CardFosterView.cs 55 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Linq;
  8. using ET;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseWindow
  13. {
  14. private enum Source
  15. {
  16. COMMON, // 由普通词牌界面进入
  17. DISPLAY // 由词牌图鉴进入
  18. }
  19. private UI_CardFosterUI _ui;
  20. private UI_ComFosterBottom _comFosterBottom;
  21. private ValueBarController _valueBarController;
  22. private UI_ComCost _comLvConsumeGold;
  23. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  24. private CardData _cardData = new CardData();
  25. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  26. private int _selectTab = 0;
  27. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  28. private List<GGraph> _listEffectHolder = new List<GGraph>();
  29. private List<CardData> _cardList = new List<CardData>();
  30. private int _wordRow = 4; //字行数
  31. private int _wordNumber = 5;//字每行个数
  32. private int _nowIndex = 0;
  33. private bool _refDodgeStar = true;
  34. private int _isAutoSelect = 0;
  35. private EffectUI _effectUI1;
  36. private EffectUI _effectUI3;
  37. private EffectUI _effectUI4;
  38. private EffectUI _effectUI5;
  39. private EffectUI _effectUI6;
  40. private EffectUI _effectUI7;
  41. private EffectUI _effectUI8;
  42. private EffectUI _effectUI9;
  43. private EffectUI _effectUI10;
  44. private GObject _consumeSelectItem;//选中的材料item
  45. private int _consumeSelectIndex = 0;//0为减,1为加
  46. private List<int> itemsCount;
  47. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  48. //private Timer _timer;
  49. private const float _delay = 300;
  50. private double _selectTimeCount = 0;//长按时间
  51. private int _showLv = 0;
  52. private int _showExp = 0;
  53. private float _cardScale = 0.8f;
  54. private bool showCard = false;
  55. private bool playAni = false;
  56. private const int _cardResInitWidth = 1440;
  57. private const int _cardResInitHight = 1920;
  58. private Vector2 comCardImgResInitSize;
  59. private Vector2 comCardImgResTargetSize;
  60. public override void Dispose()
  61. {
  62. EffectUIPool.Recycle(_effectUI3);
  63. _effectUI3 = null;
  64. EffectUIPool.Recycle(_effectUI4);
  65. _effectUI4 = null;
  66. for (int i = 0; i < _listLongPress.Count; i++)
  67. {
  68. _listLongPress[i].Dispose();
  69. }
  70. _listLongPress.Clear();
  71. if (_valueBarController != null)
  72. {
  73. _valueBarController.Dispose();
  74. _valueBarController = null;
  75. }
  76. if (_ui != null)
  77. {
  78. _ui.Dispose();
  79. _ui = null;
  80. }
  81. base.Dispose();
  82. }
  83. protected override void OnInit()
  84. {
  85. base.OnInit();
  86. packageName = UI_CardFosterUI.PACKAGE_NAME;
  87. _ui = UI_CardFosterUI.Create();
  88. viewCom = _ui.target;
  89. isfullScreen = true;
  90. //公共组件:返回,页签,属性列表
  91. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  92. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  93. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  94. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  95. //卡面和故事界面
  96. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  97. //升级升星按钮
  98. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  99. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  100. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  101. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  102. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  103. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  104. //升级升星消耗材料列表
  105. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  106. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  107. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  108. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  109. //满星级后卡面列表
  110. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  111. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  112. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  113. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  114. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  115. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  116. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  117. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  118. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  119. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  120. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  121. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  122. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  123. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  124. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  125. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  126. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  127. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  128. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  129. }
  130. private void RefLeftAndRight()
  131. {
  132. if (_nowIndex <= 0)
  133. {
  134. _ui.m_btnLeft.grayed = true;
  135. _ui.m_btnLeft.touchable = false;
  136. }
  137. else {
  138. _ui.m_btnLeft.grayed = false;
