ArenaView.cs 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  63. _ui.m_btnRule.data = 300001;
  64. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  65. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  66. _dataManager = ArenaDataManager.Instance;
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  72. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  78. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  79. _valueBarController.OnShown();
  80. _dataManager.SetMineFightAttrs();
  81. if (_dataManager.DressupList.Count == 0) return;
  82. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  83. if (_targetData == null)
  84. {
  85. _dataManager.SelectTargetIndex = -1;
  86. _dataManager.CurFightIndex = 0;
  87. _dataManager.myScore.Clear();
  88. _dataManager.targetScore.Clear();
  89. _dataManager.myFightScore.Clear();
  90. _dataManager.targetFightScore.Clear();
  91. UpdateTargetList();
  92. }
  93. else
  94. {
  95. _ui.m_c1.selectedIndex = 1;
  96. }
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = GameObject.Instantiate(_scenePrefab);
  100. }
  101. UpdateNormal();
  102. UpdateValue();
  103. UpdateRole();
  104. Timers.inst.AddUpdate(CheckGuide);
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. if (_sceneObject != null)
  110. {
  111. GameObject.Destroy(_sceneObject);
  112. _sceneObject = null;
  113. }
  114. _targetDressUpObj.TakeOffAll();
  115. // _copyDressUpObj.TakeOffAll();
  116. // _copyDressUpObj.Dispose();
  117. // _copyDressUpObj = null;
  118. _valueBarController.OnHide();
  119. }
  120. protected override void RemoveEventListener()
  121. {
  122. base.RemoveEventListener();
  123. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  124. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  125. }
  126. private void OnCloseComFightScore()
  127. {
  128. _ui.m_c2.selectedIndex = 0;
  129. }
  130. // private void OnBtnRuleClick()
  131. // {
  132. // ViewManager.Show<RuleView>(300001);
  133. // }
  134. private void OnBtnBackClick()
  135. {
  136. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  137. }
  138. private void OnBtnShopClick()
  139. {
  140. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  141. }
  142. private void OnBtnRewardClick()
  143. {
  144. ViewManager.Show<ArenaDanRewardView>();
  145. }
  146. private void OnBtnRankClick()
  147. {
  148. ViewManager.Show<ArenaRankView>();
  149. }
  150. private void OnBtnRecordClick()
  151. {
  152. ViewManager.Show<ArenaFightRecordView>();
  153. }
  154. private void OnBtnAddFightCountClick()
  155. {
  156. if (_dataManager.IsArenaClearing)
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  159. return;
  160. }
  161. if (RoleDataManager.ArenaBuyFightTimes == 0)
  162. {
  163. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  164. return;
  165. }
  166. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  167. AlertUI.Show(string.Format("是否使用{0}{1}增加1次飞花令挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  168. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  169. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  170. {
  171. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  172. {
  173. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  174. return;
  175. }
  176. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  177. });
  178. }
  179. private async void OnBtnRefreshClick()
  180. {
  181. if (_dataManager.IsArenaClearing)
  182. {
  183. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  184. return;
  185. }
  186. if (RoleDataManager.ArenaFreshTimes <= 0)
  187. {
  188. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  189. {
  190. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  191. return;
  192. }
  193. }
  194. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  195. if (result)
  196. {
  197. UpdateTargetList();
  198. UpdateRole();
  199. }
  200. }
  201. private void OnBtnDressClick()
  202. {
  203. if (_dataManager.IsArenaClearing)
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  206. return;
  207. }
  208. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  209. }
  210. private void OnBtnQuickFightClick()
  211. {
  212. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  213. }
  214. private void OnBtnReSelectClick()
  215. {
  216. _targetData = null;
  217. viewData = null;
  218. _ui.m_c1.selectedIndex = 0;
  219. UpdateRole();
  220. }
  221. private async void OnBtnFightClick()
  222. {
  223. if (_dataManager.IsArenaClearing)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  226. return;
  227. }
  228. if (RoleDataManager.ArenaFightTimes <= 0)
  229. {
  230. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  231. return;
  232. }
  233. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  234. {
  235. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  236. {
  237. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  238. SetLeftButton(true, "取消").
