| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417 | using System;using System.Collections.Generic;using System.Linq;using System.Threading;using ET;using FairyGUI;using UI.Bag;using UI.CommonGame;using UnityEngine;namespace GFGGame{    public class GiftBoxSelectorView : BaseWindow    {        private UI_GiftBoxSelectorUI _ui;        private int _itemId;        private int _count; //物品数量        private int _selCount; //选择的数量        private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>        private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();        private List<string> _itemQualityRes = new List<string>()                       { "",                        "wpk_db_fp",                         "wpk_db_zx",                        "wpk_db_dc",                         "wpk_db_ty",                        "wp_baseboard1"};        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            if (_selDic != null)            {                _selDic.Clear();                _selDic = null;            }            for (int i = 0; i < _listLongPress.Count; i++)            {                _listLongPress[i].Dispose();            }            _listLongPress.Clear();            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_GiftBoxSelectorUI.PACKAGE_NAME;            _ui = UI_GiftBoxSelectorUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            _selDic = new Dictionary<int, int>();            _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);            _ui.m_list.itemRenderer = ListItemRender;            _ui.m_btnSub.onClick.Add(OnBtnSubClick);            AddEffect();        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _itemId = (int)this.viewData;            _count = (int)ItemDataManager.GetItemNum(_itemId);            _selDic.Clear();            _selCount = 0;            UpdateView();            UpdateList();            SetSelAllNum();         }        protected override void OnHide()        {            if (_ui.m_list.numItems > 0)            {                _ui.m_list.ScrollToView(0);            }            _ui.m_list.numItems = 0;            _selDic.Clear();            _selCount = 0;            base.OnHide();        }        private void AddEffect()        {            //边框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //边框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void UpdateView()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_txtName.text = itemCfg.name;            _ui.m_txtTotalNum.text = $"已拥有:{_count}";            _ui.m_txtItemDes.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;        }        private void UpdateList()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            _ui.m_list.numItems = itemCfg.itemsArr.Length;            _ui.m_list.visible = true;        }        private void ListItemRender(int index, GObject obj)        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            UI_ListSelectorItem uiItemChild = UI_ListSelectorItem.Proxy(obj);            int[] itemChildArr = itemCfg.itemsArr[index];            ItemCfg itemCfgChild = ItemCfgArray.Instance.GetCfg(itemChildArr[0]);            uiItemChild.m_loaBg.url = ResPathUtil.GetCommonGameResPath(_itemQualityRes[itemCfgChild.rarity]);            uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);            uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);            uiItemChild.m_txtNum.text = itemChildArr[1].ToString();            uiItemChild.m_txtSelNum.text = "0";            uiItemChild.m_txtSelNum.onFocusOut.Add(OnChangedTxtSelNum);            uiItemChild.m_btnAdd.onClick.Add(OnBtnAddClick);            uiItemChild.m_btnReduce.onClick.Add(OnChildBtnReduceClick);            uiItemChild.m_txtSelNum.onTouchBegin.Add(OnTextInputOpen);            if (uiItemChild.target.data == null)            {                LongPressGesture longPressGesture = new LongPressGesture(uiItemChild.m_btnAdd);                longPressGesture.trigger = 0.3f;                longPressGesture.interval = 0.1f;                longPressGesture.once = false;                longPressGesture.onAction.Add(OnLongPress);                _listLongPress.Add(longPressGesture);                LongPressGesture longPressGesture2 = new LongPressGesture(uiItemChild.m_btnReduce);                longPressGesture2.trigger = 0.3f;                longPressGesture2.interval = 0.1f;                longPressGesture2.once = false;                longPressGesture2.onAction.Add(OnLongPressReduce);                _listLongPress.Add(longPressGesture2);            }            uiItemChild.target.data = itemCfgChild;            UI_ListSelectorItem.ProxyEnd();        }        private void OnBtnAddClick(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            ItemCfg itemCfg = obj.data as ItemCfg;            UpdateSel(listItem, itemCfg);        }        private void OnLongPress(EventContext context)        {            LongPressGesture gesture = (LongPressGesture)context.sender;            var host = gesture.host;            GObject obj = host.