  139. _ui.m_btnLeft.touchable = true;
  140. }
  141. if (_nowIndex >= _cardList.Count - 1)
  142. {
  143. _ui.m_btnRight.grayed = true;
  144. _ui.m_btnRight.touchable = false;
  145. }
  146. else
  147. {
  148. _ui.m_btnRight.grayed = false;
  149. _ui.m_btnRight.touchable = true;
  150. }
  151. }
  152. private void OnClickBtnLeft()
  153. {
  154. _nowIndex -= 1;
  155. RefLeftAndRight();
  156. _cardData = _cardList[_nowIndex];
  157. RefCardFosterInfo();
  158. }
  159. private void OnClickBtnRight()
  160. {
  161. _nowIndex += 1;
  162. RefLeftAndRight();
  163. _cardData = _cardList[_nowIndex];
  164. RefCardFosterInfo();
  165. }
  166. private void RefCardFosterInfo()
  167. {
  168. playAni = false;
  169. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  170. float imgIniWidth = _cardResInitWidth * imgInitHight / _cardResInitHight;//UI界面上小图时的宽度
  171. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / _cardResInitWidth : imgInitHight / _cardResInitHight;
  172. comCardImgResInitSize = Vector2.zero;
  173. comCardImgResTargetSize = Vector2.zero;
  174. showCard = false;
  175. Input.multiTouchEnabled = false;
  176. this.ClearItemsCountList();
  177. this.UpdateCommon();
  178. this.UpdateNormal();
  179. this.UpdateCardRes();
  180. this.UpdateUpLvView();
  181. this.UpdateUpStarView();
  182. this.UpdateUpSkillView();
  183. this.UpdateRedDot();
  184. this.RefLeftAndRight();
  185. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  186. _comFosterBottom.m_listSkill.selectedIndex = 0;
  187. _comFosterBottom.m_btnClearAll.visible = false;
  188. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  189. _cardStarRewards.Clear();
  190. for (int i = 0; i < cardStarCfgs.Count; i++)
  191. {
  192. if (cardStarCfgs[i].rewardsArr.Length > 0)
  193. {
  194. _cardStarRewards.Add(cardStarCfgs[i]);
  195. }
  196. }
  197. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  198. Timers.inst.AddUpdate(CheckGuide);
  199. }
  200. protected override void OnShown()
  201. {
  202. base.OnShown();
  203. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  204. _comFosterBottom = _ui.m_ComFosterBottom;
  205. // old
  206. if ((this.viewData as object[]) == null)
  207. {
  208. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  209. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  210. _selectTab = 0;
  211. }
  212. // New
  213. else
  214. {
  215. _cardData = CardDataManager.GetCardDataById((int)(this.viewData as object[])[0]);
  216. string fromViewName = (string)((this.viewData as object[])[1]);
  217. if (fromViewName.Equals(typeof(CardGuideView).FullName))
  218. {
  219. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  220. _selectTab = 2; // 默认选中技能tab
  221. }
  222. }
  223. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  224. _nowIndex = _cardData.index;
  225. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  226. if (CardDataManager.isFilter == true)
  227. {
  228. //筛选
  229. _cardList = CardDataManager.FilterCardList(_cardList);
  230. }
  231. _cardList = CardDataManager.SortItemList(_cardList);
  232. RefCardFosterInfo();
  233. }
  234. protected override void AddEventListener()
  235. {
  236. base.AddEventListener();
  237. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  238. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  239. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  240. }
  241. private void ClearItemsCountList()
  242. {
  243. if (itemsCount == null)
  244. {
  245. itemsCount = new List<int>();
  246. }
  247. itemsCount.Clear();
  248. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  249. {
  250. itemsCount.Add(0);
  251. }
  252. }
  253. private void UpdateNormal()
  254. {
  255. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  256. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  257. _valueBarController.OnShown();
  258. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  259. string names = _cardData.itemCfg.name;
  260. _comFosterBottom.m_txtName0.text = "";
  261. _comFosterBottom.m_txtName1.text = "";
  262. _comFosterBottom.m_txtName2.text = "";
  263. _comFosterBottom.m_txtName3.text = "";
  264. _comFosterBottom.m_txtName4.text = "";
  265. switch (names.Length)
  266. {
  267. case 1:
  268. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  269. break;
  270. case 2:
  271. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  272. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  273. break;
  274. case 3:
  275. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  276. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  277. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  278. break;
  279. case 4:
  280. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  281. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  282. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  283. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  284. break;
  285. default:
