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- using FairyGUI;
- namespace GFGGame
- {
- public class FGUILauncher
- {
- public static void Init()
- {
- #if (UNITY_5 || UNITY_5_3_OR_NEWER)
- //Use the font names directly
- UIConfig.defaultFont = "Microsoft YaHei";
- #else
- //Need to put a ttf file into Resources folder. Here is the file name of the ttf file.
- // UIExcelConfig.defaultFont = "afont";
- #endif
- //对于FGUI来说,其内部在执行 `UIPackage.RemovePackage` 时会进行`ab.Unload(true)`操作,应该是个很贴心的设计,但我们xasset需要管理资源的引用计数,所以不需要这个贴心的功能,故:
- UIPackage.unloadBundleByFGUI = false;
- //设置CustomLoader
- UIObjectFactory.SetLoaderExtension(typeof(GFGGLoader));
- }
- }
- }
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