| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | using ET;using System;using System.Collections;using System.Collections.Generic;using UnityEngine;namespace GFGGame{    class MiniGameDateManager : SingletonBase<MiniGameDateManager>    {        public List<ItemInfoProto> itemList = new List<ItemInfoProto>();        public List<GameInfoProto> gameinfoList = new List<GameInfoProto>();        public bool CHECK_TIPS = false; //提示弹窗是否打开        //合成游戏        public int taskID = 40001;        public bool GetRewardRot()        {            foreach(GameInfoProto t in gameinfoList)            {                if(t.FirstPassRewardStatus == 1)                {                    return true;                }                if(t.StarRewardStatus.Count > 0 )                {                    for(int i = 0; i<t.StarRewardStatus.Count;i++)                    {                        if(t.StarRewardStatus[i] == 1)                        {                            return true;                        }                    }                }             }            return false;        }    }}
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