RedDotDataManager.cs 33 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  41. {
  42. return true;
  43. }
  44. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  45. {
  46. return true;
  47. }
  48. //判断是否有通行证奖励可领取
  49. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  50. }
  51. //七日活动红点
  52. public bool GetActivityDay7Red()
  53. {
  54. //任务奖励
  55. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  56. for (var day = maxDay; day > 0; day--)
  57. {
  58. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  59. {
  60. return true;
  61. }
  62. }
  63. //活跃奖励
  64. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  65. foreach (var cfg in activity7DaysCfgs)
  66. {
  67. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  68. {
  69. return true;
  70. }
  71. }
  72. return false;
  73. }
  74. /// <summary>
  75. /// 有邮件未读或未领奖励
  76. /// </summary>
  77. /// <returns></returns>
  78. public bool GetMailRed()
  79. {
  80. if (MailDataManager.Instance.UnreadCount > 0) return true;
  81. return false;
  82. }
  83. /// <summary>
  84. /// 套装收集奖励可领
  85. /// </summary>
  86. /// <returns></returns>
  87. public bool GetFieldGuideRed()
  88. {
  89. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  90. for (int i = 0; i < _suitIds.Count; i++)
  91. {
  92. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  93. if (status == ConstBonusStatus.CAN_GET)
  94. {
  95. return true;
  96. }
  97. }
  98. return false;
  99. }
  100. /// <summary>
  101. /// 根据章节Id判断是否有奖励可领
  102. /// </summary>
  103. /// <returns></returns>
  104. public bool GetChapterRed(int chapterId)
  105. {
  106. for (int i = 0; i < 3; i++)
  107. {
  108. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  109. if (state == ConstBonusStatus.CAN_GET)
  110. {
  111. return true;
  112. }
  113. }
  114. return false;
  115. }
  116. /// <summary>
  117. /// 好友红点
  118. /// </summary>
  119. /// <returns></returns>
  120. public bool GetFriendRed()
  121. {
  122. return GetFriendApplyRed() || GetFriendGiftRed();
  123. }
  124. /// <summary>
  125. /// 是否有好友申请
  126. /// </summary>
  127. /// <returns></returns>
  128. public bool GetFriendApplyRed()
  129. {
  130. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  131. }
  132. /// <summary>
  133. /// 是否有好友可领体力
  134. /// </summary>
  135. /// <returns></returns>
  136. public bool GetFriendGiftRed()
  137. {
  138. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  139. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  140. for (int i = 0; i < friendInfos.Count; i++)
  141. {
  142. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  143. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  144. {
  145. return true;
  146. }
  147. }
  148. return false;
  149. }
  150. /// <summary>
  151. /// 商城-礼包红点
  152. /// </summary>
  153. /// <returns></returns>
  154. public bool GetRechargeGiftFreeRed()
  155. {
  156. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  157. // for (int i = 0; i < _giftCfgs.Count; i++)
  158. // {
  159. // GiftBagCfg cfg = _giftCfgs[i];
  160. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  161. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  162. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  163. // if (isUnLock && canBuy && cfg.price == 0) return true;
  164. // }
  165. return false;
  166. }
  167. /// <summary>
  168. /// 田野调查红点
  169. /// </summary>
  170. /// <returns></returns>
  171. public bool GetFieldRed()
  172. {
  173. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  174. for (int i = 0; i < _cfgs.Count; i++)
  175. {
  176. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  177. if (state == ConstBonusStatus.CAN_GET) return true;
  178. }
  179. return false;
  180. }
  181. /// <summary>
  182. /// 工作室红点
  183. /// </summary>
  184. /// <returns></returns>
  185. public bool GetStudioFilingRed(bool checkCurChapter = true)
  186. {
  187. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  188. for (int i = 0; i < studioCfgs.Count; i++)
  189. {
  190. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  191. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  192. }
  193. return false;
  194. }
  195. /// <summary>
  196. /// 寻奇访胜
  197. /// </summary>
  198. /// <returns></returns>
  199. public bool GetTravelRed()
  200. {
  201. if (TravelDataManager.Instance.TravelData == null) return false;
  202. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  203. }
  204. /// <summary>
  205. /// 千山万水-图鉴红点
  206. /// </summary>
  207. /// <returns></returns>
  208. public bool GetTravelGuideRed()
  209. {
  210. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  211. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  212. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  213. {