  286. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  287. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  288. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  289. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  290. _comFosterBottom.m_txtName4.text = names.Substring(4);
  291. break;
  292. }
  293. }
  294. private void UpdateCommon()
  295. {
  296. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  297. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  298. _comLvConsumeGold.m_txtNeed.text = "0";
  299. _comLvConsumeGold.m_c1.selectedIndex = 1;
  300. UI_ComCost.ProxyEnd();
  301. }
  302. private void UpdateCardRes()
  303. {
  304. if (_effectUI1 != null)
  305. {
  306. EffectUIPool.Recycle(_effectUI1);
  307. _effectUI1 = null;
  308. }
  309. string resName = _cardData.resources[_cardData.resIndex];
  310. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  311. if (_cardData.itemCfg.animationCardStar > 0 && _cardData.star >= _cardData.itemCfg.animationCardStar && YooAssets.CheckDressUpResExist(resPath))
  312. {
  313. _effectUI1 = new EffectUI();
  314. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  315. }
  316. if (_effectUI1 != null)
  317. {
  318. _ui.m_c1.selectedIndex = 1;
  319. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  320. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  321. }
  322. else
  323. {
  324. _ui.m_c1.selectedIndex = 0;
  325. if (comCardImgResInitSize == Vector2.zero)
  326. {
  327. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  328. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  329. comCardImgResTargetSize = new Vector2(_ui.target.height * _cardResInitWidth / _cardResInitHight, _ui.target.height);
  330. comCardImgResInitSize = new Vector2(_cardResInitWidth * _cardScale, _cardResInitHight * _cardScale);
  331. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  332. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  333. }
  334. }
  335. }
  336. private void RenderListPropertyItem(int index, GObject obj)
  337. {
  338. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  339. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  340. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  341. UI_ListScoreItem.ProxyEnd();
  342. }
  343. /***********************************************************升级***************************************************/
  344. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  345. {
  346. _showLv = isPreview == true ? lv : _cardData.lv;
  347. _showExp = isPreview == true ? exp : _cardData.exp;
  348. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  349. if (cardLvCfg == null)
  350. {
  351. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  352. return;
  353. }
  354. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  355. _comFosterBottom.m_barLv.value = _showExp;
  356. if (effLight) {
  357. EffectUIPool.Recycle(_effectUI6);
  358. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  359. }
  360. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  361. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  362. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  363. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  364. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  365. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  366. if (isPreview == true)
  367. {
  368. return;
  369. }
  370. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  371. }
  372. private void RenderListLvConsumeItem(int index, GObject obj)
  373. {
  374. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  375. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  376. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  377. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  378. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  379. listItem.m_txtUseCount.text = "0";
  380. listItem.target.data = index;
  381. _listEffectHolder.Add(listItem.m_holderTouch);
  382. if (listItem.m_btnMinus.data == null)
  383. {
  384. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  385. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  386. }
  387. if (listItem.m_loaBg.data == null)
  388. {
  389. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  390. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  391. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  392. // longPressGesture.once = true;
  393. // LongPressGesture.TRIGGER = 1f;
  394. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  395. // // longPressGesture.onEnd.Add(OnLongEnd);
  396. // _listLongPress.Add(longPressGesture);
  397. }
  398. listItem.m_btnMinus.data = 0;
  399. listItem.m_loaBg.data = 1;
  400. UI_ComConsume.ProxyEnd();
  401. }
  402. private void OnClickItemConsumsBegin(EventContext context)
  403. {
  404. // GObject obj, int type
  405. GObject sender = context.sender as GObject;
  406. int type = (int)sender.data;
  407. GObject obj = sender.parent;
  408. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  409. int index = (int)obj.data;// (int)listItem.target.data;
  410. int itemId = upgradeCardItemsArr[index];
