XiuFangView.cs 3.1 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.XiuFang;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class XiuFangView : BaseWindow
  8. {
  9. private UI_XiuFangUI _ui;
  10. public override void Dispose()
  11. {
  12. base.Dispose();
  13. }
  14. protected override void OnInit()
  15. {
  16. base.OnInit();
  17. packageName = UI_XiuFangUI.PACKAGE_NAME;
  18. _ui = UI_XiuFangUI.Create();
  19. this.viewCom = _ui.target;
  20. isfullScreen = true;
  21. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  22. _ui.m_component.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  23. _ui.m_component.m_btnSuitSynthetic.onClick.Add(OnClickBtnSuitSynthetic);
  24. _ui.m_component.m_btnClothingUpgrade.onClick.Add(OnClickBtnClothingUpgrade);
  25. _ui.m_component.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_component.target.scrollPane.SetPosX(0, false);
  31. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE);
  32. if (GuideDataManager.currentGuideId == cfg.id)
  33. {
  34. // _ui.m_component.target.scrollPane.ScrollLeft();// SetPosX(0, false);
  35. _ui.m_component.target.scrollPane.SetPosX(320, false);
  36. }
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. private void OnClickBtnBack()
  43. {
  44. this.Hide();
  45. ViewManager.GoBackFrom(ViewName.XIU_FANG_VIEW);
  46. }
  47. private void OnClickBtnClothingShop()
  48. {
  49. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  50. this.Hide();
  51. }
  52. private void OnClickBtnSuitSynthetic()
  53. {
  54. ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  55. }
  56. private void OnClickBtnClothingUpgrade()
  57. {
  58. ViewManager.Show<SuitListView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  59. // PromptController.Instance.ShowFloatTextPrompt("暂未开放", MessageType.WARNING);
  60. }
  61. private void OnClickBtnDecompose()
  62. {
  63. ViewManager.Show<ClothingDecomposeView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  64. }
  65. protected override void UpdateToCheckGuide(object param)
  66. {
  67. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  68. GuideController.TryGuide(_ui.m_component.m_btnSuitSynthetic, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这里可以查看已获得的服饰图谱");
  69. GuideController.TryGuide(_ui.m_component.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 3, "这里可以消耗重复获得的服饰");
  70. GuideController.TryGuide(_ui.m_component.m_btnClothingUpgrade, ConstGuideId.SUIT_LIST_VIEW, 2, "点击服装升级");
  71. }
  72. }
  73. }