  214. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  215. {
  216. return true;
  217. }
  218. }
  219. return false;
  220. }
  221. /// <summary>
  222. /// 千山万水-图鉴区域红点
  223. /// </summary>
  224. /// <param name="areaId"></param>
  225. /// <returns></returns>
  226. public bool GetTravelGuideAreaRed(int areaId)
  227. {
  228. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  229. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  230. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  231. }
  232. /// <summary>
  233. /// 头像-获得新头像红点
  234. /// </summary>
  235. /// <returns></returns>
  236. public bool GetHeadRed()
  237. {
  238. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  239. }
  240. /// <summary>
  241. /// 头像-获得新头像框红点
  242. /// </summary>
  243. /// <returns></returns>
  244. public bool GetHeadBorderRed()
  245. {
  246. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  247. }
  248. /// <summary>
  249. /// 词牌
  250. /// </summary>
  251. /// <returns></returns>
  252. public bool GetCardRed()
  253. {
  254. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  255. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  256. for (int i = 0; i < cardDatas.Count; i++)
  257. {
  258. if (GetCardRed(cardDatas[i].id)) return true;
  259. }
  260. return false;
  261. }
  262. /// <summary>
  263. /// 词牌
  264. /// </summary>
  265. /// <returns></returns>
  266. public bool GetCardRed(int cardId)
  267. {
  268. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  269. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  270. }
  271. /// <summary>
  272. /// 词牌-升级红点
  273. /// </summary>
  274. /// <param name="cardId"></param>
  275. /// <returns></returns>
  276. public bool GetCardUpLvRed(int cardId)
  277. {
  278. CardData cardData = CardDataManager.GetCardDataById(cardId);
  279. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  280. if (cardData.lv >= maxLv) return false;
  281. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  282. int curExp = cardData.exp;
  283. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  284. int cardUpLvGoldsNeed = 0;
  285. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  286. for (int i = 0; i < materials.Length; i++)
  287. {
  288. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  289. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  290. {
  291. cardUpLvGoldsNeed += cardUpLvGolds[1];
  292. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  293. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  294. }
  295. }
  296. return false;
  297. }
  298. /// <summary>
  299. /// 词牌-升星红点
  300. /// </summary>
  301. /// <param name="cardId"></param>
  302. /// <returns></returns>
  303. public bool GetCardUpStarRed(int cardId)
  304. {
  305. CardData cardData = CardDataManager.GetCardDataById(cardId);
  306. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  307. if (cardData.star >= starCfgs.Count) return false;
  308. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  309. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  310. if (cardData.lv < starCfg.needLv) return false;
  311. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  312. return true;
  313. }
  314. /// <summary>
  315. /// 词牌-词牌技能升级
  316. /// </summary>
  317. /// <param name="cardId"></param>
  318. /// <returns></returns>
  319. public bool GetCardSkillsRed(int cardId)
  320. {
  321. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  322. for (int i = 0; i < skillCfgs.Count; i++)
  323. {
  324. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  325. }
  326. return false;
  327. }
  328. /// <summary>
  329. /// 词牌-词牌技能升级
  330. /// </summary>
  331. /// <param name="skillId"></param>
  332. /// <returns></returns>
  333. public bool GetCardSkillRed(int skillId)
  334. {
  335. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  336. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  337. PassivitySkillLvlCfg skillLvlCfg =
  338. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  339. PassivitySkillLvlCfg nextSkillLvlCfg =
  340. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  341. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  342. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  343. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  344. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  345. int costNeed = skillLvlCfg.costNum;
  346. return itemHas >= itemNeed && costHas >= costNeed;
  347. }
  348. //词牌-词牌升星奖励状态
  349. public bool GetCardStarReward(int cardId)
  350. {
  351. CardData cardData = CardDataManager.GetCardDataById(cardId);
