| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | using UnityEngine;using ET;using LitJson;namespace GFGGame{    public class GameGlobal    {        //开服时间,单位毫秒        public static long OpenServerTime;        public static bool isVisitor = false;        public static string cfgName;        //防沉迷开关        public static bool antiAddiction = true;        public static long userId = 0;        public static int userAge = 0;        public static bool skipGuide;        public static bool skipCheckOpen;//跳过功能开启检查        public static bool isEnterGame = false;        //ET        public static Scene zoneScene;        /// <summary>        /// 初始数据是否已处理        /// </summary>        public static bool PreDataInited;        //其他数据已处理        public static bool AfterDataInited;        public static NumericComponent myNumericComponent;        public static int lastLoginTime;//上次登录时间        public static bool AutoSevenDayLoginView = true;        public static bool AutoDailySignView = true;        public static bool AutoSpecialOfferGiftBoxView = true;        public static bool AutoAcitivtyTipsLoginView = true;        public static bool AutoMonthlyCardView = true;        //用于标记自动检测打开界面流程已执行完毕        public static bool AutoShowCompleted;        //平台        public static int platformId = 1;        //最大显示充值物品的订单时间差        public static int maxShowOrderTime = GameConst.DEFAULT_MAX_ORDER_TIME;        //游戏暂停时间        public static long pauseTime;        //提示过的版本不再提示        public static string promotedVersion;        public static void Init()        {            cfgName = LauncherConfig.cfgName + "_in";        }        public static string version        {            get            {                return Application.version + "." + VersionController.Instance.PackageVersion;            }        }    }}
 |