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            ItemCfg itemCfg = obj.data as ItemCfg;            UpdateSel(listItem, itemCfg);        }        private void UpdateSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)        {            if (_selCount == _count)            {                return;            }            if (listItem.m_txtSelNum.text == _count.ToString())            {                return;            }            if (_selDic.TryGetValue(itemCfg.id, out int num))            {                if (num == _count)                {                    return;                }                _selCount += 1;                _selDic[itemCfg.id] = num + 1;                listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) + 1);            }            else            {                _selDic.Add(itemCfg.id, 1);                _selCount += 1;                listItem.m_txtSelNum.text = Convert.ToString(1);            }            SetSelAllNum();        }        private void OnChildBtnReduceClick(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            ItemCfg itemCfg = obj.data as ItemCfg;            UpdateReduceSel(listItem, itemCfg);        }        private void OnTextInputOpen(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            // 当触摸输入框时执行的逻辑            if (listItem.m_txtSelNum.text == "0")            {                // 将文本设置为空字符串                listItem.m_txtSelNum.text = default;                // 延迟 0.2 秒后恢复文本                Timers.inst.Add(0.2f, 1, (obj) => { listItem.m_txtSelNum.text = default; });            }        }        private void OnLongPressReduce(EventContext context)        {            LongPressGesture gesture = (LongPressGesture)context.sender;            var host = gesture.host;            GObject obj = host.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            ItemCfg itemCfg = obj.data as ItemCfg;            UpdateReduceSel(listItem, itemCfg);        }        private void UpdateReduceSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)        {            if (_selCount == 0)            {                return;            }            if (listItem.m_txtSelNum.text == "0")            {                return;            }            if (_selDic.TryGetValue(itemCfg.id, out int num))            {                if (num == 0)                {                    return;                }                _selCount -= 1;                _selDic[itemCfg.id] = num - 1;                listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) - 1);            }            else            {                _selCount -= 1;                _selDic.Add(itemCfg.id, 0);                listItem.m_txtSelNum.text = Convert.ToString(0);            }            SetSelAllNum();        }        //监控输入        private void OnChangedTxtSelNum(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);            ItemCfg itemCfg = obj.data as ItemCfg;            UpdateSelNumSel(listItem, itemCfg);        }        private void UpdateSelNumSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)        {            bool isNumeric = int.TryParse(listItem.m_txtSelNum.text, out var result);            if (!isNumeric)            {                listItem.m_txtSelNum.text = "0";            }            var txtSelNum = Convert.ToInt32(listItem.m_txtSelNum.text);            if (txtSelNum < 0)            {                if (_selDic.TryGetValue(itemCfg.id, out int numx))                {                    listItem.m_txtSelNum.text = numx.ToString();                }                return;            }            _selDic.TryGetValue(itemCfg.id, out var snumx);            var snum = _selCount - snumx + txtSelNum;            //输入的数量大于剩余闲置的量,就设置成最大闲置的量            if (snum > _count)            {                //其他选择的量                var otherNum = _selDic.Where(a => a.Key != itemCfg.id).Select(a => a.Value).Sum();                //物品总量-其他物品选择的量=当前物品最大可以选择的量                var curSelTotalCount = _count - otherNum;                listItem.m_txtSelNum.text = curSelTotalCount.ToString();                _selDic[itemCfg.id] = curSelTotalCount;                _selCount = _selDic.Values.Sum();            }            else            {                if (_selDic.TryGetValue(itemCfg.id, out int num))                {                    _selDic[itemCfg.id] = txtSelNum;                    _selCount = _selDic.Values.Sum();                }                else                {                    _selDic[itemCfg.id] = txtSelNum;                    _selCount = _selDic.Values.Sum();                }            }            SetSelAllNum();        }        private void SetSelAllNum()        {            _ui.m_txtSelRewardStr.text = $"已选奖励:{_selCount}/{_count}";        }        //弹出物品详细描述框        private void OnListSelectorItemClick(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            ItemCfg itemCfg = obj.data as ItemCfg;            GoodsItemTipsController.ShowItemTips(itemCfg.id);        }        private void OnBtnCancelClick()        {            this.Hide();        }        //确认按钮        private void OnBtnSubClick()        {            AlertUI.Show("是否确认领取该物品,选择后不可撤销。")            .SetLeftButton(true, "取消", (object data) =>            {            })            .SetRightButton(true, "确定", (object data) =>            {                List<GiftBoxSelChildItemProto> reqItemList = new List<GiftBoxSelChildItemProto>();                _selDic = _selDic.Where(pair => pair.Value != 0).ToDictionary(pair => pair.Key, pair => pair.Value);                if (_selDic.Keys.Count > 0)                {                    foreach (var itemKv in _selDic)                    {                        if (itemKv.Value != 0)                        {                            reqItemList.Add(new GiftBoxSelChildItemProto                            {                                ChildItemId = itemKv.Key,                                ChildItemCount = itemKv.Value                            });                        }                    }                    ItemProxy.ReqUseGiftBoxSelItem(_itemId, reqItemList).Coroutine();                    this.Hide();                }                else                {                    PromptController.Instance.ShowFloatTextPrompt("请先选择");                }            });        }    }}
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