BattlePassTaskView.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.Task;
  8. namespace GFGGame
  9. {
  10. public class BattlePassTaskView : BaseWindow
  11. {
  12. private UI_BattlePassRewardUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  27. _ui = UI_BattlePassRewardUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  35. _ui.m_RewardList.SetVirtual();
  36. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. Timers.inst.Remove(UpdateTime);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. oldLevel = 0;
  47. SetSeasonLeftTime();
  48. SetBattlePassLevel();
  49. SetOpenBattlePassBtnStatus();
  50. FreshSpecialReward(oldLevel);
  51. var battlePassCfgs =
  52. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  53. var minLevel =
  54. (from battlePassCfg in battlePassCfgs
  55. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  56. where battlePassCfg.level != 0 && state != 2
  57. select battlePassCfg.level).FirstOrDefault();
  58. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  59. _ui.m_RewardList.ScrollToView(minLevel - 1);
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. //监听通行证等级变化
  65. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  71. }
  72. //开启通行证
  73. private void OnBtnOpenClick(EventContext context)
  74. {
  75. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  76. }
  77. private void OnBtnBuyLevel(EventContext context)
  78. {
  79. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  80. }
  81. //领取奖励
  82. private async void OnBtnGetClick(EventContext context)
  83. {
  84. if (!(context.sender is GObject obj)) return;
  85. var id = (int)obj.data;
  86. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  87. if (!get) return;
  88. SetBattlePassLevel();
  89. }
  90. //继续领取
  91. private async void OnBtnContinueClick(EventContext context)
  92. {
  93. if (!(context.sender is GObject obj)) return;
  94. var id = (int)obj.data;
  95. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  96. if (!get) return;
  97. SetBattlePassLevel();
  98. }
  99. //领取全部奖励
  100. private async void OnBtnGetAllClick(EventContext context)
  101. {
  102. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  103. if (!get) return;
  104. SetBattlePassLevel();
  105. }
  106. //前往
  107. private void OnBtnGoClick(EventContext context)
  108. {
  109. Hide();
  110. var btnGo = context.sender as GObject;
  111. if (btnGo == null) return;
  112. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  113. }
  114. private void ListBoxRewardItemRender(int index, GObject obj)
  115. {
  116. var item = UI_BattlePassRewardItem.Proxy(obj);
  117. var level = index + 1;
  118. //这里跳过为0的第一个配置
  119. var battlePassCfg = _rewardCfgs[level];
  120. //设置等级
  121. item.m_Level.text = battlePassCfg.level.ToString();
  122. //设置奖励
  123. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  124. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  125. {
  126. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  127. if (itemCfg != null)
  128. {
  129. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  130. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  131. }
  132. }
  133. if (item.m_RewardList.data == null)
  134. {
  135. item.m_RewardList.itemRenderer = SpecialRewardRender;
  136. }
  137. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  138. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  139. //获取玩家当前的通行证等级
  140. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  141. //设置按钮状态
  142. SetBtnState(item, battlePassCfg.level, state);
  143. item.target.data = battlePassCfg;
  144. UI_BattlePassRewardItem.ProxyEnd();
  145. FreshSpecialReward(level);
  146. }
  147. //SpecialRewardRender
  148. private static void SpecialRewardRender(int index, GObject obj)
  149. {
  150. var item = UI_RewardIconYellow.Proxy(obj);
  151. var parentData = (int[][])obj.parent.data;
  152. var itemInfo = parentData[index];
  153. var itemId = itemInfo[0];
  154. var num = itemInfo[1];
  155. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  156. if (itemCfg != null)
  157. {
  158. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  159. item.m_num.text = num.ToString();
  160. }
  161. UI_RewardIconYellow.ProxyEnd();
  162. }
  163. //根据状态设置按钮
  164. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  165. {
  166. item.m_c1.selectedIndex = state;
  167. if (item.m_GetRewardBt.data == null)
  168. {
  169. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  170. }
  171. item.m_GetRewardBt.data = id;
  172. //继续领取
  173. if (item.m_ContinueBt.data == null)
  174. {
  175. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  176. }
  177. item.m_ContinueBt.data = id;
  178. //前往
  179. if (item.m_ComeBt.data == null)
  180. {
  181. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  182. }
  183. item.m_ComeBt.data = id;
  184. }
  185. //设置赛季剩余时间
  186. private void SetSeasonLeftTime()
  187. {
  188. //获取赛季结束时间
  189. Timers.inst.Add(1, 0, UpdateTime);
  190. }
  191. //UpdateTime
  192. private void UpdateTime(object param)
  193. {
  194. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  195. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  196. if (leftTime <= 0)
  197. {
  198. Timers.inst.Remove(UpdateTime);
  199. return;
  200. }
  201. _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
  202. }
  203. private void SetBattlePassLevel()
  204. {
  205. //获取玩家当前的通行证等级
  206. var dataManager = BattlePassTaskDataManager.Instance;
  207. var battlePassLevel = dataManager.GetBattlePassLevel();
  208. var seasonId = dataManager.GetSeasonId();
  209. var uiExpProcess = _ui.m_LevelProcess;
  210. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  211. //获取当前等级的经验
  212. var battlePassCfg =
  213. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  214. uiExpProcess.target.max = battlePassCfg.value;
  215. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  216. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  217. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  218. //刷新奖励列表
  219. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  220. //去掉第一个为0的配置
  221. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  222. }
  223. private void SetOpenBattlePassBtnStatus()
  224. {
  225. //通行证是否购买
  226. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  227. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  228. }
  229. private int oldLevel;
  230. //刷新特别大奖展示
  231. private void FreshSpecialReward(int level)
  232. {
  233. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  234. var uiBattlePassReward = _ui.m_SpecialReward;
  235. if (battlePassCfg == null)
  236. {
  237. uiBattlePassReward.target.visible = false;
  238. return;
  239. }
  240. var newLeve = battlePassCfg.level;
  241. if (newLeve == oldLevel) return;
  242. oldLevel = newLeve;
  243. uiBattlePassReward.target.visible = true;
  244. uiBattlePassReward.m_Level.text = newLeve.ToString();
  245. //设置奖励
  246. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  247. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  248. {
  249. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  250. if (itemCfg != null)
  251. {
  252. uiBattlePassReward.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  253. uiBattlePassReward.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  254. }
  255. }
  256. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  257. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  258. }
  259. }
  260. }