  192. /// </summary>
  193. /// <returns></returns>
  194. public bool GetTravelRed()
  195. {
  196. if (TravelDataManager.Instance.TravelData == null) return false;
  197. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  198. }
  199. /// <summary>
  200. /// 千山万水-图鉴红点
  201. /// </summary>
  202. /// <returns></returns>
  203. public bool GetTravelGuideRed()
  204. {
  205. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  206. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  207. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  208. {
  209. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  210. {
  211. return true;
  212. }
  213. }
  214. return false;
  215. }
  216. /// <summary>
  217. /// 千山万水-图鉴区域红点
  218. /// </summary>
  219. /// <param name="areaId"></param>
  220. /// <returns></returns>
  221. public bool GetTravelGuideAreaRed(int areaId)
  222. {
  223. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  224. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  225. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  226. }
  227. /// <summary>
  228. /// 头像-获得新头像红点
  229. /// </summary>
  230. /// <returns></returns>
  231. public bool GetHeadRed()
  232. {
  233. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  234. }
  235. /// <summary>
  236. /// 头像-获得新头像框红点
  237. /// </summary>
  238. /// <returns></returns>
  239. public bool GetHeadBorderRed()
  240. {
  241. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  242. }
  243. /// <summary>
  244. /// 卡牌
  245. /// </summary>
  246. /// <returns></returns>
  247. public bool GetCardRed()
  248. {
  249. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  250. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  251. for (int i = 0; i < cardDatas.Count; i++)
  252. {
  253. if (GetCardRed(cardDatas[i].id)) return true;
  254. }
  255. return false;
  256. }
  257. /// <summary>
  258. /// 卡牌
  259. /// </summary>
  260. /// <returns></returns>
  261. public bool GetCardRed(int cardId)
  262. {
  263. return GetCardStarReward(cardId) || GetCardUpStarRed(cardId) || GetCardSkillsRed(cardId) || GetCardUpLvRed(cardId);
  264. }
  265. /// <summary>
  266. /// 卡牌-升级红点
  267. /// </summary>
  268. /// <param name="cardId"></param>
  269. /// <returns></returns>
  270. public bool GetCardUpLvRed(int cardId)
  271. {
  272. CardData cardData = CardDataManager.GetCardDataById(cardId);
  273. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  274. if (cardData.lv >= maxLv) return false;
  275. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  276. int curExp = cardData.exp;
  277. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  278. int cardUpLvGoldsNeed = 0;
  279. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  280. for (int i = 0; i < materials.Length; i++)
  281. {
  282. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  283. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  284. {
  285. cardUpLvGoldsNeed += cardUpLvGolds[1];
  286. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  287. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  288. }
  289. }
  290. return false;
  291. }
  292. /// <summary>
  293. /// 卡牌-升星红点
  294. /// </summary>
  295. /// <param name="cardId"></param>
  296. /// <returns></returns>
  297. public bool GetCardUpStarRed(int cardId)
  298. {
  299. CardData cardData = CardDataManager.GetCardDataById(cardId);
  300. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  301. if (cardData.star >= starCfgs.Count) return false;
  302. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  303. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  304. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  305. {
  306. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  307. }
  308. return true;
  309. }
  310. /// <summary>
  311. /// 卡牌-卡牌技能升级
  312. /// </summary>
  313. /// <param name="cardId"></param>
  314. /// <returns></returns>
  315. public bool GetCardSkillsRed(int cardId)
  316. {
  317. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  318. for (int i = 0; i < skillCfgs.Count; i++)
  319. {
  320. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  321. }
  322. return false;
  323. }
  324. /// <summary>
  325. /// 卡牌-卡牌技能升级
  326. /// </summary>
  327. /// <param name="skillId"></param>
  328. /// <returns></returns>
  329. public bool GetCardSkillRed(int skillId)
  330. {
  331. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  332. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  333. PassivitySkillLvlCfg skillLvlCfg =
  334. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  335. PassivitySkillLvlCfg nextSkillLvlCfg =
