GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async void Start()
  11. {
  12. //GameObject对象池
  13. PrefabManager.Instance.Init();
  14. //字体
  15. await FontLoader.Instance.Init();
  16. //通用资源
  17. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
  18. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  19. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  20. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  21. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  22. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  23. //界面
  24. ViewManager.Init();
  25. //日志
  26. LogController.Instance.Init();
  27. //全局
  28. GameGlobal.Init();
  29. //sqlite
  30. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  31. //全局点击效果
  32. ViewGlobal.CreatClickEffect();
  33. GMController.AddShowGMViewEventListener();
  34. //获取游戏配置
  35. GetGameCfg();
  36. }
  37. /// <summary>
  38. /// 获取游戏配置
  39. /// </summary>
  40. public static void GetGameCfg()
  41. {
  42. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  43. url = url + "?t=" + TimeHelper.ClientNow();
  44. HttpTool.Instance.Get(url, (string data) =>
  45. {
  46. //初始化游戏配置
  47. GameConfig.InitData(data);
  48. //显示登录
  49. LoginController.ShowLogin();
  50. //ItemCfgArray.Instance.GetAllDataAsync();
  51. });
  52. }
  53. public static bool CheckLoginCache(bool doLogin)
  54. {
  55. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  56. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  57. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  58. if (lastLoginIsVisitor)
  59. {
  60. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  61. if (id >= 0)
  62. {
  63. if (doLogin)
  64. {
  65. //LoginProxy.LoginAsVisitor();
  66. }
  67. return true;
  68. }
  69. }
  70. else if (!string.IsNullOrEmpty(account))
  71. {
  72. if (!string.IsNullOrEmpty(password))
  73. {
  74. if (doLogin)
  75. {
  76. LoginController.Login(account, password, true).Coroutine();
  77. }
  78. return true;
  79. }
  80. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  81. {
  82. if (doLogin)
  83. {
  84. LoginController.LoginTest(account).Coroutine();
  85. }
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. public static void CheckSpecialAccount(string account)
  92. {
  93. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  94. }
  95. public static void ShowCreateRole()
  96. {
  97. ViewManager.Show<CreateRoleView>();
  98. }
  99. public static async ETTask PreEnterGameAsync()
  100. {
  101. QDManager.OnEnterGame();
  102. RoleDataHandler.StartUpdate();
  103. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  104. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  105. await ItemProxy.GetItemInfos();
  106. await RoleLimitSProxy.ReqUnitLimitInfos();
  107. await InstanceZonesSProxy.GetInstanceZonesInfos();
  108. await StorageSProxy.ReqGetClientValues();
  109. await SuitFosterProxy.SendGetSuitInfos();
  110. await ActivitySProxy.ReqSevenDayLoginInfos();
  111. // await RechargeSProxy.ReqRequestGiftBagInfo();
  112. await ShopSProxy.ReqShopInfo();
  113. await StudioSProxy.ReqStudioInfos();
  114. await RoleInfoSProxy.ReqPersonalInfo();
  115. await ActivityGlobalSProxy.GetActivityInfo();
  116. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  117. await LeagueSproxy.GetTeapartyInfos();
  118. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  119. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  120. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  121. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  122. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  123. {
  124. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  125. .SetLeftButton(true, "不用", (obj) =>
  126. {
  127. EnterGame();
  128. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  129. })
  130. .SetRightButton(true, "跳过", (obj) =>
  131. {
  132. GameGlobal.skipGuide = true;
  133. EnterGame();
  134. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  135. });
  136. }
  137. else
  138. {
  139. if (skipGuide == 2) GameGlobal.skipGuide = true;
  140. EnterGame();
  141. }
  142. }
  143. private static void EnterGame()
  144. {
  145. LoadingView.Instance.GetUI();
  146. LoadingView.Instance.SetProgress(100, () =>
  147. {
  148. ViewManager.Hide<LoadingView>();
  149. // LoadingView.Instance.Close();
  150. GameGlobal.isEnterGame = true;
  151. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  152. {
  153. ViewManager.Show<MainUIView>();
  154. }
  155. else
  156. {
  157. MainStoryDataManager.currentChapterCfgId = 10001;
  158. // GameGlobal.isFirstEntry == true
  159. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  160. {
  161. GameGlobal.isFirstEntry = false;
  162. // StoryController.ShowPriorStoryDialog();
  163. StoryController.ShowLevelView(100001001);
  164. }
  165. else
  166. {
