ActivityAfuGiftDataManager.cs 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
  9. {
  10. private ActivityInfo info;
  11. public ActivityInfo Info { get => info; set => info = value; }
  12. private int _indexDay;
  13. private bool _isBuy;
  14. //已经领奖levelId
  15. private List<int> _normalRewards = new List<int>();
  16. //已经高级领奖levelId
  17. private List<int> _superRewards = new List<int>();
  18. private List<ActivityLoginCfg> _rewardCfgs;
  19. public List<ActivityLoginCfg> RewardCfgs { get => _rewardCfgs; set => _rewardCfgs = value; }
  20. private List<ItemData> _getRewardList = new List<ItemData>();
  21. public List<ItemData> GetRewardList { get => _getRewardList; set => _getRewardList = value; }
  22. private bool isOpen;
  23. public bool IsOpen { get => isOpen; set => isOpen = value; }
  24. public void InitActivityInfo()
  25. {
  26. Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  27. RewardCfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId);
  28. }
  29. public long GetEndTime()
  30. {
  31. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  32. return activityInfo.EndTime;
  33. }
  34. public int GetNormalRewardStateByDay(int indexDay)
  35. {
  36. return _normalRewards[indexDay];
  37. }
  38. public int GetSuperRewardStateByDay(int indexDay)
  39. {
  40. return _superRewards[indexDay];
  41. }
  42. public void SetRewardStateList(List<int> list, bool isVip)
  43. {
  44. if (isVip)
  45. {
  46. _superRewards = new List<int>(list);
  47. }
  48. else
  49. {
  50. _normalRewards = new List<int>(list);
  51. }
  52. }
  53. public void SetIsBuy(bool isBuy)
  54. {
  55. _isBuy = isBuy;
  56. }
  57. public bool GetIsBuy()
  58. {
  59. return _isBuy;
  60. }
  61. public void SetIndexDay(int indexDay)
  62. {
  63. _indexDay = indexDay;
  64. }
  65. public int GetIndexDay()
  66. {
  67. return _indexDay;
  68. }
  69. public void AddGetReward(List<ItemData> data)
  70. {
  71. foreach (var t in data)
  72. {
  73. GetRewardList.Add(t);
  74. }
  75. }
  76. public void ClearGetReward()
  77. {
  78. GetRewardList.Clear();
  79. }
  80. public bool HaveCanGetReward()
  81. {
  82. int passDay = GetIndexDay();
  83. for (int i = passDay - 1; i >= 0; i--)
  84. {
  85. if (GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET
  86. || GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  87. {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. public void Clear()
  94. {
  95. isOpen = false;
  96. }
  97. }
  98. }