  352. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  353. for (int i = 0; i < cardStarCfgs.Count; i++)
  354. {
  355. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  356. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  357. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  358. }
  359. return false;
  360. }
  361. /// <summary>
  362. /// 服装养护红点
  363. /// </summary>
  364. /// <returns></returns>
  365. public bool GetClothingFosterRed()
  366. {
  367. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  368. for (int i = 0; i < _suitIds.Count; i++)
  369. {
  370. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  371. }
  372. return false;
  373. }
  374. /// <summary>
  375. /// 服装养护红点
  376. /// </summary>
  377. /// <param name="suitId"></param>
  378. /// <returns></returns>
  379. public bool GetClothingFosterRed(int suitId)
  380. {
  381. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  382. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  383. if (index >= fosterCfgs.Count)
  384. {
  385. return false;
  386. }
  387. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  388. SuitFosterCfg fosterCfg = fosterCfgs[index];
  389. if (fosterCfg.materialsArr.Length == 0) return false;
  390. CardData cardData = new CardData();
  391. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  392. for (int i = 0; i < itemCfgs.Count; i++)
  393. {
  394. if (itemCfgs[i].itemType == ConstItemType.CARD)
  395. {
  396. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  397. break;
  398. }
  399. }
  400. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  401. return false;
  402. }
  403. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  404. int itemNeed = fosterCfg.materialsArr[0][1];
  405. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  406. int costNeed = fosterCfg.costNum;
  407. return itemHas >= itemNeed && costHas >= costNeed;
  408. }
  409. /// <summary>
  410. /// 服装换新红点
  411. /// </summary>
  412. /// <param name="suitId"></param>
  413. /// <returns></returns>
  414. public bool GetClothingRenewRed(int suitId)
  415. {
  416. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  417. if (suitFosterData.makeNewState > 0) return false;
  418. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  419. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  420. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  421. if (suitFosterData.maintainStep >= fosterCfgs.Count
  422. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  423. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  424. {
  425. return true;
  426. }
  427. return false;
  428. }
  429. /// <summary>
  430. /// 服装合成红点
  431. /// </summary>
  432. /// <returns></returns>
  433. public bool GetClothingSyntheticRed()
  434. {
  435. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  436. }
  437. /// <summary>
  438. /// 服装合成页签红点
  439. /// </summary>
  440. /// <param name="tab"></param>
  441. /// <returns></returns>
  442. public bool GetClothingSyntheticTabRed(int tab)
  443. {
  444. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  445. for (int i = 0; i < suitCfgs.Count; i++)
  446. {
  447. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  448. if (!isLevelPass) continue;
  449. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  450. }
  451. return false;
  452. }
  453. /// <summary>
  454. /// 服装合成红点
  455. /// </summary>
  456. /// <param name="suitId"></param>
  457. /// <returns></returns>
  458. public bool GetClothingSyntheticRed(int suitId)
  459. {
  460. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  461. if (suitCfg == null) return false;
  462. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  463. {
  464. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  465. }
  466. return false;
  467. }
  468. /// <summary>
  469. /// 合成-服装部件红点
  470. /// </summary>
  471. /// <param name="itemId"></param>
  472. /// <param name="showTips"></param>
  473. /// <returns></returns>
  474. public bool CheckCanSynthetic(int itemId)
  475. {
  476. //合成材料判断
  477. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  478. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  479. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  480. {
  481. return false;
  482. }
  483. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  484. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  485. {
  486. ItemData itemData = materiarsOfSelectedItem[i];
  487. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  488. if (numSynthetic < itemData.num)
  489. {
  490. return false;
  491. }
  492. }
  493. return true;
  494. }
  495. /// <summary>
  496. /// 商城
  497. /// </summary>
  498. /// <returns></returns>
  499. public bool GetShopRed()
  500. {