  336. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  337. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  338. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  339. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  340. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  341. int costNeed = skillLvlCfg.costNum;
  342. return itemHas >= itemNeed && costHas >= costNeed;
  343. }
  344. //卡牌-卡牌升星奖励状态
  345. public bool GetCardStarReward(int cardId)
  346. {
  347. CardData cardData = CardDataManager.GetCardDataById(cardId);
  348. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  349. for (int i = 0; i < cardStarCfgs.Count; i++)
  350. {
  351. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  352. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  353. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  354. }
  355. return false;
  356. }
  357. /// <summary>
  358. /// 服装养护红点
  359. /// </summary>
  360. /// <returns></returns>
  361. public bool GetClothingFosterRed()
  362. {
  363. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  364. for (int i = 0; i < _suitIds.Count; i++)
  365. {
  366. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  367. }
  368. return false;
  369. }
  370. /// <summary>
  371. /// 服装养护红点
  372. /// </summary>
  373. /// <param name="suitId"></param>
  374. /// <returns></returns>
  375. public bool GetClothingFosterRed(int suitId)
  376. {
  377. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  378. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  379. if (index >= fosterCfgs.Count)
  380. {
  381. return false;
  382. }
  383. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  384. SuitFosterCfg fosterCfg = fosterCfgs[index];
  385. if (fosterCfg.materialsArr.Length == 0) return false;
  386. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  387. int itemNeed = fosterCfg.materialsArr[0][1];
  388. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  389. int costNeed = fosterCfg.costNum;
  390. return itemHas >= itemNeed && costHas >= costNeed;
  391. }
  392. /// <summary>
  393. /// 服装换新红点
  394. /// </summary>
  395. /// <param name="suitId"></param>
  396. /// <returns></returns>
  397. public bool GetClothingRenewRed(int suitId)
  398. {
  399. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  400. if (suitFosterData.makeNewState > 0) return false;
  401. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  402. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  403. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  404. if (suitFosterData.maintainStep >= fosterCfgs.Count
  405. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  406. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  407. {
  408. return true;
  409. }
  410. return false;
  411. }
  412. /// <summary>
  413. /// 服装合成红点
  414. /// </summary>
  415. /// <returns></returns>
  416. public bool GetClothingSyntheticRed()
  417. {
  418. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  419. }
  420. /// <summary>
  421. /// 服装合成页签红点
  422. /// </summary>
  423. /// <param name="tab"></param>
  424. /// <returns></returns>
  425. public bool GetClothingSyntheticTabRed(int tab)
  426. {
  427. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  428. for (int i = 0; i < suitCfgs.Count; i++)
  429. {
  430. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  431. if (!isLevelPass) continue;
  432. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  433. }
  434. return false;
  435. }
  436. /// <summary>
  437. /// 服装合成红点
  438. /// </summary>
  439. /// <param name="suitId"></param>
  440. /// <returns></returns>
  441. public bool GetClothingSyntheticRed(int suitId)
  442. {
  443. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  444. if (suitCfg == null) return false;
  445. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  446. {
  447. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  448. }
  449. return false;
  450. }
  451. /// <summary>
  452. /// 合成-服装部件红点
  453. /// </summary>
  454. /// <param name="itemId"></param>
  455. /// <param name="showTips"></param>
  456. /// <returns></returns>
  457. public bool CheckCanSynthetic(int itemId)
  458. {
  459. //合成材料判断
  460. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  461. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  462. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  463. {
  464. return false;
  465. }
  466. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  467. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  468. {
  469. ItemData itemData = materiarsOfSelectedItem[i];
  470. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  471. if (numSynthetic < itemData.num)
  472. {