  411. _consumeSelectItem = obj;
  412. _consumeSelectIndex = type;
  413. if (type == 1)
  414. {
  415. if (IsUpLvLimit(itemId)) return;
  416. if (ItemDataManager.GetItemNum(itemId) == 0)
  417. {
  418. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } };
  419. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  420. }
  421. }
  422. OnTimedEvent(null);
  423. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  424. EffectUIPool.Recycle(_effectUI5);
  425. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  426. }
  427. private void OnTimedEvent(object param)
  428. {
  429. _selectTimeCount += _delay;
  430. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  431. {
  432. if (_consumeSelectIndex == 0)
  433. {
  434. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  435. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  436. UI_ComConsume.ProxyEnd();
  437. if (!pointIsOnComponent)
  438. {
  439. Timers.inst.Remove(OnTimedEvent);
  440. return;
  441. }
  442. this.OnClickBtnMinus(_consumeSelectItem);
  443. }
  444. else
  445. {
  446. int index = (int)_consumeSelectItem.data;
  447. int itemId = upgradeCardItemsArr[index];
  448. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  449. {
  450. Timers.inst.Remove(OnTimedEvent);
  451. return;
  452. }
  453. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  454. }
  455. }
  456. }
  457. private void OnClickItemLvConsumsEnd()
  458. {
  459. Timers.inst.Remove(OnTimedEvent);
  460. _selectTimeCount = 0;
  461. if (_consumeSelectIndex == 0)
  462. {
  463. this.OnClickBtnMinus(_consumeSelectItem);
  464. }
  465. else
  466. {
  467. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  468. }
  469. }
  470. //返回值为此材料是否可继续消耗此材料继续升级
  471. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  472. {
  473. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  474. int index = (int)obj.data;
  475. int itemId = upgradeCardItemsArr[index];
  476. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  477. {
  478. Timers.inst.Remove(OnTimedEvent);
  479. return false;
  480. }
  481. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  482. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  483. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  484. {
  485. Timers.inst.Remove(OnTimedEvent);
  486. if (showTips == true)
  487. {
  488. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  489. }
  490. return false;
  491. }
  492. if (IsUpLvLimit(itemId, false)) return false;
  493. itemsCount[index] = itemsCount[index] + 1;
  494. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  495. UI_ComConsume.ProxyEnd();
  496. this.UpdatePreView();
  497. return true;
  498. }
  499. private void OnClickBtnMinus(GObject obj)
  500. {
  501. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  502. int index = (int)listItem.target.data;
  503. if (itemsCount[index] == 0)
  504. {
  505. Timers.inst.Remove(OnTimedEvent);
  506. return;
  507. }
  508. itemsCount[index] = itemsCount[index] - 1;
  509. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  510. UI_ComConsume.ProxyEnd();
  511. this.UpdatePreView();
  512. }
  513. private void UpdatePreView()
  514. {
  515. int count = 0;//消耗金币数量
  516. int hasExp = 0;//消耗材料提升的总经验
  517. for (int i = 0; i < itemsCount.Count; i++)
  518. {
  519. if (itemsCount[i] == 0) continue;
  520. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  521. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  522. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  523. }
  524. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  525. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  526. UI_ComCost.ProxyEnd();
  527. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  528. int previewLv = 0;
  529. int previewExp = 0;
  530. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  531. this.UpdateUpLvView(true, previewLv, previewExp);
  532. }
  533. private void OnClcikBtnAll()
  534. {
  535. int cardUpLvGoldsNeed = 0;
  536. for (int i = 0; i < itemsCount.Count; i++)
  537. {
  538. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  539. long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  540. for (long j = 0; j < itemNum; j++)
  541. {
  542. if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  543. {
  544. break;
  545. }
  546. cardUpLvGoldsNeed += cardUpLvGolds[1];
  547. }
  548. }
  549. }
  550. private void OnClcikBtnClearAll()
  551. {
  552. this.ClearItemsCountList();
  553. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  554. this.UpdatePreView();
  555. }
  556. private void OnClickBtnUpLv()
  557. {
  558. if (_effectUI7 != null)
  559. {
  560. EffectUIPool.Recycle(_effectUI7);
  561. _effectUI7 = null;
  562. }
  563. //按钮点击特效
  564. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  565. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  566. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  567. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  568. UI_ComCost.ProxyEnd();
  569. if (itemMoneyNum == 0)
  570. {
  571. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  572. return;
  573. }
  574. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  575. {
  576. long has = ItemDataManager.GetItemNum(itemMoneyId);
  577. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  578. return;
  579. }
  580. this.UpLv();
  581. }
  582. private async void UpLv()
  583. {
  584. // itemsCount.Clear();
  585. int allConsume = 0;
  586. for (int i = 0; i < itemsCount.Count; i++)
  587. {
  588. allConsume += itemsCount[i];
  589. }
  590. if (allConsume == 0)
  591. {
  592. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  593. return;
  594. }
  595. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  596. {
  597. int lv = _cardData.lv;
  598. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  599. if (result)
  600. {
  601. if (_showLv - lv >= 1)
  602. {
  603. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  604. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  605. }
  606. this.UpdateCommon();
  607. this.UpdateUpLvView(false, 0, 0, true);
  608. this.ClearItemsCountList();
  609. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  610. }
  611. }
  612. }
  613. private bool IsUpLvLimit(int itemId, bool showTips = true)
  614. {
  615. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  616. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  617. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  618. lvLimit = Mathf.Min(lvLimit, maxLv);
  619. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  620. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  621. {
  622. if (!showTips) return true;
  623. int roleLv = RoleDataManager.lvl;
  624. for (int i = roleLv + 1; i < RoleLevelCfgArray.Instance.dataArray.Length; i++)
  625. {
  626. int limit = RoleLevelCfgArray.Instance.GetCfg(i).cardLeverLimit;
  627. if (_showLv < limit)
  628. {
  629. roleLv = i;
  630. break;
  631. }
  632. }
  633. if(_showLv < maxLv)
  634. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", roleLv));
  635. return true;
  636. }
  637. return false;
  638. }
  639. /***********************************************************升星***************************************************/
  640. private void UpdateUpStarView()
  641. {
  642. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  643. if (cardStarCfg == null)
  644. {
  645. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  646. return;
  647. }
  648. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  649. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  650. //升星后星数正5才不进入
  651. if (_refDodgeStar || _cardData.star % 5 != 0) {
  652. UpdateUpStarOfStarAndText();
  653. }
  654. _refDodgeStar = true;
  655. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  656. _comFosterBottom.m_btnRule.data = 300021;
  657. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  658. {
  659. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  660. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  661. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  662. return;
  663. }
  664. else
  665. {
  666. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  667. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  668. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  669. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  670. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  671. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  672. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  673. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  674. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  675. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  676. }
  677. }
  678. private void UpdateUpStarOfStarAndText()
  679. {
  680. UpdateUpStarOfStar();
  681. UpdateUpStarOfText();
  682. }
  683. private void UpdateUpStarOfStar()
  684. {
  685. int starLevelDodge = _cardData.star / _wordNumber;
  686. for (int i = 0; i < _wordRow; i++)
  687. {
  688. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
  689. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  690. UI_ComDodgeStar.ProxyEnd();
  691. }
  692. }
  693. private void UpdateUpStarOfText()
  694. {
  695. int starLevel = _cardData.star / _wordNumber;
  696. if (starLevel >= _wordRow)
  697. starLevel = _wordRow - 1;
  698. int index = starLevel * _wordNumber;
  699. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  700. string starDesc = "";
  701. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  702. {
  703. index++;
  704. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  705. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  706. str += " /";
  707. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  708. }
  709. comStarItem.m_txtContent.text = starDesc;
  710. UI_ComStarItem.ProxyEnd();
  711. }
  712. private void RenderListStarConsumeItem(int index, GObject obj)
  713. {
  714. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  715. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  716. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  717. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  718. listItem.m_CountType.selectedIndex = 1;
