| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 | 
							- using UI.RoleInfo;
 
- using System.Text.RegularExpressions;
 
- using UnityEngine;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class SettingView : BaseWindow
 
-     {
 
-         private UI_SettingUI _ui;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private static bool _refresh;
 
-         public static bool refresh
 
-         {
 
-             set
 
-             {
 
-                 _refresh = value;
 
-             }
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_SettingUI.PACKAGE_NAME;
 
-             _ui = UI_SettingUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
 
-             _ui.m_btnExit.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
 
-             _ui.m_btnSound.onClick.Add(OnClickBtnSound);
 
-             _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
 
-             _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
 
-             _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
 
-             _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
 
-             _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
 
-             _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
 
-             _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
 
-             _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
 
-             _ui.m_settingTypeList.itemRenderer = RenderListType;
 
-             _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
 
-             _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
 
-             _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
 
-             _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             InitVolumnSetting();
 
-             if (_refresh)
 
-             {
 
-                 _refresh = false;
 
-                 _ui.m_suit.Play();
 
-                 _ui.m_c1.SetSelectedIndex(0);
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             Hide();
 
-             //AlertSystem.Show("确认返回登录页吗?")
 
-             //    .SetLeftButton(true)
 
-             //    .SetRightButton(true, "确认", (object data) =>
 
-             //    {
 
-             //        GameController.QuitToLoginView(false);
 
-             //    });
 
-         }
 
-         private void OnClickBtnLogout()
 
-         {
 
-             AlertSystem.Show("确认注销当前账号吗?")
 
-                 .SetLeftButton(true)
 
-                 .SetRightButton(true, "确认", (object data) =>
 
-                 {
 
-                     GameController.QuitToLoginView(true);
 
-                 });
 
-         }
 
-         private void OnClickBtnSound()
 
-         {
 
-             SoundManager.Instance.isOn = _ui.m_btnSound.selected;
 
-             bool isOn = _ui.m_btnSound.selected;
 
-             _ui.m_soundSlider.target.touchable = isOn;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
 
-             slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
 
-             slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
 
-             UI_Slider2.ProxyEnd();
 
-         }
 
-         private void OnClickBtnMusic()
 
-         {
 
-             MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
 
-             bool isOn = _ui.m_btnMusic.selected;
 
-             _ui.m_musicSlider.target.touchable = isOn;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
 
-             slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
 
-             slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
 
-             UI_Slider2.ProxyEnd();
 
-         }
 
-         private void OnClickBtnVoice()
 
-         {
 
-             VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
 
-             bool isOn = _ui.m_btnVoice.selected;
 
-             _ui.m_voiceSlider.target.touchable = isOn;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
 
-             slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
 
-             slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
 
-             UI_Slider2.ProxyEnd();
 
-         }
 
-         private void OnChangeVoiceVolumn()
 
-         {
 
-             float volumn = (float)_ui.m_voiceSlider.target.value / 100;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
 
-             slider1.m_progressBar.fillAmount = volumn;
 
-             UI_Slider2.ProxyEnd();
 
-             VoiceManager.Instance.SetVolumn(volumn);
 
-             LocalCache.SetFloat(GameConfig.VOICE_VOLUMN_KEY, volumn);
 
-         }
 
-         private void OnChangeMusicVolumn()
 
-         {
 
-             float volumn = (float)_ui.m_musicSlider.target.value / 100;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
 
-             slider1.m_progressBar.fillAmount = volumn;
 
-             UI_Slider2.ProxyEnd();
 
-             MusicManager.Instance.SetSettingVolumn(volumn);
 
-             MusicManager.Instance.SetVolume(volumn);
 
-             LocalCache.SetFloat(GameConfig.MUSIC_VOLUMN_KEY, volumn);
 
-         }
 
-         private void OnChangeSoundVolumn()
 
-         {
 
-             float volumn = (float)_ui.m_soundSlider.target.value / 100;
 
-             UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
 
-             slider1.m_progressBar.fillAmount = volumn;
 
-             UI_Slider2.ProxyEnd();
 
-             SoundManager.Instance.SetVolumn(volumn);
 
-             LocalCache.SetFloat(GameConfig.SOUND_VOLUMN_KEY, volumn);
 
-         }
 
-         private void OnClickBtnChangeMainBg()
 
-         {
 
-             ViewManager.Show<MainBgChooseView>();
 
-         }
 
-         private void InitVolumnSetting()
 
-         {
 
-             _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
 
-             _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
 
-             OnClickBtnMusic();
 
-             _ui.m_btnSound.selected = SoundManager.Instance.isOn;
 
-             _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
 
-             OnClickBtnSound();
 
-             _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
 
-             _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
 
-             OnClickBtnVoice();
 
-         }
 
-         private void OnClickPhoneBinding()
 
-         {
 
-             ViewManager.Show<PhoneBindingView>(); 
 
-         }
 
-         private void OnClickGiftCode()
 
-         {
 
-             ViewManager.Show<InputGiftCodeView>();
 
-         }
 
-         /// <summary>
 
-         /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
 
-         /// </summary>
 
-         /// <param name="index"></param>
 
-         /// <param name="item"></param>
 
-         private void RenderListType(int index, GObject item)
 
-         {
 
-             UI_Button6 button6 = UI_Button6.Proxy(item);
 
-             button6.m_title1.text = button6.target.title;
 
-             UI_Button6.ProxyEnd();
 
-         }
 
-         private void OnGameProtectAgreeClick()
 
-         {
 
-             FullScreenTextController.Show("event:a");
 
-         }
 
-         private void OnPrivacyAgreeClick()
 
-         {
 
-             FullScreenTextController.Show("event:b");
 
-         }
 
-         private void OnChildrenAgreeClick()
 
-         {
 
-             FullScreenTextController.Show("event:c");
 
-         }
 
-     }
 
- }
 
 
  |