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							- using UnityEngine;
 
- using ET;
 
- using LitJson;
 
- namespace GFGGame
 
- {
 
-     public class GameGlobal
 
-     {
 
-         public static bool isVisitor = false;
 
-         public static bool isFirstEntry = false;
 
-         public static string cfgName;
 
-         //防沉迷开关
 
-         public static bool antiAddiction = true;
 
-         public static long userId = 0;
 
-         public static int userAge = 0;
 
-         public static bool skipGuide;
 
-         public static bool skipCheckOpen;//跳过功能开启检查
 
-         public static bool isEnterGame = false;
 
-         public static string loginApiUrl;
 
-         //ET
 
-         public static Scene zoneScene;
 
-         public static Unit myUnit;
 
-         public static NumericComponent myNumericComponent;
 
-         
 
-         //平台
 
-         public static int platformId = 1;
 
-         public static void Init()
 
-         {
 
-             cfgName = LauncherConfig.cfgName + "_in";
 
-         }
 
-         public static string version
 
-         {
 
-             get
 
-             {
 
-                 return Application.version + "." + VEngine.Versions.ManifestsVersion;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 获取游戏配置
 
-         /// </summary>
 
-         public static void GetGameCfg()
 
-         {
 
-             var url = LauncherConfig.cfgUrl.Replace("{cfgName}", cfgName);
 
-             HttpTool.Instance.Get(url, (string data) => {
 
-                 ResultHandler(data);
 
-             });
 
-         }
 
-         private static void ResultHandler(string data)
 
-         {
 
-             var result = JsonMapper.ToObject<Result>(data);
 
-             loginApiUrl = result.loginApiUrl;
 
-             ConstValue.LoginAddress = loginApiUrl;
 
-             //开始游戏
 
-             GameController.Start().Coroutine();
 
-         }
 
-         private struct Result
 
-         {
 
-             public string loginApiUrl;
 
-         }
 
-     }
 
- }
 
 
  |