DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. private bool _guideMenu;
  30. private UI_TypeItem listTypeItem_SingleFight_Sy;
  31. private UI_TypeItem listTypeItem_SingleFight_Xz;
  32. private UI_TypeItem listTypeItem_BuyClothing;
  33. public override void Dispose()
  34. {
  35. if (_scenePrefab != null)
  36. {
  37. GameObject.Destroy(_scenePrefab);
  38. _scenePrefab = null;
  39. }
  40. UI_TypeItem.ClearProxy();
  41. UI_PartsListItem.ClearProxy();
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  48. _ui = UI_DressUpFightUI.Create();
  49. viewCom = _ui.target;
  50. isfullScreen = true;
  51. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  52. _ui.m_btnClose.width = GRoot.inst.width;
  53. _ui.m_btnClose.height = GRoot.inst.height;
  54. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  55. }
  56. protected override void OnInit()
  57. {
  58. base.OnInit();
  59. _ui.m_groupTaskHint.visible = false;
  60. _ui.m_btnRepeal.visible = false;
  61. _ui.m_btnRenewal.visible = false;
  62. _ui.m_btnSearch.visible = true;
  63. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  64. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  65. InitLists();
  66. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  67. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  68. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  69. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  70. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  71. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  72. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  73. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  74. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  75. _ui.m_touchPad.onClick.Add(OnTouchPad);
  76. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  77. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  78. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  79. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  80. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  81. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  82. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  83. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  84. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  85. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  86. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  87. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  88. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  89. // _ui.m_btnHide.visible = false;
  90. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  91. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  92. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  93. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void OnShown()
  97. {
  98. base.OnShown();
  99. InstanceZonesDataManager.usedRecommend = false;
  100. // _ui.m_comboBox.title = "我的套装";
  101. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  102. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  103. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  104. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  105. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  106. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  107. _levelID = (int)viewData;
  108. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  109. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  110. if (_levelCfg.type == ConstInstanceZonesType.Field)
  111. {
  112. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  113. _ui.m_btnAutoPlay.visible = false;
  114. }
  115. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  116. if (_ui.m_compNeed.target.visible)
  117. {
  118. _ui.m_compNeed.m_c1.selectedIndex = 0;
  119. if (_fightCfg.needItemId > 0)
  120. {
  121. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  122. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  123. }
  124. else if (_fightCfg.needSuitId > 0)
  125. {
  126. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  127. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  128. }
  129. else
  130. {
  131. _ui.m_compNeed.m_c1.selectedIndex = 1;
  132. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  133. }
  134. }
  135. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  136. //一级菜单
  137. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  138. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  139. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  140. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  141. if (_ui.m_comListType1.m_listType.height > maxHeight)
  142. {
  143. _ui.m_comListType1.m_listType.height = maxHeight;
  144. }
  145. _ui.m_comListType1.target.x = _ui.target.width;
  146. _ui.m_comListType2.target.x = _ui.target.width;
  147. _ui.m_partsList.target.x = _ui.target.width;
  148. _ui.m_partsList2.target.x = _ui.target.width;
  149. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  150. this.showListType1();
  151. if (_sceneObject == null)
  152. {
  153. _sceneObject = GameObject.Instantiate(_scenePrefab);
  154. EquipDataCache.cacher.setSceneObj(_sceneObject);
  155. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  156. }
  157. UpdateScore();
  158. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  159. SendLog();
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. if (_sceneObject != null)
  165. {
  166. GameObject.Destroy(_sceneObject);
  167. _sceneObject = null;
  168. }
  169. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  170. _fightCfg = null;
  171. _levelCfg = null;
  172. listTypeItem_SingleFight_Sy = null;
  173. listTypeItem_BuyClothing = null;
  174. }
  175. private void OnClickBtnBack()
  176. {
  177. Alert.Show("是否确定退出?")
  178. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  179. {
  180. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  181. {
  182. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  183. }
  184. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  185. {
  186. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  187. }
  188. else
  189. {
  190. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  191. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  192. }
  193. EquipDataCache.cacher.TakeOffAll();
  194. this.Hide();
  195. });
  196. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  197. }
  198. private void OnClickBtnHome()