  167. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  168. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  169. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  170. }
  171. }
  172. Timers.inst.Add(1f, 1, AfterEnterGame);
  173. });
  174. }
  175. private static async void AfterEnterGame(object param)
  176. {
  177. ItemHelper.GetItemAttributeInfos().Coroutine();
  178. MainStorySProxy.GetStoryInfos().Coroutine();
  179. CardSProxy.GetCardInfos().Coroutine();
  180. TaskSProxy.GetTaskInfos();
  181. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  182. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  183. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  184. MailSProxy.ReqMailCount().Coroutine();
  185. FriendSProxy.ReqAllFriendInfos().Coroutine();
  186. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  187. TravelSProxy.ReqTravelInfo().Coroutine();
  188. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  189. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  190. ArenaDataManager.Instance.ReqArenaInfo();
  191. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  192. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  193. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  194. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  195. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  196. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  197. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  198. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  199. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  200. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  201. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  202. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  203. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  204. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  205. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  206. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  207. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  208. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  209. {
  210. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  211. if (result1)
  212. {
  213. ViewManager.Show<FieldFightEndView>();
  214. }
  215. }
  216. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  217. }
  218. public static void QuitToLoginView(bool logout)
  219. {
  220. GameGlobal.DataInited = false;
  221. QDManager.OnQuitToLoginView();
  222. GameGlobal.isVisitor = false;
  223. GameGlobal.antiAddiction = true;
  224. GameGlobal.userId = 0;
  225. GameGlobal.userAge = 0;
  226. GameGlobal.skipGuide = false;
  227. GuideDataManager.currentGuideId = 0;
  228. MainDataManager.Instance.ViewType = 0;
  229. RoleDataHandler.StopUpdate();
  230. CardDataManager.Clear();
  231. ItemDataManager.Clear();
  232. DecomposeDataManager.Instance.Clear();
  233. PhotographDataManager.Instance.Clear();
  234. SkillDataManager.Instance.Clear();
  235. SuitFosterDataManager.Instance.Clear();
  236. StudioDataManager.Instance.Clear();
  237. StorageDataManager.Instance.Clear();
  238. ShopDataManager.Instance.Clear();
  239. DressUpMenuItemDataManager.Clear();
  240. GuideDataManager.Clear();
  241. GetSuitItemController.Clear();
  242. FriendDataManager.Instance.Clear();
  243. RedDotController.Instance.Clear();
  244. BagDataManager.Instance.Clear();
  245. PoemPhotoDataManager.Instance.Clear();
  246. PoemGalleryDataManager.Instance.Clear();
  247. RoleInfoManager.Instance.Clear();
  248. DailyTaskDataManager.Instance.Clear();
  249. TravelDataManager.Instance.Clear();
  250. ArenaDataManager.Instance.Clear();
  251. ChatDataManager.Instance.Clear();
  252. ActivityDataManager.Instance.Clear();
  253. ActivityGlobalDataManager.Instance.Clear();
  254. EnduringGiftBoxDataManager.Instance.Clear();
  255. LimitedTimeGiftBoxDataManager.Instance.Clear();
  256. BattlePassTaskDataManager.Instance.Clear();
  257. TaskDataManager.Instance.Clear();
  258. LeagueDataManager.Instance.Clear();
  259. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  260. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  261. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  262. if (logout)
  263. {
  264. QDManager.Logout();
  265. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  266. }
  267. ViewManager.Hide<GuideView>();
  268. ViewManager.Show<LoginView>(null, null, true);
  269. }
  270. //断线重连后需要处理的事情
  271. public static void OnReconnected()
  272. {
  273. //重连成功请求邮件和公告等离线后会变更的数据
  274. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  275. MailSProxy.ReqMailCount().Coroutine();
  276. FriendSProxy.ReqAllFriendInfos().Coroutine();
  277. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  278. TaskSProxy.GetTaskInfos();
  279. }
  280. public static void GoBackToMainView()
  281. {
  282. MainDataManager.Instance.ViewType = 0;
  283. ViewManager.Show<MainUIView>(null, null, true);
  284. }
  285. }
  286. }