  473. return false;
  474. }
  475. }
  476. return true;
  477. }
  478. /// <summary>
  479. /// 商城
  480. /// </summary>
  481. /// <returns></returns>
  482. public bool GetShopRed()
  483. {
  484. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  485. }
  486. //商店-充值-会员中心
  487. public bool GetChargeAddUpRewardRed()
  488. {
  489. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  490. for (int i = 1; i < vipCfgs.Length; i++)
  491. {
  492. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  493. vipCfgs[i].id);
  494. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  495. }
  496. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  497. RoleDataManager.vipLv > 0;
  498. }
  499. //商店-礼包-活动礼包
  500. public bool GetGiftBagRewardRed()
  501. {
  502. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  503. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  504. for (int i = 0; i < shopCfgs.Count; i++)
  505. {
  506. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  507. }
  508. return false;
  509. }
  510. /// <summary>
  511. /// 商城-月卡-灵犀卡
  512. /// </summary>
  513. /// <returns></returns>
  514. public bool GetGoldCardRewardRed()
  515. {
  516. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  517. }
  518. /// <summary>
  519. /// 商城-月卡-璇玑卡
  520. /// </summary>
  521. /// <returns></returns>
  522. public bool GetBlackCardRewardRed()
  523. {
  524. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  525. }
  526. /// <summary>
  527. /// 商城-月卡-璇玑卡-单品奖励
  528. /// </summary>
  529. /// <returns></returns>
  530. public bool GetBlackCardClothingRed()
  531. {
  532. int _year = TimeUtil.GetCurYear();
  533. int _month = TimeUtil.GetCurMonth();
  534. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  535. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  536. }
  537. /// <summary>
  538. /// 联盟
  539. /// </summary>
  540. /// <returns></returns>
  541. public bool GetLeagueRed()
  542. {
  543. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  544. }
  545. /// <summary>
  546. /// 联盟-成员申请
  547. /// </summary>
  548. /// <returns></returns>
  549. public bool GetLeagueMemberJoinRed()
  550. {
  551. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  552. int myPos = LeagueDataManager.Instance.GetMyPos();
  553. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  554. }
  555. /// <summary>
  556. /// 联盟-雅集福利
  557. /// </summary>
  558. /// <returns></returns>
  559. public bool GetLeagueGiftBoxRed()
  560. {
  561. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  562. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  563. for (int i = 0; i < _getDatas.Count; i++)
  564. {
  565. if (!_getDatas[i].IsGet) return true;
  566. }
  567. return false;
  568. }
  569. /// <summary>
  570. /// 联盟-雅集祈福
  571. /// </summary>
  572. /// <returns></returns>
  573. public bool GetLeaguePrayRed()
  574. {
  575. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  576. }
  577. /// <summary>
  578. /// 限时抽奖活动奖励
  579. /// </summary>
  580. /// <returns></returns>
  581. public bool GetActLuckyBoxRewardRed()
  582. {
  583. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  584. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  585. for (int i = 0; i < _bonueCfgs.Count; i++)
  586. {
  587. int key = _bonueCfgs[i].num;
  588. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  589. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  590. if (canGet) return true;
  591. }
  592. return false;
  593. }
  594. /// <summary>
  595. /// 限时抽奖活动任务奖励
  596. /// </summary>
  597. /// <returns></returns>
  598. public bool GetActLuckyBoxTaskdRed()
  599. {
  600. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  601. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  602. for (int i = 0; i < _bonueCfgs.Count; i++)
  603. {
  604. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  605. if (state == ConstBonusStatus.CAN_GET) return true;
  606. }
  607. return false;
  608. }
  609. /// <summary>
  610. /// 摘星-每日特惠
  611. /// </summary>
  612. /// <returns></returns>
  613. public bool GetMeiRiTeHuiRed()
  614. {
  615. var activityInfoByTypeList =
  616. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  617. var list = activityInfoByTypeList
  618. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  619. if (list.Count == 0)
  620. {
  621. return false;
  622. }
  623. bool isSoldOut = true;
  624. foreach (var activityInfo in list)
  625. {
  626. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  627. var paramsArr = activityOpenCfg.paramsArr;
  628. foreach (var shopCfgId in paramsArr)
  629. {
  630. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  631. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  632. //只要有一个商品还能购买,就不是售罄