  239. SetRightButton(true, "去换装", (object param) =>
  240. {
  241. OnBtnDressClick();
  242. });
  243. return;
  244. }
  245. }
  246. bool result = await GetFightResult();
  247. if (!result) return;
  248. if (_ui.m_btnQuickFight.selected)
  249. {
  250. ViewManager.Show<ArenaResultQuickView>();
  251. }
  252. else
  253. {
  254. ViewManager.Show<StoryFightTargetView>(null, null, true);
  255. }
  256. }
  257. private async ETTask<bool> GetFightResult()
  258. {
  259. _dataManager.myScore.Clear();
  260. _dataManager.targetScore.Clear();
  261. _dataManager.myFightScore.Clear();
  262. _dataManager.targetFightScore.Clear();
  263. int winCount = 0;
  264. if (_targetData.Type == FightTargetType.PLAYER)
  265. {
  266. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  267. }
  268. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  269. {
  270. long score = 0;
  271. long targetScore = 0;
  272. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  273. _dataManager.myScore.Add(score);
  274. _dataManager.targetScore.Add(targetScore);
  275. if (score > targetScore) winCount++;
  276. }
  277. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  278. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  279. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  280. }
  281. private void UpdateView()
  282. {
  283. UpdateNormal();
  284. UpdateValue();
  285. UpdateTargetList();
  286. UpdateRole();
  287. }
  288. private void UpdateNormal()
  289. {
  290. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  291. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  292. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  293. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  294. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  295. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  296. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  297. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  298. _ui.m_txtName.text = RoleDataManager.roleName;
  299. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  300. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  301. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  302. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  303. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  304. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  305. }
  306. private void UpdateValue()
  307. {
  308. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  309. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  310. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  311. if (RoleDataManager.ArenaFreshTimes > 0)
  312. {
  313. _ui.m_comCostCurrent.target.visible = false;
  314. _ui.m_txtRefreshCount.visible = true;
  315. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  316. }
  317. else
  318. {
  319. _ui.m_txtRefreshCount.visible = false;
  320. _ui.m_comCostCurrent.target.visible = true;
  321. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  322. }
  323. }
  324. private void UpdateRole()
  325. {
  326. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  327. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  328. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  329. myRole.transform.localPosition = Vector3.zero;
  330. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  331. targetRole.SetActive(false);
  332. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  333. if (_ui.m_c1.selectedIndex == 1)
  334. {
  335. targetRole.SetActive(true);
  336. if (_targetData.Type == FightTargetType.PLAYER)
  337. {
  338. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  339. }
  340. else
  341. {
  342. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  343. }
  344. }
  345. }
  346. private void UpdateTargetList()
  347. {
  348. _ui.m_c1.selectedIndex = 0;
  349. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  350. }
  351. private void RenderListTargetItem(int index, GObject obj)
  352. {
  353. ArenaTargetData targetData = _dataManager.Targets[index];
  354. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  355. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  356. if (targetData.Type == FightTargetType.PLAYER)
  357. {
  358. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  359. }
  360. else
  361. {
  362. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  363. }
  364. item.m_txtName.text = targetData.RoleInfo.roleName;
  365. item.m_txtDanTitle.text = rankCfg.gradeName;
  366. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  367. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  368. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  369. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  370. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  371. if (item.m_loaBg.data == null)
  372. {
  373. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  374. }
  375. item.m_loaBg.data = index;
  376. if (item.m_btnLook.data == null)
  377. {
  378. item.m_btnLook.onClick.Add(OnBtnLookClick);
  379. item.m_comHead.onClick.Add(OnBtnLookClick);
  380. }
  381. item.m_btnLook.data = targetData;
  382. item.m_comHead.data = targetData;
  383. UI_ListTargetItem.Proxy();
  384. }
  385. private void OnSelectRoleClick(EventContext context)
  386. {
  387. int index = (int)(context.sender as GObject).data;
  388. _targetData = _dataManager.Targets[index];
  389. this.viewData = _targetData;
  390. _dataManager.SelectTargetIndex = index;
  391. _ui.m_c1.selectedIndex = 1;
  392. UpdateRole();
  393. }
  394. private void OnBtnLookClick(EventContext context)
  395. {
  396. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  397. if (targetData.Type == FightTargetType.ROBOT)
  398. {
  399. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  400. return;
  401. }
  402. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  403. }
  404. private void CheckGuide(object param)
  405. {
  406. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  407. {
  408. UpdateToCheckGuide(null);
  409. }
  410. else
  411. {
  412. Timers.inst.Remove(CheckGuide);
  413. }
  414. }
  415. protected override void UpdateToCheckGuide(object param)
  416. {
  417. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  418. GuideController.TryGuide(_ui.m_loaScore0.asCom, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  419. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  420. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  421. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  422. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 10, "厉害了,你赢啦,我们继续新故事吧!");
  423. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 10);
  424. }
  425. }
  426. }