  199. {
  200. Alert.Show("是否返回?")
  201. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  202. {
  203. EquipDataCache.cacher.TakeOffAll();
  204. GameController.GoBackToMainView();
  205. });
  206. }
  207. private void OnClickBtnClothingShop()
  208. {
  209. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  210. }
  211. private void OnClickListType1Item(EventContext context)
  212. {
  213. // GuideController.HideGuide();
  214. GObject typeItem = context.data as GObject;
  215. int order = (int)typeItem.data;
  216. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  217. if (item1.subMenusArr.Length > 0)
  218. {
  219. this.showListType2(item1.subMenusArr);
  220. }
  221. else
  222. {
  223. if (this.showListParts(item1.type) == false)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  226. return;
  227. }
  228. this.showListParts(item1.type);
  229. }
  230. this.hideListType1();
  231. UpdateListPartsSelected();
  232. }
  233. private void OnClickListType2Item(EventContext context)
  234. {
  235. GObject typeItem = context.data as GObject;
  236. int order = (int)typeItem.data;
  237. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  238. if (this.showListParts(item2.type) == false)
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  241. return;
  242. }
  243. this.hideListType2();
  244. }
  245. private void OnClickPartsListItem(EventContext context)
  246. {
  247. GObject listItem = context.data as GObject;
  248. int id = (int)listItem.data;
  249. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  250. {
  251. this.showListParts2(id);
  252. this.hideListParts();
  253. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  254. }
  255. else
  256. {
  257. EquipDataCache.cacher.TryCancelSuit(id);
  258. EquipDataCache.cacher.AddOrRemove(id, true);
  259. }
  260. UpdateListPartsSelected();
  261. UpdateListSuitPartsSelected();
  262. }
  263. private void OnClickSuitPartsListItem(EventContext context)
  264. {
  265. GObject listItem = (GObject)context.data as GObject;
  266. int id = (int)listItem.data;
  267. EquipDataCache.cacher.TryCancelSuit(id);
  268. EquipDataCache.cacher.AddOrRemove(id, true);
  269. UpdateListSuitPartsSelected();
  270. }
  271. private void OnTouchPad()
  272. {
  273. if (this.currentListType == DressUpListType.List4)
  274. {
  275. this.hideListParts2();
  276. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  277. }
  278. else if (this.currentListType == DressUpListType.List3)
  279. {
  280. if (_currentList2 != null)
  281. {
  282. this.showListType2();
  283. }
  284. else
  285. {
  286. this.showListType1();
  287. }
  288. this.hideListParts();
  289. }
  290. else if (this.currentListType == DressUpListType.List2)
  291. {
  292. this.showListType1();
  293. this.hideListType2();
  294. }
  295. }
  296. private void OnClickBtnHint()
  297. {
  298. this.ShowTaskHint();
  299. }
  300. private void OnClickBtnDelete()
  301. {
  302. EquipDataCache.cacher.TakeOffAll();
  303. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  304. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  305. }
  306. private void OnClickBtnClose()
  307. {
  308. _ui.m_groupTaskHint.visible = false;
  309. }
  310. private void OnClickBtnNext()
  311. {
  312. if (!EquipDataCache.cacher.CheckPutOnFinish())
  313. {
  314. Alert.Show("只有换好衣服才能出门哦~")
  315. .SetRightButton(true, "好的");
  316. return;
  317. }
  318. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  319. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  320. {
  321. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  322. return;
  323. }
  324. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  325. {
  326. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  327. }
  328. else
  329. {
  330. StartCalculateScore();
  331. }
  332. }
  333. private void StartCalculateScore()
  334. {
  335. //不可移动代码位置
  336. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  337. if (_levelCfg.type == ConstInstanceZonesType.Field)
  338. {
  339. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  340. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  341. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  342. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  343. }
  344. if (hasFightTarget)
  345. {
  346. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  347. }
  348. else
  349. {
  350. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  351. }
  352. this.Hide();
  353. }
  354. private void OnClickBtnRecommend()
  355. {
  356. if (this.currentListType == DressUpListType.List4)
  357. {
  358. this.hideListParts2();
  359. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  360. }
  361. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  362. InstanceZonesDataManager.usedRecommend = true;
  363. EquipDataCache.cacher.PutOnRecommendItems();
  364. UpdateListPartsSelected();
  365. UpdateListSuitPartsSelected();
  366. }
  367. private void InitLists()
  368. {
  369. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  370. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  371. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  372. listType1X = _ui.m_comListType1.target.x;
  373. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  374. //一级菜单
  375. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  376. }
  377. private void showListType1()
  378. {
  379. _currentList2 = null;
  380. currentListType = DressUpListType.List1;
  381. GTween.To(_ui.target.width, listType1X, 0.5f)
  382. .SetTarget(_ui.m_comListType1.target)
  383. .OnUpdate((GTweener t) =>
  384. {
  385. _ui.m_comListType1.target.x = t.value.x;