  501. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed();
  502. }
  503. //商店-充值-会员中心
  504. public bool GetChargeAddUpRewardRed()
  505. {
  506. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  507. for (int i = 1; i < vipCfgs.Length; i++)
  508. {
  509. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  510. vipCfgs[i].id);
  511. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  512. }
  513. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  514. RoleDataManager.vipLv > 0;
  515. }
  516. //商店-礼包-活动礼包
  517. public bool GetGiftBagRewardRed()
  518. {
  519. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  520. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  521. for (int i = 0; i < shopCfgs.Count; i++)
  522. {
  523. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  524. }
  525. return false;
  526. }
  527. /// <summary>
  528. /// 商城-月卡-灵犀卡
  529. /// </summary>
  530. /// <returns></returns>
  531. public bool GetGoldCardRewardRed()
  532. {
  533. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  534. }
  535. /// <summary>
  536. /// 商城-月卡-璇玑卡
  537. /// </summary>
  538. /// <returns></returns>
  539. public bool GetBlackCardRewardRed()
  540. {
  541. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  542. }
  543. /// <summary>
  544. /// 商城-月卡-璇玑卡-单品奖励
  545. /// </summary>
  546. /// <returns></returns>
  547. public bool GetBlackCardClothingRed()
  548. {
  549. int _year = TimeUtil.GetCurYear();
  550. int _month = TimeUtil.GetCurMonth();
  551. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  552. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  553. }
  554. /// <summary>
  555. /// 商城-月卡-锦罗织造
  556. /// </summary>
  557. /// <returns></returns>
  558. public bool GetStoreBrocadeWeavRewardRed()
  559. {
  560. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  561. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  562. }
  563. /// <summary>
  564. /// 联盟
  565. /// </summary>
  566. /// <returns></returns>
  567. public bool GetLeagueRed()
  568. {
  569. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  570. }
  571. /// <summary>
  572. /// 联盟-成员申请
  573. /// </summary>
  574. /// <returns></returns>
  575. public bool GetLeagueMemberJoinRed()
  576. {
  577. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  578. int myPos = LeagueDataManager.Instance.GetMyPos();
  579. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  580. }
  581. /// <summary>
  582. /// 联盟-雅集福利
  583. /// </summary>
  584. /// <returns></returns>
  585. public bool GetLeagueGiftBoxRed()
  586. {
  587. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  588. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  589. for (int i = 0; i < _getDatas.Count; i++)
  590. {
  591. if (!_getDatas[i].IsGet) return true;
  592. }
  593. return false;
  594. }
  595. /// <summary>
  596. /// 联盟-雅集祈福
  597. /// </summary>
  598. /// <returns></returns>
  599. public bool GetLeaguePrayRed()
  600. {
  601. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  602. }
  603. /// <summary>
  604. /// 限时抽奖活动奖励
  605. /// </summary>
  606. /// <returns></returns>
  607. public bool GetActLuckyBoxRewardRed()
  608. {
  609. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  610. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  611. for (int i = 0; i < _bonueCfgs.Count; i++)
  612. {
  613. int key = _bonueCfgs[i].num;
  614. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  615. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  616. if (canGet) return true;
  617. }
  618. return false;
  619. }
  620. /// <summary>
  621. /// 限时抽奖活动任务奖励
  622. /// </summary>
  623. /// <returns></returns>
  624. public bool GetActLuckyBoxTaskdRed()
  625. {
  626. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  627. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  628. for (int i = 0; i < _bonueCfgs.Count; i++)
  629. {
  630. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  631. if (state == ConstBonusStatus.CAN_GET) return true;
  632. }
  633. return false;
  634. }
  635. /// <summary>
  636. /// 摘星-每日特惠
  637. /// </summary>
  638. /// <returns></returns>
  639. public bool GetMeiRiTeHuiRed()
  640. {
  641. var activityInfoByTypeList =
  642. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  643. var list = activityInfoByTypeList
  644. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  645. if (list.Count == 0)
  646. {
  647. return false;
  648. }
  649. bool isSoldOut = true;
  650. foreach (var activityInfo in list)
  651. {
  652. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  653. var paramsArr = activityOpenCfg.paramsArr;
  654. foreach (var shopCfgId in paramsArr)
  655. {
  656. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  657. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  658. //只要有一个商品还能购买,就不是售罄
  659. if (remainBuyNum > 0)
  660. {
  661. isSoldOut = false;
  662. break;
  663. }
  664. }
  665. }
  666. if (isSoldOut)
  667. {
  668. return false;
  669. }
  670. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  671. }
  672. /// <summary>
  673. /// 背包中存在礼包就一直给主界面 背包 红点
  674. /// </summary>
  675. /// <returns></returns>
  676. public bool GetMainBagGiftRed()
  677. {
  678. return ItemDataManager.BagIsExistGiftBag();
  679. }
  680. // /// <summary>
  681. // /// 背包内 是礼包物品就一直给红点
  682. // /// </summary>
  683. // /// <returns></returns>
  684. // public bool GetBagGiftRed(int itemId)
  685. // {
  686. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  687. // if (itemCfg.itemType == ConstItemType.USEABLE)
  688. // {
  689. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  690. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  691. // {
  692. // return true;
  693. // }
  694. // }
  695. //
  696. // return false;
  697. // }
  698. /// <summary>
  699. /// 福利大厅
  700. /// </summary>
  701. /// <returns></returns>
  702. public bool GetDailyWelfareRed()
  703. {
  704. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  705. }
  706. /// <summary>
  707. ///福利大厅-限时累充可领奖励红点
  708. /// </summary>
  709. /// <returns></returns>
  710. public bool GetLimiteChargeRewardRed()
  711. {
  712. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  713. for (int i = 0; i < _limitChargeInfo.Count; i++)
  714. {
  715. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  716. }
  717. return false;
  718. }
  719. public bool GetLimiteChargeRewardRed(int activityId)
  720. {
  721. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  722. if (_activityInfo == null) return false;
  723. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  724. for (int i = 0; i < _rechargeCfgs.Count; i++)
  725. {
  726. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  727. {
  728. return true;
  729. }
  730. }
  731. return false;
  732. }
  733. /// <summary>
  734. /// 福利大厅-七天登录
  735. /// </summary>
  736. /// <returns></returns>
  737. public bool GetSevenDayLoginRed()
  738. {
  739. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  740. }
  741. /// <summary>
  742. /// 福利大厅-每日签到
  743. /// </summary>
  744. /// <returns></returns>
  745. public bool DailySignRed()
  746. {
  747. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  748. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  749. for (int i = 0; i < signCfgs.Count; i++)
  750. {
  751. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  752. if (_signCount >= signCfgs[i].day && !isGot) return true;
  753. }
  754. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  755. }
  756. /// <summary>
  757. /// 福利大厅-每日补给
  758. /// </summary>
  759. /// <returns></returns>
  760. public bool DailySupplyRed()
  761. {
  762. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  763. {
  764. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  765. if (DailySupplyRed(supplyCfg)) return true;
  766. }
  767. return false;
  768. }
  769. /// <summary>
  770. /// 福利大厅-每日补给
  771. /// </summary>
  772. /// <returns></returns>
  773. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  774. {
  775. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  776. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  777. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  778. long curTime = TimeHelper.ServerNow();
  779. if (!isGet && curTime > openTime && curTime < endTime)
  780. {
  781. return true;
  782. }
  783. return false;
  784. }
  785. /// <summary>
  786. /// 常驻礼包是否有需要领取的金币
  787. /// </summary>
  788. /// <returns></returns>
  789. public bool GetGoldRed()
  790. {
  791. var shopCfgList = ShopCfgArray.Instance
  792. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  793. .OrderBy(a => a.refreshType).ToList();
  794. foreach (var shopCfg in shopCfgList)
  795. {
  796. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  797. if (weekGiftBoxState)
  798. {
  799. return true;
  800. }
  801. }
  802. return false;
  803. }
  804. /// <summary>
  805. /// 常驻礼包是否有需要领取的体力
  806. /// </summary>
  807. /// <returns></returns>
  808. public bool GetPowerRed()
  809. {
  810. var shopCfgList = ShopCfgArray.Instance
  811. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  812. .OrderBy(a => a.refreshType).ToList();
  813. foreach (var shopCfg in shopCfgList)
  814. {
  815. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  816. if (weekGiftBoxState)
  817. {
  818. return true;
  819. }
  820. }
  821. return false;
  822. }
  823. }
  824. }