| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223 | using System.Collections.Generic;using ET;using FairyGUI;using UI.CommonGame;using UI.Studio;using UnityEngine;namespace GFGGame{    public class StudioActivityView : BaseWindow    {        private UI_StudioActivityUI _ui;        private ValueBarController _valueBarController;        private StudioCfg _studioCfg;        private List<StoryLevelCfg> _storyLevelCfgs;        private int _itemIndex = 0;        public override void Dispose()        {            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StudioActivityUI.PACKAGE_NAME;            _ui = UI_StudioActivityUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _valueBarController = new ValueBarController(_ui.m_comValueBar);            _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_btnBack.onClick.Add(OnBtnBackClick);            _ui.m_btnReward.onClick.Add(OnBtnRewardClick);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);            EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);            EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);            //EventAgent.RemoveEventListener(ConstMessage.STUDIO_FILING_UPDATE, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();            UpdateView();            UpdateItem();            _valueBarController.OnShown();        }        protected override void OnHide()        {            base.OnHide();            _valueBarController.OnHide();        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetStudioFilingRewardRed());        }        private void RenderListItem(int index, GObject obj)        {            UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);            item.m_txtName.text = _storyLevelCfgs[index].name;            bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);            string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";            if (isFight)            {                item.m_loaIcon.visible = false;                item.m_loaItem.visible = true;                StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);                int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);                item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);                if (item.m_loaItem.data == null)                {                    item.m_loaItem.onClick.Add(OnLoaItemClick);                }                item.m_loaItem.data = index;            }            else            {                item.m_loaItem.visible = false;                item.m_loaIcon.visible = true;                item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);            }            item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);            if (item.m_loaBg.data == null)            {                item.m_loaBg.onClick.Add(OnListItemClick);            }            item.m_loaBg.data = index;            UI_ListLevelItem.ProxyEnd();        }        private void OnLoaItemClick(EventContext context)        {            GObject obj = context.sender as GObject;            int index = (int)obj.data;            StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);            int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;            GoodsItemTipsController.ShowItemTips(itemId);        }        private void OnListItemClick(EventContext context)        {            GObject obj = context.sender as GObject;            int index = (int)obj.data;            StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];            if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))            {                PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");                return;            }            MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;            InstanceZonesController.ShowLevelView(storyLevelCfg.id, OnFinishFilingStoryLevel);        }        private void OnFinishFilingStoryLevel(int levelCfgId, bool firstPass, bool success)        {            //StudioDataManager.Instance.SetLuckyBoxActivityID(MainStoryDataManager.currentChapterCfgId);            ViewManager.Show<StudioActivityView>();        }        private void UpdateView()        {            _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);            _valueBarController.UpdateList(new List<int>(_studioCfg.ItemIDArrArr));            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_studioCfg.LeveRes);            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);            var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);            _ui.m_loaRole.url = ResPathUtil.GetStudioFilingPicPath(_studioCfg.res); //ResPathUtil.GetBgImgPath(_studioCfg.res);            _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);            _ui.m_activityTipText.SetVar("name", _studioCfg.name).FlushVars();            _ui.m_activityTitle.text = _studioCfg.name;            _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);            _ui.m_list.numItems = _storyLevelCfgs.Count;            UpdateRedDot();        }        private void UpdateItem()        {            for (int i = 0; i < _ui.m_list.numChildren; i++)            {                _ui.m_list.GetChildAt(i).visible = false;            }            _itemIndex = 0;            Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);        }        private void AddItemUpdate(object param)        {            _ui.m_list.GetChildAt(_itemIndex).visible = true;            UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(_itemIndex));            item.m_Left.Play();            _itemIndex++;            UI_ListLevelItem.ProxyEnd();        }        protected void OnBtnBackClick()        {            var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);            if (activityId <= 0)            {                ViewManager.DeleteViewStackCountDown("MainUIView");                PromptController.Instance.ShowFloatTextPrompt("活动已结束");            }            Hide();        }        private void OnBtnRewardClick()        {            ViewManager.Show<StudioFilingRewardView>();        }        private void OnLimitChanged(EventContext context)        {            int limitId = (int)context.data;            if (this._studioCfg.limit != limitId)            {                return;            }            UpdateView();        }    }}
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