  386. });
  387. }
  388. private void hideListType1()
  389. {
  390. GTween.To(listType1X, _ui.target.width, 0.5f)
  391. .SetTarget(_ui.m_comListType1.target)
  392. .OnUpdate((GTweener t) =>
  393. {
  394. _ui.m_comListType1.target.x = t.value.x;
  395. });
  396. }
  397. private void showListType2(int[] menuStrArr = null)
  398. {
  399. currentListType = DressUpListType.List2;
  400. if (menuStrArr != null && menuStrArr.Length > 0)
  401. {
  402. int len = menuStrArr.Length;
  403. _currentList2 = menuStrArr.Clone() as int[];
  404. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  405. _ui.m_comListType2.m_listType.numItems = len;
  406. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  407. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  408. if (_ui.m_comListType2.m_listType.height > maxHeight)
  409. {
  410. _ui.m_comListType2.m_listType.height = maxHeight;
  411. }
  412. }
  413. GTween.To(_ui.target.width, listType1X, 0.5f)
  414. .SetTarget(_ui.m_comListType2.target)
  415. .OnUpdate((GTweener t) =>
  416. {
  417. _ui.m_comListType2.target.x = t.value.x;
  418. });
  419. }
  420. private void hideListType2()
  421. {
  422. GTween.To(listType1X, _ui.target.width, 0.5f)
  423. .SetTarget(_ui.m_comListType2.target)
  424. .OnUpdate((GTweener t) =>
  425. {
  426. _ui.m_comListType2.target.x = t.value.x;
  427. });
  428. }
  429. private bool showListParts(int type, bool selectItem = false)
  430. {
  431. _currentMenuType = type;
  432. UpdatePartsListSort();
  433. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  434. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  435. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  436. if (_ui.m_partsList.m_list.height > maxHeight)
  437. {
  438. _ui.m_partsList.m_list.height = maxHeight;
  439. }
  440. if (selectItem)
  441. {
  442. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  443. if (itemId > 0)
  444. {
  445. int index = _currentList3.IndexOf(itemId);
  446. _ui.m_partsList.m_list.ScrollToView(index);
  447. }
  448. }
  449. currentListType = DressUpListType.List3;
  450. GTween.To(_ui.target.width, partsListX, 0.5f)
  451. .SetTarget(_ui.m_partsList)
  452. .OnUpdate((GTweener t) =>
  453. {
  454. _ui.m_partsList.target.x = t.value.x;
  455. });
  456. UpdateListPartsSelected();
  457. return true;
  458. }
  459. private void OnComboBoxRarityChanged()
  460. {
  461. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  462. this.UpdatePartsListSort();
  463. }
  464. private void UpdatePartsListSort()
  465. {
  466. if (_currentMenuType == 0) return;
  467. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  468. {
  469. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  470. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  471. {
  472. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  473. }
  474. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  475. {
  476. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  477. }
  478. else
  479. {
  480. _currentList3.Reverse();
  481. }
  482. }
  483. else
  484. {
  485. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  486. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  487. {
  488. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  489. }
  490. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  491. {
  492. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  493. }
  494. else
  495. {
  496. _currentList3.Reverse();
  497. }
  498. }
  499. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  500. {
  501. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  502. }
  503. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  504. {
  505. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  506. }
  507. //必穿品放在列表最前面
  508. if (_fightCfg.needItemId > 0)
  509. {
  510. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  511. if (index >= 0)
  512. {
  513. int item = _currentList3[index];
  514. _currentList3.Remove(_currentList3[index]);
  515. _currentList3.Insert(0, item);
  516. }
  517. }
  518. else if (_fightCfg.needSuitId > 0)
  519. {
  520. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  521. if (index >= 0)
  522. {
  523. int item = _currentList3[index];
  524. _currentList3.Remove(_currentList3[index]);
  525. _currentList3.Insert(0, item);
  526. }
  527. }
  528. _ui.m_partsList.m_list.RemoveChildrenToPool();
  529. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  530. }
  531. private void UpdateSuitPartsListSort()
  532. {
  533. if (_currentMenuType == 0) return;
  534. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  535. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  536. {
  537. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  538. }
  539. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  540. {
  541. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  542. }
  543. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  544. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  545. }
  546. private void hideListParts()
  547. {
  548. GTween.To(partsListX, _ui.target.width, 0.5f)
  549. .SetTarget(_ui.m_partsList)
  550. .OnUpdate((GTweener t) =>
  551. {
  552. _ui.m_partsList.target.x = t.value.x;
  553. });
  554. }
  555. private void showListParts2(int suitId)
  556. {
  557. _currentSuitId = suitId;
  558. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  559. this.UpdateSuitPartsListSort();
  560. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  561. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  562. if (_ui.m_partsList2.m_list.height > maxHeight)
  563. {
  564. _ui.m_partsList2.m_list.height = maxHeight;
  565. }
