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							- using System.Collections;
 
- using UnityEngine;
 
- using System;
 
- using UnityEngine.Networking;
 
- using System.Text;
 
- using GFGGame.Launcher;
 
- using System.Reflection;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     /// <summary>
 
-     /// Http Request SDK 
 
-     /// </summary>
 
-     public class HttpTool : SingletonMonoBase<HttpTool>
 
-     {
 
-         //最大尝试次数
 
-         const int TryTimes = 3;
 
-         //存储尝试次数
 
-         public Dictionary<string, int> TryTimesDic = new Dictionary<string, int>();
 
-         public void Get(string url, Action<string> callback, bool showWrong = true)
 
-         {
 
-             StartCoroutine(GetRequest(url, callback, showWrong));
 
-         }
 
-         public void Get(string prefixUrl, string methodName, Action<string> callback, bool showWrong = true)
 
-         {
 
-             string url = prefixUrl + methodName;
 
-             StartCoroutine(GetRequest(url, callback, showWrong));
 
-         }
 
-         public IEnumerator GetRequest(string url, Action<string> callback, bool showWrong)
 
-         {
 
-             var key = url;
 
-             //Debug.Log("get url : " + key);
 
-             using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
 
-             {
 
-                 webRequest.timeout = LauncherConfig.HTTP_GET_TIME_OUT;
 
-                 TryTimesDic.TryGetValue(key, out var times);
 
-                 times++;
 
-                 TryTimesDic[key] = times;
 
-                 yield return webRequest.SendWebRequest();
 
-                 ResultHandler(webRequest, callback, url, () => 
 
-                 {
 
-                     if(times < HttpTool.TryTimes)
 
-                     {
 
-                         Get(url, callback, showWrong);
 
-                     }
 
-                     else
 
-                     {
 
-                         if (showWrong)
 
-                         {
 
-                             TryTimesDic.Remove(key);
 
-                             Debug.Log("get url : " + key);
 
-                             Alert.Show("连接服务器失败:\n请检查网络和服务器状态")
 
-                             .SetRightButton(true, "重试", (object data) =>
 
-                             {
 
-                                 Get(url, callback, showWrong);
 
-                             });
 
-                         }
 
-                     }
 
-                 });
 
-             }
 
-         }
 
-         public void Post(string url, string body, Action<string> callback = null, string contentType = "application/text", bool showWrong = false)
 
-         {
 
-             StartCoroutine(PostRequest(url, body, callback, contentType, showWrong));
 
-         }
 
-         public void Post(string prefixUrl, string methodName, string body, Action<string> callback = null, string contentType = "application/text", bool showWrong = false)
 
-         {
 
-             string url = prefixUrl + methodName;
 
-             Post(url, body, callback, contentType);
 
-         }
 
-         private IEnumerator PostRequest(string url, string body, Action<string> callback, string contentType, bool showWrong)
 
-         {
 
-             var key = url + ":" + body;
 
-             //ET.Log.Debug(string.Format($"post {key}", url, body));
 
-             using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
 
-             {
 
-                 byte[] bodyRaw = Encoding.UTF8.GetBytes(body);
 
-                 webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
 
-                 webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
 
-                 webRequest.timeout = LauncherConfig.HTTP_POST_TIME_OUT;
 
-                 //http header 的内容
 
-                 webRequest.SetRequestHeader("Content-Type", contentType);
 
-                 TryTimesDic.TryGetValue(key, out var times);
 
-                 times++;
 
-                 TryTimesDic[key] = times;
 
-                 yield return webRequest.SendWebRequest();
 
-                 ResultHandler(webRequest, callback, key, () =>
 
-                 {
 
-                     if (times < HttpTool.TryTimes)
 
-                     {
 
-                         Post(url, body, callback,contentType, showWrong);
 
-                     }
 
-                     else
 
-                     {
 
-                         if (showWrong)
 
-                         {
 
-                             TryTimesDic.Remove(key);
 
-                             Debug.Log(string.Format($"post {key}", url, body));
 
-                             Alert.Show("连接服务器失败:\n请检查网络和服务器状态")
 
-                             .SetRightButton(true, "重试", (object data) =>
 
-                             {
 
-                                 Post(url, body, callback, contentType, showWrong);
 
-                             });
 
-                         }
 
-                     }
 
-                 });
 
-             }
 
-         }
 
-         public void ResultHandler(UnityWebRequest webRequest, Action<string> callback, string tag, Action retryFunc)
 
-         {
 
-             string paramCallback = null;
 
-             if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError)
 
-             {
 
-                 Debug.LogWarning(webRequest.error + "\n" + webRequest.downloadHandler.text + "\nby " + tag);
 
-                 retryFunc?.Invoke();
 
-             }
 
-             else
 
-             {
 
-                 //ET.Log.Debug("from server " + webRequest.downloadHandler.text + "\nby " + tag);
 
-                 paramCallback = webRequest.downloadHandler.text;
 
-                 //paramCallback = System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data, 3, webRequest.downloadHandler.data.Length - 3);
 
-                 callback?.Invoke(paramCallback);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |