| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226 | 
using ET;using FairyGUI;using System.Collections.Generic;using UI.ActivityThemeLuckyBox;namespace GFGGame{    public class ActivityThemeLuckyBoxView : BaseWindow    {        private UI_ActivityThemeLuckyBoxUI _ui;        private ActivityOpenCfg _activityCfg;        private int _activityId;        private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;            _ui = UI_ActivityThemeLuckyBoxUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_btnBack.onClick.Add(OnBtnBackClick);            _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);            _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);            _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);            _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);            PreloadSuitModel();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            bool showTask = this.viewData == null ? false : (bool)this.viewData;            if (showTask)            {                OnBtnTaskClick();                       }            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            // 界面根据ID改变            _ui.m_c1.SetSelectedPage(_activityId.ToString());            // 活动主界面入场动画            _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();            _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);            UpdateEffect();            UpdateRedDot();            UpdateTime();            Timers.inst.Add(1, 0, UpdateTime);        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateTime);            // Clear Effect            foreach (var v in _effectUIDic)            {                EffectUIPool.Recycle(v.Value);            }            _effectUIDic.Clear();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        private void OnBtnBackClick()        {            Hide();        }        private void OnBtnTaskClick()        {            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            if (_activityId <= 0) {                PromptController.Instance.ShowFloatTextPrompt("活动已结束");                return;            }            ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);        }        private void OnBtnChapterClick()        {            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            if (_activityId <= 0)            {                PromptController.Instance.ShowFloatTextPrompt("活动已结束");                return;            }            int type = _activityCfg.type;            if(type == 1)            {                // 剧情+战斗混合                ViewManager.Show<StudioActivityView>();            }            else            {                // 纯战斗                ViewManager.Show<ActivityStoryChapterView>(_activityId);            }                    }        private void OnBtnLuckyBoxClick()        {            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            if (_activityId <= 0)            {                PromptController.Instance.ShowFloatTextPrompt("活动已结束");                return;            }            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);            long curTime = TimeHelper.ServerNow();            if (endTime < curTime) return;            ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);        }        private void OnBtnShopClick()        {            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            if (_activityId <= 0)            {                PromptController.Instance.ShowFloatTextPrompt("活动已结束");                return;            }            ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });        }        private void UpdateTime(object param = null)        {            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);            long curTime = TimeHelper.ServerNow();            if (endTime < curTime)            {                Timers.inst.Remove(UpdateTime);                return;            }            TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);            string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);            _ui.m_txtTime.text = timeStr;            // 检测是否有活动专属时间字体            GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);            if (activityTimeText != null)            {                ((GTextField)activityTimeText).text = timeStr;            }        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target                , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)                 || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);            RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());            int type = _activityCfg.type;            // 剧情战斗混合            if(type == 1)            {                RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());            }            else            {                RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));            }                    }        private void UpdateEffect()        {            // 2表示 阳春花蔓            if (_activityId == 2)            {                // Effect                _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));                _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));                _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));            }            // 3表示 水月镜花            else if(_activityId == 4)            {                _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));                _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));                _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));            }        }        private void PreloadSuitModel()        {            int[] suitIDList = ActivityOpenCfgArray.Instance.GetCfg(2).params2Arr;            for (int i = 0; i < suitIDList.Length; i++)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitIDList[i]);                ResType resType = ResType.Sprite;                if (suitCfg.aniRes != "")                    resType = ResType.Animation;                PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);            }        }    }}
 |