CompileDllHelper.cs 2.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using UnityEditor;
  8. using UnityEditor.Build.Player;
  9. using UnityEngine;
  10. namespace HybridCLR
  11. {
  12. internal class CompileDllHelper
  13. {
  14. public static void CompileDll(string buildDir, BuildTarget target)
  15. {
  16. var group = BuildPipeline.GetBuildTargetGroup(target);
  17. ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
  18. scriptCompilationSettings.group = group;
  19. scriptCompilationSettings.target = target;
  20. Directory.CreateDirectory(buildDir);
  21. ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
  22. foreach (var ass in scriptCompilationResult.assemblies)
  23. {
  24. Debug.LogFormat("compile assemblies:{1}/{0}", ass, buildDir);
  25. }
  26. }
  27. public static void CompileDll(BuildTarget target)
  28. {
  29. CompileDll(BuildConfig.GetHotFixDllsOutputDirByTarget(target), target);
  30. }
  31. [MenuItem("HybridCLR/CompileDll/ActiveBuildTarget")]
  32. public static void CompileDllActiveBuildTarget()
  33. {
  34. CompileDll(EditorUserBuildSettings.activeBuildTarget);
  35. }
  36. [MenuItem("HybridCLR/CompileDll/Win32")]
  37. public static void CompileDllWin32()
  38. {
  39. CompileDll(BuildTarget.StandaloneWindows);
  40. }
  41. [MenuItem("HybridCLR/CompileDll/Win64")]
  42. public static void CompileDllWin64()
  43. {
  44. CompileDll(BuildTarget.StandaloneWindows64);
  45. }
  46. [MenuItem("HybridCLR/CompileDll/Android")]
  47. public static void CompileDllAndroid()
  48. {
  49. CompileDll(BuildTarget.Android);
  50. }
  51. [MenuItem("HybridCLR/CompileDll/IOS")]
  52. public static void CompileDllIOS()
  53. {
  54. CompileDll(BuildTarget.iOS);
  55. }
  56. }
  57. }