  719. listItem.m_ButtonType.selectedIndex = 0;
  720. listItem.m_QualityType.selectedIndex = 4;
  721. int needCount = cardStarCfg.materiarsArr[index][1];
  722. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  723. if (_isAutoSelect == 1) {
  724. if(index == 0)
  725. hasCount += ItemDataManager.GetItemNum(6003001);
  726. else
  727. hasCount += ItemDataManager.GetItemNum(6003002);
  728. }
  729. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  730. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  731. if (listItem.target.data == null)
  732. {
  733. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  734. }
  735. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  736. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  737. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  738. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  739. if (hasCount < needCount)
  740. {
  741. //材料不足显示加号
  742. listItem.m_ButtonType.selectedIndex = 2;
  743. }
  744. }
  745. private void RenderListShowCardItem(int index, GObject obj)
  746. {
  747. GButton listItem = obj as GButton;
  748. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  749. // string res = (listItem.parent.data as List<string>)[index];
  750. if (index == _cardData.resIndex)
  751. {
  752. _comFosterBottom.m_listShowCard.selectedIndex = index;
  753. }
  754. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  755. listItem.data = index;
  756. }
  757. private async void OnClickShowCardListItem(EventContext context)
  758. {
  759. int resIndex = (int)(context.data as GObject).data;
  760. if (resIndex != _cardData.resIndex)
  761. {
  762. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  763. if (result)
  764. {
  765. this.UpdateCommon();
  766. this.UpdateCardRes();
  767. }
  768. }
  769. }
  770. private void OnClickBtnPlusStarConsum(int index)
  771. {
  772. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  773. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  774. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } };
  775. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  776. }
  777. private void OnClickBtnUpStar()
  778. {
  779. if (_effectUI7 != null)
  780. {
  781. EffectUIPool.Recycle(_effectUI7);
  782. _effectUI7 = null;
  783. }
  784. //按钮点击特效
  785. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  786. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  787. if (_cardData.lv < cardStarCfg.needLv)
  788. {
  789. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  790. return;
  791. }
  792. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  793. {
  794. return;
  795. }
  796. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  797. {
  798. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  799. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  800. return;
  801. }
  802. this.UpStar();
  803. }
  804. private async void UpStar()
  805. {
  806. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  807. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  808. if (result)
  809. {
  810. UpdateCommon();
  811. _refDodgeStar = false;
  812. UpdateUpStarView();
  813. UpdateCardRes();
  814. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  815. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  816. UpdateRedDot();
  817. if (_cardData.star % 5 == 0) {
  818. int starLevelDodge = _cardData.star / _wordNumber;
  819. int starLevel = _cardData.star / _wordNumber - 1;
  820. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  821. string starDesc = "";
  822. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  823. {
  824. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  825. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  826. str += " /";
  827. starDesc += str;
  828. }
  829. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  830. UI_ComStarItem.ProxyEnd();
  831. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  832. }
  833. else
  834. OpenCardUp("starNormal");
  835. }
  836. }
  837. private void EffectTxetDisappear(object param)
  838. {
  839. if (_effectUI8 != null)
  840. {
  841. EffectUIPool.Recycle(_effectUI8);
  842. _effectUI8 = null;
  843. }
  844. //升星字体特效
  845. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  846. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  847. Timers.inst.Add(0.3f, 1, EffectTaril);
  848. }
  849. private void EffectTaril(object param)
  850. {
  851. if (_effectUI9 != null)
  852. {
  853. EffectUIPool.Recycle(_effectUI9);
  854. _effectUI9 = null;
  855. }
  856. int starLevelDodge = _cardData.star / _wordNumber;
  857. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  858. //升星字体拖尾特效
  859. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  860. UI_ComDodgeStar.ProxyEnd();
  861. UpdateUpStarOfText();
  862. Timers.inst.Add(1.4f, 1, EffectStar);
  863. }
  864. private void EffectStar(object param)