  633. if (remainBuyNum > 0)
  634. {
  635. isSoldOut = false;
  636. break;
  637. }
  638. }
  639. }
  640. if (isSoldOut)
  641. {
  642. return false;
  643. }
  644. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  645. }
  646. /// <summary>
  647. /// 背包中存在礼包就一直给主界面 背包 红点
  648. /// </summary>
  649. /// <returns></returns>
  650. public bool GetMainBagGiftRed()
  651. {
  652. return ItemDataManager.BagIsExistGiftBag();
  653. }
  654. // /// <summary>
  655. // /// 背包内 是礼包物品就一直给红点
  656. // /// </summary>
  657. // /// <returns></returns>
  658. // public bool GetBagGiftRed(int itemId)
  659. // {
  660. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  661. // if (itemCfg.itemType == ConstItemType.USEABLE)
  662. // {
  663. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  664. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  665. // {
  666. // return true;
  667. // }
  668. // }
  669. //
  670. // return false;
  671. // }
  672. /// <summary>
  673. /// 福利大厅
  674. /// </summary>
  675. /// <returns></returns>
  676. public bool GetDailyWelfareRed()
  677. {
  678. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  679. }
  680. /// <summary>
  681. ///福利大厅-限时累充可领奖励红点
  682. /// </summary>
  683. /// <returns></returns>
  684. public bool GetLimiteChargeRewardRed()
  685. {
  686. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  687. for (int i = 0; i < _limitChargeInfo.Count; i++)
  688. {
  689. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  690. }
  691. return false;
  692. }
  693. public bool GetLimiteChargeRewardRed(int activityId)
  694. {
  695. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  696. if (_activityInfo == null) return false;
  697. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  698. for (int i = 0; i < _rechargeCfgs.Count; i++)
  699. {
  700. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  701. {
  702. return true;
  703. }
  704. }
  705. return false;
  706. }
  707. /// <summary>
  708. /// 福利大厅-七天登录
  709. /// </summary>
  710. /// <returns></returns>
  711. public bool GetSevenDayLoginRed()
  712. {
  713. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  714. }
  715. /// <summary>
  716. /// 福利大厅-每日签到
  717. /// </summary>
  718. /// <returns></returns>
  719. public bool DailySignRed()
  720. {
  721. int _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  722. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  723. for (int i = 0; i < signCfgs.Count; i++)
  724. {
  725. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  726. if (_signCount >= signCfgs[i].day && !isGot) return true;
  727. }
  728. return !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), TimeUtil.GetCurDay());
  729. }
  730. /// <summary>
  731. /// 福利大厅-每日补给
  732. /// </summary>
  733. /// <returns></returns>
  734. public bool DailySupplyRed()
  735. {
  736. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  737. {
  738. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  739. if (DailySupplyRed(supplyCfg)) return true;
  740. }
  741. return false;
  742. }
  743. /// <summary>
  744. /// 福利大厅-每日补给
  745. /// </summary>
  746. /// <returns></returns>
  747. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  748. {
  749. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  750. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  751. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  752. long curTime = TimeHelper.ServerNow();
  753. if (!isGet && curTime > openTime && curTime < endTime)
  754. {
  755. return true;
  756. }
  757. return false;
  758. }
  759. /// <summary>
  760. /// 常驻礼包是否有需要领取的金币
  761. /// </summary>
  762. /// <returns></returns>
  763. public bool GetGoldRed()
  764. {
  765. var shopCfgList = ShopCfgArray.Instance
  766. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  767. .OrderBy(a => a.refreshType).ToList();
  768. foreach (var shopCfg in shopCfgList)
  769. {
  770. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  771. if (weekGiftBoxState)
  772. {
  773. return true;
  774. }
  775. }
  776. return false;
  777. }
  778. /// <summary>
  779. /// 常驻礼包是否有需要领取的体力
  780. /// </summary>
  781. /// <returns></returns>
  782. public bool GetPowerRed()
  783. {
  784. var shopCfgList = ShopCfgArray.Instance
  785. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  786. .OrderBy(a => a.refreshType).ToList();
  787. foreach (var shopCfg in shopCfgList)
  788. {
  789. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  790. if (weekGiftBoxState)
  791. {
  792. return true;
  793. }
  794. }
  795. return false;
  796. }
  797. }
  798. }