ActivityGetYuanXiaoFailView.cs 1.2 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. namespace GFGGame
  5. {
  6. public class ActivityGetYuanXiaoFailView : BaseWindow
  7. {
  8. private UI_ActivityGetYuanXiaoFailUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_ActivityGetYuanXiaoFailUI.PACKAGE_NAME;
  22. _ui = UI_ActivityGetYuanXiaoFailUI.Create();
  23. viewCom = _ui.target;
  24. viewCom.Center();
  25. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  26. modal = true;
  27. clickBlankToClose = false;
  28. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  29. _ui.m_btnRetry.onClick.Add(OnClickBtnTryAgain);
  30. }
  31. private void OnClickBtnExit()
  32. {
  33. Hide();
  34. ViewManager.Hide<ActivityGetYuanXiaoView>();
  35. }
  36. private void OnClickBtnTryAgain()
  37. {
  38. Hide();
  39. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_GETYUANXIAO_RESET);
  40. }
  41. }
  42. }