ModalStatusView.cs 1.2 KB

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  1. using FairyGUI;
  2. using UI.Common;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ModalStatusView : BaseView
  7. {
  8. private UI_ModalStatusUI _ui;
  9. private EffectUI _effectUI1;
  10. protected override void OnInit()
  11. {
  12. base.OnInit();
  13. _ui = UI_ModalStatusUI.Create();
  14. viewCom = _ui.target;
  15. layer = ConstViewLayer.MODAL;
  16. isfullScreen = true;
  17. }
  18. protected override void OnShown()
  19. {
  20. base.OnShown();
  21. string message = "请稍后...";
  22. if (viewData != null)
  23. {
  24. message = (string)viewData;
  25. }
  26. _ui.m_txtMessage.text = message;
  27. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_cxlj", "ui_cxlj_gq");
  28. }
  29. protected override void OnHide()
  30. {
  31. base.OnHide();
  32. }
  33. public override void Dispose()
  34. {
  35. EffectUIPool.Recycle(_effectUI1);
  36. _effectUI1 = null;
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. _ui = null;
  41. }
  42. base.Dispose();
  43. }
  44. }
  45. }