  566. currentListType = DressUpListType.List4;
  567. GTween.To(_ui.target.width, partsListX, 0.5f)
  568. .SetTarget(_ui.m_partsList2)
  569. .OnUpdate((GTweener t) =>
  570. {
  571. _ui.m_partsList2.target.x = t.value.x;
  572. });
  573. }
  574. private void hideListParts2()
  575. {
  576. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  577. GTween.To(partsListX, _ui.target.width, 0.5f)
  578. .SetTarget(_ui.m_partsList2)
  579. .OnUpdate((GTweener t) =>
  580. {
  581. _ui.m_partsList2.target.x = t.value.x;
  582. });
  583. }
  584. private void ListType1Item(int index, GObject item)
  585. {
  586. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  587. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  588. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  589. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  590. typeItem.target.data = item1.id;
  591. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  592. }
  593. private void ListType2Item(int index, GObject item)
  594. {
  595. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  596. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  597. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  598. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  599. typeItem.target.data = item2.id;
  600. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  601. typeItem.m_imgNeed.visible = subType == item2.type;
  602. }
  603. private void ListPartsItem(int index, GObject item)
  604. {
  605. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  606. int id = (int)_currentList3[index];
  607. string iconRes = "";
  608. string partName = "";
  609. string ext = "png";
  610. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  611. {
  612. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  613. iconRes = suitCfg.res;
  614. partName = suitCfg.name;
  615. listItem.m_iconSelected.visible = false;
  616. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  617. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  618. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  619. }
  620. else
  621. {
  622. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  623. iconRes = itemCfg.res;
  624. partName = itemCfg.name;
  625. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  626. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  627. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  628. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  629. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  630. }
  631. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  632. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  633. listItem.m_txtTitle.text = partName;
  634. listItem.target.data = id;
  635. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  636. }
  637. private void ListParts2Item(int index, GObject item)
  638. {
  639. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  640. int id = (int)_currentList4[index];
  641. string iconRes = "";
  642. string partName = "";
  643. string ext = "png";
  644. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  645. iconRes = itemCfg.res;
  646. partName = itemCfg.name;
  647. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  648. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  649. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  650. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  651. listItem.m_ScoreType.visible = true;
  652. int mainScore;
  653. int mainValuel;
  654. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  655. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  656. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  657. listItem.m_txtTitle.text = partName;
  658. listItem.target.data = id;
  659. listItem.m_txtScore.visible = false;
  660. //listItem.m_ScoreType.visible = true;
  661. listItem.m_imgNeed.visible = false;
  662. }
  663. private void UpdateListPartsSelected()
  664. {
  665. int count = _ui.m_partsList.m_list.numChildren;
  666. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  667. for (int i = 0; i < count; i++)
  668. {
  669. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  670. int id = (int)listItem.target.data;
  671. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  672. {
  673. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  674. }
  675. else
  676. {
  677. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  678. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  679. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  680. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  681. }
  682. }
  683. }
  684. private void UpdateListSuitPartsSelected()
  685. {
  686. int count = _ui.m_partsList2.m_list.numChildren;
  687. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  688. for (int i = 0; i < count; i++)
  689. {
  690. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  691. int id = (int)listItem.target.data;
  692. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  693. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  694. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  695. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  696. }
  697. }
  698. private void ShowTaskHint()
  699. {
  700. _ui.m_groupTaskHint.visible = true;
  701. _ui.m_txtHint.text = _levelCfg.hint;
  702. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  703. {
  704. this._ui.m_txtHint.align = AlignType.Left;
  705. }
  706. else
  707. {
  708. this._ui.m_txtHint.align = AlignType.Center;
  709. }
  710. }
  711. private void UpdateScore()
  712. {
  713. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  714. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  715. }