  865. {
  866. if (_effectUI9 != null)
  867. {
  868. EffectUIPool.Recycle(_effectUI9);
  869. _effectUI9 = null;
  870. }
  871. if (_effectUI10 != null)
  872. {
  873. EffectUIPool.Recycle(_effectUI10);
  874. _effectUI10 = null;
  875. }
  876. int starLevelDodge = _cardData.star / _wordNumber;
  877. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  878. //星星特效
  879. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  880. UI_ComDodgeStar.ProxyEnd();
  881. Timers.inst.Add(0.7f, 1, (obj) =>
  882. {
  883. if (_effectUI10 != null)
  884. {
  885. EffectUIPool.Recycle(_effectUI10);
  886. _effectUI10 = null;
  887. }
  888. UpdateUpStarOfStar();
  889. OpenCardUp("star");
  890. });
  891. }
  892. private void OpenCardUp(string strType)
  893. {
  894. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  895. }
  896. /***********************************************************升技能***************************************************/
  897. private void UpdateUpSkillView()
  898. {
  899. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  900. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  901. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  902. }
  903. private void RenderListSkillItem(int index, GObject obj)
  904. {
  905. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  906. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  907. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  908. {
  909. item.target.mode = ButtonMode.Common;
  910. }
  911. else
  912. {
  913. item.target.mode = ButtonMode.Radio;
  914. }
  915. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  916. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  917. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  918. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  919. item.m_txtName.text = skillCfg.name;
  920. item.m_txtLv.text = string.Format("{0}级", skillLv);
  921. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  922. // item.m_txtDesc.text = skillLvlCfg.describe;
  923. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  924. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -10, 10);
  925. }
  926. private void OnBtnUpSkill()
  927. {
  928. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  929. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  930. }
  931. private void OnClickListSkillItem(EventContext eventContext)
  932. {
  933. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  934. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  935. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  936. }
  937. private void OnBtnCheckAuto()
  938. {
  939. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  940. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  941. if (cardStarCfg == null)
  942. {
  943. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  944. return;
  945. }
  946. if (_isAutoSelect == 0)
  947. _isAutoSelect = 1;
  948. else
  949. _isAutoSelect = 0;
  950. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  951. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  952. }
  953. private float touchBeginX = 0;
  954. private void onTouchCardBegin(EventContext context)
  955. {
  956. InputEvent inputEvent = (InputEvent)context.data;
  957. touchBeginX = inputEvent.x;
  958. }
  959. private void onTouchCardEnd(EventContext context)
  960. {
  961. InputEvent inputEvent = (InputEvent)context.data;
  962. float diffValueX = touchBeginX - inputEvent.x;
  963. if (diffValueX > 20 && showCard == false)
  964. {
  965. if (_nowIndex < _cardList.Count - 1)
  966. {
  967. OnClickBtnRight();
  968. RefLeftAndRight();
  969. }
  970. }
  971. else if (diffValueX < -20 && showCard == false)
  972. {
  973. if (_nowIndex > 0)
  974. {
  975. OnClickBtnLeft();
  976. RefLeftAndRight();
  977. }
  978. }
  979. else if (diffValueX <= 20 && diffValueX >= -20)
  980. {
  981. if(_ui.m_c1.selectedIndex == 1)
  982. OnClickComCard();
  983. else
  984. OnClickLoaCard();
  985. }
  986. }
  987. private void OnClickLoaCard()
  988. {
  989. if (playAni) return;
  990. playAni = true;
  991. if (!showCard)
  992. {
  993. _ui.m_loaListener1.visible = false;
  994. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  995. {
  996. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  997. });
  998. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  999. {
  1000. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1001. });
  1002. _ui.m_t0.Play(() =>
  1003. {
  1004. playAni = false;
  1005. });
  1006. showCard = true;
  1007. }
  1008. else
  1009. {
  1010. _ui.m_loaListener1.visible = true;
  1011. _ui.m_t1.SetHook("scale", () =>
  1012. {
  1013. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1014. {
  1015. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1016. });
  1017. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1018. {
  1019. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1020. });
  1021. });
  1022. _ui.m_t1.Play(() =>
  1023. {
  1024. playAni = false;
  1025. });
  1026. showCard = false;
