ChangeNameView.cs 3.6 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ChangeNameView : BaseWindow
  9. {
  10. private UI_ChangeNameUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI1);
  16. _effectUI1 = null;
  17. EffectUIPool.Recycle(_effectUI2);
  18. _effectUI2 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  30. _ui = UI_ChangeNameUI.Create();
  31. this.viewCom = _ui.target;
  32. this.viewCom.Center();
  33. this.modal = true;
  34. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  35. // _ui.m_btnDice.onClick.Add(RandomRoleName);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. this._ui.m_inputName.text = "";
  41. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]), GlobalCfgArray.globalCfg.changeNameCostArr[1]);
  42. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  43. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  44. AddEffect();
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. private void AddEffect()
  51. {
  52. //邊框左上角特效
  53. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  54. //邊框右下角特效
  55. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  56. }
  57. private void OnClickBtnSureAsync()
  58. {
  59. string roleName = _ui.m_inputName.text;
  60. if (string.IsNullOrEmpty(roleName))
  61. {
  62. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  63. return;
  64. }
  65. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  66. {
  67. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  68. return;
  69. }
  70. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  71. {
  72. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  73. return;
  74. }
  75. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  76. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  77. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  78. .SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
  79. {
  80. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  81. if (result)
  82. {
  83. this.Hide();
  84. }
  85. });
  86. }
  87. private async void RandomRoleName()
  88. {
  89. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  90. if (result == ErrorCode.ERR_Success)
  91. {
  92. _ui.m_inputName.text = name;
  93. }
  94. else
  95. {
  96. ErrorCodeController.Handler(result);
  97. }
  98. }
  99. }
  100. }