LogController.cs 3.8 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UI.Common;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class LogController : SingletonBase<LogController>
  8. {
  9. public const string _all = "All";
  10. public const string _error = "Error";
  11. public const string _log = "Log";
  12. public const int _maxCount = 100;
  13. public Dictionary<string, List<string>> msgDic = new Dictionary<string, List<string>>();
  14. private UI_BtnLog _btnLog;
  15. public void Init()
  16. {
  17. msgDic.Add(_all, new List<string>());
  18. msgDic.Add(_error, new List<string>());
  19. msgDic.Add(_log, new List<string>());
  20. if (LauncherConfig.onDebug >= 0)
  21. {
  22. this.CreatBtnLog();
  23. }
  24. this.AddMsgListener();
  25. }
  26. public void AddMsgListener()
  27. {
  28. Application.logMessageReceived += (condition, stackTrace, type) =>
  29. {
  30. if (type == LogType.Error || type == LogType.Exception || type == LogType.Log)
  31. {
  32. this.AddMsgToDic(condition, stackTrace, type);
  33. }
  34. };
  35. }
  36. private void AddMsgToDic(string condition, string stackTrace, LogType type)
  37. {
  38. string msg = "";
  39. DateTime now = DateTime.Now;
  40. string time = string.Format("[{0}.{1} {2}:{3}:{4}]", now.Month, now.Day, now.Hour, now.Minute, now.Second);
  41. switch (type)
  42. {
  43. case LogType.Error:
  44. case LogType.Exception:
  45. if (msgDic[_all].Count == _maxCount)
  46. {
  47. msgDic[_all].RemoveAt(0);
  48. }
  49. if (msgDic[_error].Count == _maxCount)
  50. {
  51. msgDic[_error].RemoveAt(0);
  52. }
  53. msg = string.Format("error@{2}\n{0}\n{1}", condition, stackTrace, time);
  54. msgDic[_all].Add(msg);
  55. msgDic[_error].Add(msg);
  56. if (_btnLog != null)
  57. {
  58. _btnLog.m_c1.selectedIndex = 1;
  59. _btnLog.target.alpha = 1;
  60. }
  61. if (LauncherConfig.onDebug >= 0)
  62. {
  63. // ViewManager.Show(ViewName.LOG_VIEW);
  64. }
  65. break;
  66. default:
  67. if (LauncherConfig.onDebug >= 0)
  68. {
  69. if (msgDic[_all].Count == _maxCount)
  70. {
  71. msgDic[_all].RemoveAt(0);
  72. }
  73. if (msgDic[_log].Count == _maxCount)
  74. {
  75. msgDic[_log].RemoveAt(0);
  76. }
  77. msg = string.Format("log@{2}\n{0}\n{1}", condition, stackTrace, time);
  78. msgDic[_all].Add(msg);
  79. msgDic[_log].Add(msg);
  80. }
  81. break;
  82. }
  83. }
  84. private void CreatBtnLog()
  85. {
  86. if (_btnLog == null)
  87. {
  88. _btnLog = UI_BtnLog.Create();
  89. ViewManager.AddChildToDebugLayer(_btnLog.target);
  90. this.SetBtnLogVisable(false);
  91. _btnLog.target.x = 50;
  92. _btnLog.target.y = 1880;
  93. _btnLog.target.onClick.Add(this.OnBtnLogClick);
  94. }
  95. }
  96. private void OnBtnLogClick()
  97. {
  98. // ViewManager.Show(ViewName.LOG_VIEW);
  99. _btnLog.m_c1.selectedIndex = 0;
  100. _btnLog.target.alpha = 0;
  101. }
  102. public void SetBtnLogVisable(bool visable)
  103. {
  104. _btnLog.target.visible = visable;
  105. }
  106. }
  107. }