CombTaskView.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class CombTaskView : BaseWindow
  9. {
  10. private UI_CombTaskUI _ui;
  11. private List<TaskCfg> _cfgs;
  12. private int taskType = TaskType.Daily;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CombTaskUI.PACKAGE_NAME;
  26. _ui = UI_CombTaskUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. clickBlankToClose = false;
  30. _ui.m_c1.onChanged.Add(OnCtrlChange);
  31. _ui.m_TaskList.itemRenderer = TaskItemRender;
  32. _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(() => { OnClickReward(1).Coroutine(); });
  33. _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(() => { OnClickReward(2).Coroutine(); });
  34. _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(() => { OnClickReward(3).Coroutine(); });
  35. _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(() => { OnClickReward(4).Coroutine(); });
  36. _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(() => { OnClickReward(5).Coroutine(); });
  37. _ui.m_GetAll.onClick.Add(OnBtnGetAllClick);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. UpdateLivenessProcess();
  43. UpdateTask();
  44. _ui.m_TaskList.ScrollToView(0);
  45. }
  46. protected override void AddEventListener()
  47. {
  48. EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  53. }
  54. //切换任务类型
  55. private void OnCtrlChange()
  56. {
  57. taskType = _ui.m_c1.selectedIndex switch
  58. {
  59. 0 =>
  60. //每日任务
  61. TaskType.Daily,
  62. 1 =>
  63. //织造任务
  64. TaskType.BattlePass,
  65. _ => taskType
  66. };
  67. //更新任务列表
  68. UpdateTask();
  69. }
  70. //更新活跃度进度条
  71. private void UpdateLivenessProcess()
  72. {
  73. var liveness = RoleDataManager.Liveness;
  74. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  75. _ui.m_LivenessProcess.target.max = 100;
  76. _ui.m_LivenessProcess.target.value = liveness;
  77. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  78. for (var i = 0; i < cfgs.Length; i++)
  79. {
  80. var boxId = i + 1;
  81. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  82. var index = state == ConstBonusStatus.CAN_GET ? 1 : 0;
  83. switch (boxId)
  84. {
  85. case 1:
  86. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  87. break;
  88. case 2:
  89. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  90. break;
  91. case 3:
  92. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  93. break;
  94. case 4:
  95. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  96. break;
  97. case 5:
  98. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  99. break;
  100. }
  101. }
  102. }
  103. //更新任务列表
  104. private void UpdateTask()
  105. {
  106. _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType);
  107. _ui.m_TaskList.numItems = _cfgs.Count;
  108. }
  109. private void TaskItemRender(int index, GObject obj)
  110. {
  111. var item = UI_TaskListItem.Proxy(obj);
  112. //领取状态
  113. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  114. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  115. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  116. item.m_txtCount.text =
  117. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].count}";
  118. if (item.m_GetRewardBt.data == null)
  119. {
  120. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  121. }
  122. item.m_GetRewardBt.data = _cfgs[index].id;
  123. if (item.m_ComeBt.data == null)
  124. {
  125. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  126. }
  127. item.m_ComeBt.data = _cfgs[index].jumpId;
  128. if (item.m_listTaskReward.data == null)
  129. {
  130. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  131. }
  132. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  133. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  134. UI_TaskListItem.ProxyEnd();
  135. }
  136. private static void ListTaskRewardItemRender(int index, GObject obj)
  137. {
  138. var item = UI_RewardIconYellow.Proxy(obj);
  139. var rewards = (int[][])item.target.parent.data;
  140. var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  141. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  142. item.m_num.text = $"{rewards[index][1]}";
  143. UI_RewardIconYellow.ProxyEnd();
  144. }
  145. private async void OnBtnGetClick(EventContext context)
  146. {
  147. if (!(context.sender is GObject btnGet)) return;
  148. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  149. if (!result) return;
  150. UpdateLivenessProcess();
  151. UpdateTask();
  152. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  153. }
  154. private void OnBtnGoClick(EventContext context)
  155. {
  156. Hide();
  157. var btnGo = context.sender as GObject;
  158. if (btnGo == null) return;
  159. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  160. }
  161. private async void OnBtnGetAllClick()
  162. {
  163. //通用任务一键领奖
  164. var result = await TaskSProxy.GetAllTaskBonus(taskType);
  165. if (!result) return;
  166. UpdateLivenessProcess();
  167. UpdateTask();
  168. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  169. }
  170. private async ETTask OnClickReward(int id)
  171. {
  172. var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id);
  173. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  174. switch (state)
  175. {
  176. case ConstBonusStatus.CAN_NOT_GET:
  177. {
  178. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  179. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  180. break;
  181. }
  182. case ConstBonusStatus.CAN_GET:
  183. {
  184. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  185. if (result) UpdateLivenessProcess();
  186. break;
  187. }
  188. case ConstBonusStatus.GOT:
  189. //领取完毕
  190. break;
  191. }
  192. }
  193. }
  194. }