  1027. }
  1028. }
  1029. private void OnClickComCard()
  1030. {
  1031. if (playAni) return;
  1032. playAni = true;
  1033. if (showCard)
  1034. {
  1035. _ui.m_loaListener.visible = true;
  1036. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1037. float scale = _ui.m_comCard.target.scaleX;
  1038. _ui.m_t1.SetValue("scale", scale, scale);
  1039. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1040. _ui.m_t1.Play(() =>
  1041. {
  1042. playAni = false;
  1043. });
  1044. showCard = false;
  1045. }
  1046. else
  1047. {
  1048. _ui.m_loaListener.visible = false;
  1049. float scale = _ui.target.height / 1920;
  1050. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  1051. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1052. _ui.m_t0.SetValue("scale", scale, scale);
  1053. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1054. _ui.m_t0.Play(() =>
  1055. {
  1056. playAni = false;
  1057. });
  1058. showCard = true;
  1059. }
  1060. }
  1061. private void OnClickBtnStroy()
  1062. {
  1063. ViewManager.Show<CardStoryView>(_cardData);
  1064. }
  1065. private void OnChangeCtrlTab()
  1066. {
  1067. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1068. this.UpdateCommon();
  1069. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1070. {
  1071. this.ClearItemsCountList();
  1072. this.UpdateUpLvView();
  1073. }
  1074. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1075. {
  1076. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1077. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1078. {
  1079. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1080. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1081. return;
  1082. }
  1083. this.UpdateUpStarView();
  1084. }
  1085. else
  1086. {
  1087. this.UpdateUpSkillView();
  1088. }
  1089. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1090. }
  1091. private void UpdateItemChange()
  1092. {
  1093. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1094. this.UpdateUpStarView();
  1095. this.UpdateUpSkillView();
  1096. }
  1097. private void OnBtnStarRewardClick()
  1098. {
  1099. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1100. }
  1101. private void OnClickBtnBack()
  1102. {
  1103. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  1104. this._selectTab = 0;
  1105. }
  1106. private void UpdateRedDot()
  1107. {
  1108. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1109. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1110. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1111. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1112. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1113. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1114. }
  1115. protected override void OnHide()
  1116. {
  1117. base.OnHide();
  1118. EffectUIPool.Recycle(_effectUI1);
  1119. _effectUI1 = null;
  1120. EffectUIPool.Recycle(_effectUI5);
  1121. _effectUI5 = null;
  1122. EffectUIPool.Recycle(_effectUI6);
  1123. _effectUI6 = null;
  1124. EffectUIPool.Recycle(_effectUI7);
  1125. _effectUI7 = null;
  1126. EffectUIPool.Recycle(_effectUI8);
  1127. _effectUI8 = null;
  1128. EffectUIPool.Recycle(_effectUI9);
  1129. _effectUI9 = null;
  1130. EffectUIPool.Recycle(_effectUI10);
  1131. _effectUI10 = null;
  1132. Timers.inst.Remove(CheckGuide);
  1133. Timers.inst.Remove(OnTimedEvent);
  1134. UI_ComCostCurrency.ProxyEnd();
  1135. UI_ComCostCurrencyWithHas.ProxyEnd();
  1136. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1137. _valueBarController.OnHide();
  1138. _cardStarRewards.Clear();
  1139. }
  1140. protected override void RemoveEventListener()
  1141. {
  1142. base.RemoveEventListener();
  1143. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1144. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1145. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1146. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1147. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1148. }
  1149. private void CheckGuide(object param)
  1150. {
  1151. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1152. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1153. {
  1154. UpdateToCheckGuide(null);
  1155. }
  1156. else
  1157. {
  1158. Timers.inst.Remove(CheckGuide);
  1159. }
  1160. _ui.m_loaGuide.visible = false;
  1161. }
  1162. protected override void UpdateToCheckGuide(object param)
  1163. {
  1164. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1165. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1166. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1167. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1168. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1169. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1170. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1171. }
  1172. protected override void TryCompleteGuide()
  1173. {
  1174. base.TryCompleteGuide();
  1175. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1176. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1177. }
  1178. }
  1179. }