  716. private void OnClickBtnSearch()
  717. {
  718. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  719. }
  720. private void OnClickBtnAutoPlay()
  721. {
  722. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  723. }
  724. // private void OnClickBtnShow()
  725. // {
  726. // Timers.inst.Remove(SetBtnShowVisable);
  727. // _ui.m_c1.selectedIndex = 0;
  728. // _ui.m_btnHide.visible = true;
  729. // _ui.m_loaShow.visible = false;
  730. // _ui.m_btnShow.visible = false;
  731. // }
  732. // private void OnClickBtnHide()
  733. // {
  734. // _ui.m_c1.selectedIndex = 1;
  735. // _ui.m_btnHide.visible = false;
  736. // _ui.m_btnShow.visible = true;
  737. // _ui.m_loaShow.visible = true;
  738. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  739. // }
  740. // private void OnClickLoaShow()
  741. // {
  742. // Timers.inst.Remove(SetBtnShowVisable);
  743. // _ui.m_btnShow.alpha = 1;
  744. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  745. // _ui.m_btnShow.enabled = true;
  746. // }
  747. // private void SetBtnShowVisable(object param)
  748. // {
  749. // _ui.m_btnShow.enabled = false;
  750. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  751. // }
  752. private void OnClickComNeed()
  753. {
  754. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  755. {
  756. return;
  757. }
  758. if (_fightCfg.needSuitId > 0)
  759. {
  760. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  761. }
  762. else
  763. {
  764. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  765. }
  766. }
  767. private void RenderListTagItem(int index, GObject obj)
  768. {
  769. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  770. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  771. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  772. item.m_txtTag.text = tag[1];
  773. }
  774. private bool CheckListCount(int type)
  775. {
  776. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  777. {
  778. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  779. }
  780. else
  781. {
  782. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  783. }
  784. }
  785. private void SendLog()
  786. {
  787. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  788. switch (levelCfg.type)
  789. {
  790. case ConstInstanceZonesType.Story:
  791. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  792. break;
  793. case ConstInstanceZonesType.Studio:
  794. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  795. if (studioCfg.funId == typeof(StudioMetalView).Name)
  796. {
  797. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  798. }
  799. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  800. {
  801. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  802. }
  803. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  804. {
  805. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  806. }
  807. break;
  808. }
  809. }
  810. protected override void UpdateToCheckGuide(object param)
  811. {
  812. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  813. int syIndex = 0;
  814. int xzIndex = 0;
  815. int buyClothingIndex = 0;
  816. int buyClothingSubIndex = 0;
  817. int len = _ui.m_comListType1.m_listType.numChildren;
  818. for (int i = 0; i < len; i++)
  819. {
  820. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  821. if (item != null)
  822. {
  823. int menuID = (int)item.target.data;
  824. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  825. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  826. {
  827. syIndex = i;
  828. }
  829. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  830. {
  831. xzIndex = i;
  832. }
  833. if (_fightCfg.needItemId > 0)
  834. {
  835. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  836. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  837. {
  838. buyClothingIndex = i;
  839. }
  840. }
  841. }
  842. }
  843. int len1 = _ui.m_comListType2.m_listType.numChildren;
  844. for (int i = 0; i < len1; i++)
  845. {
  846. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  847. if (item != null)
  848. {
  849. int menuID = (int)item.target.data;
  850. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  851. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  852. if (subType == dressUpMenuItemCfg2.type)
  853. {
  854. buyClothingSubIndex = i;
  855. }
  856. }
  857. }
  858. int djcId = 10476;//点绛唇Id
  859. int djcIndex = 0;
  860. int buyClothingIdIndex = 0;
  861. for (int i = 0; i < _currentList3.Count; i++)
  862. {
  863. if (_currentList3[i] == djcId)
  864. {
  865. djcIndex = i;
  866. }
  867. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  868. {
  869. buyClothingIdIndex = i;
  870. }
  871. }
  872. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  873. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  874. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  875. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  876. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  877. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  878. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  879. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 5, "按照指示就可以找到必需品啦", buyClothingIndex);
  880. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 6, "", buyClothingSubIndex);
  881. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 7, "点击换上吧", buyClothingIdIndex, true, 170);
  882. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 7);
  883. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
  884. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  885. }
  886. }
  887. }