SuitListView.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. namespace GFGGame
  6. {
  7. public class SuitListView : BaseWindow
  8. {
  9. private UI_SuitListUI _ui;
  10. private ValueBarController _valueBarController;
  11. private int _menuType = ConstSuitGuideTypeId.TYPE_1;
  12. private int[] _menuTypeDataArray;
  13. private List<int> _suitIds;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_SuitListUI.PACKAGE_NAME;
  22. _ui = UI_SuitListUI.Create();
  23. this.viewCom = _ui.target;
  24. // this.viewCom.Center();
  25. isfullScreen = true;
  26. // this.modal = true;
  27. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _valueBarController = new ValueBarController(_ui.m_valueBar);
  29. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  30. _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
  33. _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
  34. _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _valueBarController.OnShown();
  40. _ui.m_btnHaveGot.selected = true;
  41. _ui.m_btnNotGet.selected = true;
  42. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  43. UpdateListSuit();
  44. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. _valueBarController.OnHide();
  50. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  51. }
  52. private void OnClickBtnBack()
  53. {
  54. // this.Hide();
  55. ViewManager.GoBackFrom(typeof(SuitListView).FullName);
  56. }
  57. private void OnClickListTypeItem()
  58. {
  59. UpdateListSuit();
  60. }
  61. private void OnComboBoxSortChanged()
  62. {
  63. UpdateListSuit();
  64. }
  65. private void OnClickBtnSwitch()
  66. {
  67. _menuType = 3 - _menuType;
  68. }
  69. private void OnClickBtnHaveGot()
  70. {
  71. if (!_ui.m_btnHaveGot.selected)
  72. {
  73. _ui.m_btnNotGet.selected = true;
  74. }
  75. UpdateListSuit();
  76. }
  77. private void OnClickBtnNotGet()
  78. {
  79. if (!_ui.m_btnNotGet.selected)
  80. {
  81. _ui.m_btnHaveGot.selected = true;
  82. }
  83. UpdateListSuit();
  84. }
  85. private void UpdateListSuit()
  86. {
  87. _ui.m_listSuit.RemoveChildrenToPool();
  88. _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
  89. _ui.m_listSuit.numItems = _suitIds.Count;
  90. _ui.m_listSuit.scrollPane.ScrollTop();
  91. }
  92. private void ListSuitItemRenderer(int index, GObject item)
  93. {
  94. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
  95. int suitId = _suitIds[index];
  96. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  97. listItem.m_txtName.text = suitCfg.name;
  98. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  99. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  100. listItem.target.data = suitId;
  101. UpdateSuitStatusView(listItem);
  102. }
  103. private void UpdateSuitStatus(EventContext eventContext)
  104. {
  105. int num = _ui.m_listSuit.numChildren;
  106. for (int i = 0; i < num; i++)
  107. {
  108. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  109. UpdateSuitStatusView(listItem);
  110. }
  111. }
  112. private void UpdateSuitStatusView(UI_ListSuitItem listItem)
  113. {
  114. int suitId = (int)listItem.target.data;
  115. int count = 0;
  116. int totalCount = 0;
  117. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  118. listItem.m_progBar.max = totalCount;
  119. listItem.m_progBar.value = count;
  120. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  121. listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
  122. listItem.m_bg.onClick.Clear();
  123. listItem.m_bg.onClick.Add(() =>
  124. {
  125. if (haveSuit)
  126. {
  127. ViewManager.Show<SuitView>(new object[] { suitId, _suitIds }, new object[] { typeof(SuitListView).Name, this.viewData });
  128. }
  129. else
  130. {
  131. ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
  132. }
  133. });
  134. }
  135. protected override void UpdateToCheckGuide(object param)
  136. {
  137. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  138. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装", 0);
  139. }
  140. }
  141. }