RushSaleGiftBoxView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.EnduringGiftBox;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //圆形样式的限时礼包
  11. // 4类型-圆形样式:等级条件的数据
  12. // 5类型-圆形样式:时间条件的数据
  13. public class RushSaleGiftBoxView : BaseWindow
  14. {
  15. private UI_RushSaleGiftBoxUI _ui;
  16. private int _type; //决定数据的类型 --等级条件的数据,时间条件的数据
  17. private int _pageIndex; //当前页码,需要显示的数据的索引
  18. private List<GGraph> _graphList = new List<GGraph>();
  19. private List<GameObject> _gameObjectList = new List<GameObject>();
  20. private List<GoWrapper> _wrapperList = new List<GoWrapper>();
  21. private GameObject _gameObject1;
  22. private GameObject _gameObject2;
  23. private GameObject _gameObject3;
  24. private GameObject _gameObject4;
  25. private GameObject _gameObject5;
  26. private GoWrapper _wrapper1;
  27. private GoWrapper _wrapper2;
  28. private GoWrapper _wrapper3;
  29. private GoWrapper _wrapper4;
  30. private GoWrapper _wrapper5;
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_RushSaleGiftBoxUI.PACKAGE_NAME;
  35. _ui = UI_RushSaleGiftBoxUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.None;
  40. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  41. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  42. _ui.m_btnBack.onClick.Add(OnBtnCancelClick);
  43. _ui.m_btnBuyPink.target.onClick.Add(OnBtnBuyClick);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. _type = (int)(this.viewData as object[])[0]; //ConstActivityType
  49. AddEffect();
  50. _ui.m_t3.Play();
  51. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData4();
  52. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData5();
  53. InitPageInex();
  54. UpViewNone();
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  60. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  61. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  66. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  67. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  68. base.RemoveEventListener();
  69. }
  70. private void AddEffect()
  71. {
  72. string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_pepole");
  73. SceneController.AddObjectToView(null, null, _ui.m_holderPaoBaby, resPath1,
  74. out _gameObject1, out _wrapper1);
  75. string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_chixu");
  76. SceneController.AddObjectToView(null, null, _ui.m_holderZheKouChiXu, resPath3,
  77. out _gameObject3, out _wrapper3);
  78. Timers.inst.Add(0.8f, 1, (obj) =>
  79. {
  80. string resPath4 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_baofa");
  81. SceneController.AddObjectToView(null, null, _ui.m_holderZheKou, resPath4,
  82. out _gameObject4, out _wrapper4);
  83. string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_button");
  84. SceneController.AddObjectToView(null, null, _ui.m_holderBtnBy, resPath2,
  85. out _gameObject2, out _wrapper2);
  86. }
  87. );
  88. string resPath5 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_star");
  89. SceneController.AddObjectToView(null, null, _ui.m_holderStar, resPath5,
  90. out _gameObject5, out _wrapper5);
  91. }
  92. //实例化索引
  93. private void InitPageInex()
  94. {
  95. if (_type == ActivityType.XSLB2)
  96. {
  97. //4
  98. var data4 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  99. .FirstOrDefault(a => a.IndexType == 1);
  100. _pageIndex = data4 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4.IndexOf(data4);
  101. }
  102. else if (_type == ActivityType.XSLB3)
  103. {
  104. //5
  105. var data5 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5
  106. .FirstOrDefault(a => a.IndexType == 1);
  107. _pageIndex = data5 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5.IndexOf(data5);
  108. }
  109. }
  110. public void UpTime()
  111. {
  112. //筛选一条数据用来界面渲染
  113. var list = _type == ActivityType.XSLB2
  114. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  115. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  116. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  117. if (list.Count == 0)
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  120. this.Hide();
  121. return;
  122. }
  123. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  124. }
  125. private void UpdateView(ListUtil.NavigateType type)
  126. {
  127. var list = _type == ActivityType.XSLB2
  128. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  129. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  130. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  131. if (list.Count == 0)
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  134. this.Hide();
  135. return;
  136. }
  137. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  138. _pageIndex = newIndex;
  139. _ui.m_btnUp.visible = true;
  140. _ui.m_btnNext.visible = true;
  141. if (list.Count == 1)
  142. {
  143. _ui.m_btnUp.visible = false;
  144. _ui.m_btnNext.visible = false;
  145. }
  146. else
  147. {
  148. //翻页翻到了最后一条数据
  149. if (list.Count == _pageIndex + 1)
  150. {
  151. _ui.m_btnNext.visible = false;
  152. }
  153. if (_pageIndex == 0)
  154. {
  155. _ui.m_btnUp.visible = false;
  156. }
  157. }
  158. var shopCfg = ShopCfgArray.Instance.GetCfg(data.ShopCfgId);
  159. var boxItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  160. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  161. string mTxtUrc = string.Empty;
  162. if (shopCfg.refreshType == RefreshType.DAY)
  163. {
  164. mTxtUrc = $"今日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  165. }
  166. else if (shopCfg.refreshType == RefreshType.WEEK)
  167. {
  168. mTxtUrc = $"本周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  169. }
  170. else if (shopCfg.refreshType == RefreshType.MONTH)
  171. {
