| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | using FairyGUI;using UI.ActivityMain;using System.Collections;using System.Collections.Generic;using ET;using UnityEngine;using System;namespace GFGGame{    public class ActivityZCJBRewardView : BaseWindow    {        private UI_ActivityZCJBRewardUI _ui;        private int lastGotIndex;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityZCJBRewardUI.PACKAGE_NAME;            _ui = UI_ActivityZCJBRewardUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_backBtn.onClick.Add(this.Hide);            _ui.m_List.itemRenderer = RenderRewardList;        }        protected override void OnShown()        {            base.OnShown();            UpdateList();            _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;            _ui.m_List.ScrollToView(ActivityDataManager.Instance.ActivityZCJBList.Count, false, true);        }        protected override void OnHide()        {            base.OnHide();        }        private void RenderRewardList(int index, GObject obj)        {            UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(obj);            ItemCfg costItem = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0]);            ItemData numItem;            long num;            if (BagDataManager.Instance.GetBagData().TryGetValue(3000023, out numItem))            {                num = numItem.num;            }            else            {                num = 0;            }            //根据状态修改            if (index < ActivityDataManager.Instance.ActivityZCJBList.Count)            {                item.m_RewardBtn.m_c1.selectedIndex = 2;                RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);            }            else             {                item.m_RewardBtn.m_c1.selectedIndex = 0;                RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);                //设置锁的样式            }            if(index == ActivityDataManager.Instance.ActivityZCJBList.Count)            {                if(num >= ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1])                {                    item.m_RewardBtn.m_c1.selectedIndex = 1;                    RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, true);                }            }            //            item.m_rewardName.text = "消耗" + costItem.name + "*"+ ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1] + "兑换";            if (item.m_RewardBtn.target.data == null)            {                item.m_RewardBtn.target.onClick.Add(OnClickRewardBtn);            }            item.m_RewardBtn.target.data = index + 1;            if(item.m_List.data == null)            {                item.m_List.itemRenderer = RenderRewardItemList;            }            item.m_List.data = ActivityDressCfgArray.Instance.dataArray[index].bonusArr;            item.m_List.numItems = ActivityDressCfgArray.Instance.dataArray[index].bonusArr.Length;            UI_ActivityRewardItemUI.ProxyEnd();        }        private async void OnClickRewardBtn(EventContext context)        {            if (!(context.sender is GObject btnGet)) return;            int itemCfg = (int)btnGet.data;            UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));            if(item.m_RewardBtn.m_c1.selectedIndex == 1)            {                bool result = await ActivitySProxy.ReqActivityZCJBReward(5006, itemCfg);                if (!result) return;                GetSuitItemController.TryShow(0);                UI_ActivityRewardItemUI.ProxyEnd();                _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;                UpdateList();            }        }        private void RenderRewardItemList(int index, GObject obj)        {            var rewards = (int[][])obj.parent.data;            ItemUtil.CreateItemView(rewards[index], obj as GComponent);        }        private void UpdateList()        {            ItemData numItem;            long num;            if (BagDataManager.Instance.GetBagData().TryGetValue(3000023, out numItem))            {                num = numItem.num;            }            else            {                num = 0;            }            _ui.m_num.text = "金元宝:" + num;        }    }}
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