BuyConfirmView.cs 4.0 KB

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  1. using System;
  2. using UI.CommonGame;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class BuyConfirmView : BaseWindow
  7. {
  8. private UI_BuyConfirmUI _ui;
  9. private int _itemId;
  10. private int _count;//本次购买次数
  11. private int _buyTimes = 0;//已购次数
  12. private Action _onSuccess;
  13. private int _maxTimes = 0;
  14. private string _message = "";
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. _ui = UI_BuyConfirmUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  27. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  28. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  29. }
  30. public void SetParams(int itemId, int count, Action onSuccess, string message = "")
  31. {
  32. _itemId = itemId;
  33. _count = count;
  34. _onSuccess = onSuccess;
  35. _message = message;
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. UpdateView();
  41. }
  42. private void UpdateView()
  43. {
  44. _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
  45. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  46. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  47. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  48. _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
  49. _ui.m_txtNum.text = "";
  50. _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
  51. if (_maxTimes != 0)
  52. {
  53. _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
  54. }
  55. if (_message != "")
  56. {
  57. _ui.m_txtNum.text = _message;
  58. }
  59. }
  60. private async void OnClickBtnSure()
  61. {
  62. if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
  63. {
  64. PromptController.Instance.ShowFloatTextPrompt("购买次数不足!");
  65. return;
  66. }
  67. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  68. Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
  69. if (ItemDataManager.GetItemNum(costId) < coustNum)
  70. {
  71. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  72. if (_itemId == ConstItemID.DIAMOND_PURPLE)
  73. {
  74. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
  75. }
  76. else
  77. {
  78. Alert.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认", (AlertWindow.AlertCallback)((object data) =>
  79. {
  80. int costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
  81. BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, 0, null, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  82. }));
  83. OnClickBtnCancel();
  84. }
  85. return;
  86. }
  87. bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
  88. if (result)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("购买成功!", MessageType.SUCCESS);
  91. if (_onSuccess != null)
  92. {
  93. _onSuccess();
  94. }
  95. }
  96. this.Hide();
  97. }
  98. private void OnClickBtnCancel()
  99. {
  100. this.Hide();
  101. }
  102. }
  103. }