UnityBinFile.cs 3.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. using System.Text;
  6. using System.Reflection;
  7. using System;
  8. using System.Linq;
  9. namespace HybridCLR.Editor.GlobalManagers
  10. {
  11. /// <summary>
  12. /// Unity 生成的二进制文件(本代码不支持5.x之前的版本)
  13. /// </summary>
  14. public unsafe class UnityBinFile
  15. {
  16. /*
  17. * MonoManager: idx: 6;
  18. * type: metaData.types[objects[6].typeID]
  19. */
  20. public const int kMonoManagerIdx = 6;
  21. public string path { get; private set; }
  22. public FileHeader header;
  23. public MetaData metaData;
  24. public ScriptsData scriptsData;
  25. public void LoadFromFile(string path)
  26. {
  27. this.path = path;
  28. var fs = new FileStream(path, FileMode.Open, FileAccess.Read);
  29. var br = new BinaryReader(fs, Encoding.UTF8, true);
  30. header.LoadFromStream(br);
  31. // 按理说 metaData 应该新开一个buffer来避免加载时的对齐逻辑问题,但由于 sizeof(Header) = 20,已经对齐到4了,所以可以连续读
  32. metaData.LoadFromStream(br, header.dataOffset);
  33. scriptsData = metaData.GetScriptData(br);
  34. br.Close();
  35. fs.Close();
  36. }
  37. public void RebuildAndFlushToFile(string newPath)
  38. {
  39. var fsR = new FileStream(path, FileMode.Open, FileAccess.Read);
  40. var brR = new BinaryReader(fsR, Encoding.UTF8, true);
  41. var ms = new MemoryStream((int)(header.fileSize * 1.5f));
  42. var bw = new BinaryWriter(ms, Encoding.UTF8, true);
  43. /*
  44. * 开始写入data
  45. * dll名称列表存储于 data 区段,修改其数据并不会影响 MetaData 大小,因此 dataOffset 不会改变
  46. */
  47. ms.Position = header.dataOffset;
  48. Dictionary<long, ObjectInfo> newObjInfos = new Dictionary<long, ObjectInfo>();
  49. foreach (var kv in metaData.objects)
  50. {
  51. long objID = kv.Key;
  52. ObjectInfo objInfo = kv.Value;
  53. byte[] buff = new byte[objInfo.size];
  54. fsR.Position = objInfo.realPos;
  55. brR.Read(buff, 0, buff.Length);
  56. {// unity 的数据偏移貌似会对齐到 8
  57. int newPos = (((int)ms.Position + 7) >> 3) << 3;
  58. int gapSize = newPos - (int)ms.Position;
  59. for (int i = 0; i < gapSize; i++)
  60. bw.Write((byte)0);
  61. objInfo.dataPos = (uint)ms.Position - header.dataOffset; // 重定位数据偏移
  62. }
  63. if (objID != kMonoManagerIdx)
  64. bw.Write(buff, 0, buff.Length);
  65. else
  66. objInfo.size = (uint)scriptsData.SaveToStream(bw);
  67. newObjInfos.Add(objID, objInfo);
  68. }
  69. metaData.objects = newObjInfos;
  70. header.fileSize = (uint)ms.Position;
  71. ms.Position = 0;
  72. header.SaveToStream(bw);
  73. metaData.SaveToStream(bw);
  74. brR.Close();
  75. fsR.Close();
  76. // 写入新文件
  77. ms.Position = 0;
  78. File.WriteAllBytes(newPath, ms.ToArray());
  79. bw.Close();
  80. ms.Close();
  81. }
  82. }
  83. }