TaskDataManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //成就类别进度
  19. private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;
  20. //获取某个类型任务数据
  21. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  22. {
  23. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  24. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  25. : new Dictionary<int, TaskInfo>();
  26. }
  27. public void UpdateTaskInfo(int taskId, TaskInfo info)
  28. {
  29. //获取任务配置
  30. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  31. if (cfg == null)
  32. {
  33. Log.Error($"出现了没有配置的任务id{taskId}");
  34. return;
  35. }
  36. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  37. if (taskInfo == null)
  38. {
  39. TaskInfosDic.Add(taskId, info);
  40. TaskType2TaskIdListDic.TryGetValue(cfg.funcType, out var taskIds);
  41. if (taskIds == null)
  42. {
  43. taskIds = new List<int>();
  44. TaskType2TaskIdListDic.Add(cfg.funcType, taskIds);
  45. }
  46. taskIds.Add(taskId);
  47. }
  48. else
  49. {
  50. TaskInfosDic[taskId] = info;
  51. }
  52. }
  53. //RemoveTaskInfo
  54. public void RemoveTaskInfo(int taskId)
  55. {
  56. TaskInfosDic.Remove(taskId);
  57. //获取任务配置
  58. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  59. if (cfg == null)
  60. {
  61. Log.Error($"出现了没有配置的任务id{taskId}");
  62. return;
  63. }
  64. var funcType = cfg.funcType;
  65. TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);
  66. if (taskIds == null) return;
  67. taskIds.Remove(taskId);
  68. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);
  69. }
  70. public void UpdateTaskState(int taskId, int state)
  71. {
  72. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  73. if (taskInfo == null)
  74. {
  75. Log.Error($"出现了不存在的任务id{taskId}");
  76. return;
  77. }
  78. taskInfo.State = state;
  79. }
  80. /// <summary>
  81. /// 获取任务列表
  82. /// </summary>
  83. /// <returns></returns>
  84. public List<TaskCfg> GetTaskCfgs(int taskType)
  85. {
  86. var cfgs = new List<TaskCfg>();
  87. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  88. if (taskIds == null) return cfgs;
  89. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  90. cfgs.Sort((a, b) =>
  91. {
  92. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  93. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  94. if (stateA > stateB) return -1;
  95. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  96. });
  97. return cfgs;
  98. }
  99. /// <summary>
  100. /// 获取任务成就列表
  101. /// </summary>
  102. /// <returns></returns>
  103. public List<TaskCfg> GetTaskAchieveCfgs(int taskType)
  104. {
  105. var cfgs = new List<TaskCfg>();
  106. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  107. if (taskIds == null) return cfgs;
  108. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  109. cfgs.Sort((a, b) =>
  110. {
  111. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  112. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  113. if (stateA > stateB)
  114. return -1;
  115. else if(stateA < stateB)
  116. return 1;
  117. else {
  118. if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) > 0)
  119. return 1;
  120. else if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) < 0)
  121. return -1;
  122. else {
  123. if (a.id > b.id)
  124. return 1;
  125. else
  126. return -1;
  127. }
  128. }
  129. });
  130. return cfgs;
  131. }
  132. /// <summary>
  133. /// 获取任务列表
  134. /// </summary>
  135. /// <returns></returns>
  136. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  137. {
  138. var cfgs = new List<TaskCfg>();
  139. if (taskIds == null) return cfgs;
  140. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  141. cfgs.Sort((a, b) =>
  142. {
  143. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  144. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  145. if (stateA > stateB) return -1;
  146. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  147. });
  148. return cfgs;
  149. }
  150. /// <summary>
  151. /// 根据任务id获取任务状态
  152. /// </summary>0未完成,1可领取,2已领取
  153. /// <param name="taskId"></param>
  154. /// <returns></returns>
  155. public int GetTaskStateById(int taskId)
  156. {
  157. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  158. }
  159. /// <summary>
  160. /// 根据任务id获取任务进度
  161. /// </summary>
  162. /// <param name="taskId"></param>
  163. /// <returns></returns>
  164. public long GetTaskProgressById(int taskId)
  165. {
  166. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  167. }
  168. public string GetTaskDesc(int taskId)
  169. {
  170. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  171. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  172. switch ((ConstTaskType)activeRewardCfg.id)
  173. {
  174. case ConstTaskType.CompleteInstanceZones:
  175. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  176. if (taskCfg.paramsArr.Length > 1)
  177. {
  178. name = EctypeCfgArray.Instance
  179. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  180. }
  181. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  182. case ConstTaskType.UseItem:
  183. case ConstTaskType.AddItem:
  184. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  185. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  186. case ConstTaskType.Suitsynthesis:
  187. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  188. return string.Format(activeRewardCfg.desc, suitCfg.name);
  189. case ConstTaskType.UpgradeCardLvl:
  190. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);
  191. case ConstTaskType.UpgradeCardStar:
  192. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);
  193. case ConstTaskType.FinishStory:
  194. case ConstTaskType.FinishInstanceZones:
  195. {
  196. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  197. }
  198. case ConstTaskType.PlayTheLuckyBox:
  199. var luckyBoxId = taskCfg.paramsArr[0];
  200. var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  201. return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());
  202. case ConstTaskType.UpgradeCardSkill:
  203. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  204. case ConstTaskType.CollectParts:
  205. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  206. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  207. }
  208. }
  209. public bool CheckTaskRewardCanGet(int taskFuncType)
  210. {
  211. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);
  212. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  213. {
  214. if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  215. {
  216. return false;
  217. }
  218. else
  219. {
  220. return true;
  221. }
  222. }
  223. return false;
  224. }
  225. public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)
  226. {
  227. var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);
  228. foreach (var info in _cfgsAll)
  229. {
  230. if (info.achievementType == taskFuncSub + 1) {
  231. if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)
  232. return true;
  233. }
  234. }
  235. return false;
  236. }
  237. public void Clear()
  238. {
  239. TaskInfosDic.Clear();
  240. TaskType2TaskIdListDic.Clear();
  241. }
  242. public int[][] GetReward(TaskCfg taskCfg)
  243. {
  244. var activityId = taskCfg.activityId;
  245. if (activityId == 0) return taskCfg.rewardsArr;
  246. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  247. ? taskCfg.rewardsArr
  248. : taskCfg.activityRewardsArr;
  249. }
  250. public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)
  251. {
  252. saveAchievementTaskTypeProList = AchievementTaskTypeProList;
  253. }
  254. public void SaveAchievementTaskTypePro(AchievementTaskTypePro AchievementTaskTypePro)
  255. {
  256. foreach (var info in saveAchievementTaskTypeProList) {
  257. if (info.AchievementType == AchievementTaskTypePro.AchievementType) {
  258. info.AchievementType = AchievementTaskTypePro.AchievementType;
  259. info.CompleteTaskNum = AchievementTaskTypePro.CompleteTaskNum;
  260. }
  261. }
  262. }
  263. public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()
  264. {
  265. return saveAchievementTaskTypeProList;
  266. }
  267. }
  268. }