  172. mTxtUrc = $"本月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  173. }
  174. if (remainBuyNum == 0)
  175. {
  176. //已售完
  177. _ui.m_btnBuyPink.m_bagGrey.visible = true;
  178. _ui.m_btnBuyPink.m_bagPink.visible = false;
  179. }
  180. else
  181. {
  182. //未售完
  183. _ui.m_btnBuyPink.m_bagGrey.visible = false;
  184. _ui.m_btnBuyPink.m_bagPink.visible = true;
  185. }
  186. string mTxtNewPrice;
  187. _ui.m_txtLrc.text = string.Empty;
  188. _ui.m_btnBuyPink.m_loaIcon.visible = false;
  189. _ui.m_btnBuyPink.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  190. if (shopCfg.costType == CostType.ITEM)
  191. {
  192. //货币
  193. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  194. mTxtNewPrice = shopCfg.price.ToString();
  195. _ui.m_btnBuyPink.m_loaIcon.visible = true;
  196. _ui.m_btnBuyPink.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  197. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  198. }
  199. else if (shopCfg.costType == CostType.RMB)
  200. {
  201. //人民币
  202. mTxtNewPrice = $"{shopCfg.price}元";
  203. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  204. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  205. _ui.m_txtLrc.text = $"可获得{shopCfg.price * 10}会员积分";
  206. }
  207. else
  208. {
  209. //免费
  210. mTxtNewPrice = $"免费";
  211. _ui.m_btnBuyPink.m_txtOldPrice.text = "";
  212. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  213. // _ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  214. }
  215. _ui.m_txtBoxItemName.text = shopCfg.itemName;
  216. //这个B时间需要在一个地方统一处理,然后广播事件,不然可能会存在不同步的问题,最后做
  217. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  218. _ui.m_txtUrc.text = mTxtUrc;
  219. _ui.m_comDiscount.m_txtDiscountNum.text =
  220. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  221. _ui.m_btnBuyPink.m_txtNewPrice.text = mTxtNewPrice;
  222. _ui.m_btnBuyPink.target.data = shopCfg;
  223. _ui.m_list.data = boxItemCfg;
  224. _ui.m_list.itemRenderer = ListItemRender;
  225. _ui.m_list.numItems = boxItemCfg.itemsArr.Length;
  226. _ui.m_list.visible = true;
  227. }
  228. private void ListItemRender(int index, GObject obj)
  229. {
  230. UI_ComRsGifBoxIconItem uiItem = UI_ComRsGifBoxIconItem.Proxy(obj);
  231. var boxItemCfg = uiItem.target.parent.data as ItemCfg;
  232. var itemKv = boxItemCfg.itemsArr[index];
  233. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemKv[0]);
  234. uiItem.m_txtItemName.text = itemCfg.name;
  235. uiItem.target.data = itemCfg;
  236. uiItem.m_comRewardIconItem.m_bagBlue.visible = false;
  237. uiItem.m_comRewardIconItem.m_bagBlueEx.visible = false;
  238. uiItem.m_comRewardIconItem.m_num.text = itemKv[1].ToString();
  239. uiItem.m_comRewardIconItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  240. uiItem.m_comRewardIconItem.target.onClick.Add(OnListSelectorItemClick);
  241. if (!_graphList.Contains(uiItem.m_holderItem))
  242. {
  243. string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_kuang");
  244. SceneController.AddObjectToView(null, null, uiItem.m_holderItem, resPath, out var gameObject,
  245. out var wrapper);
  246. _graphList.Add(uiItem.m_holderItem);
  247. _gameObjectList.Add(gameObject);
  248. _wrapperList.Add(wrapper);
  249. }
  250. }
  251. private void UpViewNone()
  252. {
  253. UpdateView(ListUtil.NavigateType.None);
  254. }
  255. //上一条
  256. private void OnBtnPreviousClick()
  257. {
  258. UpdateView(ListUtil.NavigateType.Previous);
  259. }
  260. //下一条
  261. private void OnBtnNextClick()
  262. {
  263. UpdateView(ListUtil.NavigateType.Next);
  264. }
  265. //购买按钮点击事件
  266. private void OnBtnBuyClick(EventContext context)
  267. {
  268. GObject sender = context.sender as GObject;
  269. //GObject obj = sender.parent;
  270. ShopCfg cfg = sender.data as ShopCfg;
  271. bool isSellOut = cfg.maxBuyNum > 0 &&
  272. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  273. if (isSellOut)
  274. {
  275. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  276. return;
  277. }
  278. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  279. {
  280. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  281. return;
  282. }
  283. if (cfg.costType == CostType.FREE)
  284. {
  285. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  286. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  287. }
  288. else
  289. {
  290. ViewManager.Show<ItemExchangeView>(cfg.id);
  291. }
  292. }
  293. private void DestroyObjectFromView()
  294. {
  295. foreach (var itemGameObject in _gameObjectList)
  296. {
  297. if (itemGameObject != null)
  298. {
  299. GameObject.DestroyImmediate(itemGameObject);
  300. }
  301. }
  302. _gameObjectList.Clear();
  303. foreach (var itemWrapper in _wrapperList)
  304. {
  305. if (itemWrapper != null)
  306. {
  307. itemWrapper.Dispose();
  308. }
  309. }
  310. _wrapperList.Clear();
  311. _graphList.Clear();
  312. }
  313. protected override void OnHide()
  314. {
  315. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  316. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  317. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  318. SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
  319. SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
  320. DestroyObjectFromView();
  321. this.RemoveEventListener();
  322. //Dispose();
  323. base.Hide();
  324. }
  325. private void OnBtnCancelClick()
  326. {
  327. this.Hide();
  328. }
  329. //弹出物品详细描述框
  330. private void OnListSelectorItemClick(EventContext context)
  331. {
  332. GObject sender = context.sender as GObject;
  333. GObject obj = sender.parent;
  334. ItemCfg itemCfg = obj.data as ItemCfg;
  335. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  336. }
  337. }
  338. }