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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class BonusController
 
-     {
 
-         public static void TryShowBonusList(int[][] bonusInfos, Action onSuccess = null)
 
-         {
 
-             if (bonusInfos != null && bonusInfos.Length > 0)
 
-             {
 
-                 List<ItemData> bonusList = ItemUtil.CreateItemDataList(bonusInfos);
 
-                 CheckUpdateAutoUseItem(bonusList);
 
-                 ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
 
-             }
 
-         }
 
-         public static void TryShowBonusList(List<ItemData> bonusList, Action onSuccess = null)
 
-         {
 
-             if (bonusList != null && bonusList.Count > 0)
 
-             {
 
-                 CheckUpdateAutoUseItem(bonusList);
 
-                 ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
 
-             }
 
-         }
 
-         private static void CheckUpdateAutoUseItem(List<ItemData> bonusList)
 
-         {
 
-             List<ItemData> itemDatasFromAutoUsedItem = new List<ItemData>();
 
-             int count = bonusList.Count;
 
-             for (var i = count - 1; i >= 0; i--)
 
-             {
 
-                 var t = bonusList[i];
 
-                 var itemCfg = ItemCfgArray.Instance.GetCfg(t.id);
 
-                 if (itemCfg != null && itemCfg.itemType == ConstItemType.USEABLE &&
 
-                     (itemCfg.subType == ConstItemSubType.USEABLE_AUTO))
 
-                 {
 
-                     itemDatasFromAutoUsedItem.AddRange(ItemUtil.CreateItemDataList(itemCfg.itemsArr, t.num));
 
-                     bonusList.RemoveAt(i);
 
-                 }
 
-             }
 
-             bonusList.AddRange(itemDatasFromAutoUsedItem);
 
-         }
 
-     }
 
- }
 
 
  |