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- using System;
- using System.Collections;
- using System.IO;
- using ET;
- using FairyGUI;
- using UI.DressUp;
- using UnityEngine;
- namespace GFGGame
- {
- public class PhotographSaveView : BaseView
- {
- private UI_PhotographSaveUI _ui;
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_PhotographUI.PACKAGE_NAME;
- _ui = UI_PhotographSaveUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnClose.onClick.Add(this.Hide);
- _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
- }
- protected override void OnShown()
- {
- base.OnShown();
- Texture2D tex = this.viewData as Texture2D;
- _ui.m_imgRes.texture = new NTexture(tex);
- float width = _ui.m_imgBorder.width;
- float height = width * tex.height / tex.width;
- _ui.m_imgRes.SetSize(width, height);
- _ui.m_imgBorder.SetSize(width, height + 12);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- public override void Dispose()
- {
- base.Dispose();
- }
- private void OnClickBtnSave()
- {
- string path = Application.persistentDataPath + "/Pictures/WanshiJing/";
- //判断目录是否存在,不存在则会创建目录
- if (!Directory.Exists(path))
- {
- try
- {
- Directory.CreateDirectory(path);
- }
- catch (Exception exception)
- {
- throw new Exception("创建文件夹失败, error:" + exception.Message);
- }
- }
- string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";
- Texture2D tex = this.viewData as Texture2D;
- byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
- var filePath = path + fileName;
- File.WriteAllBytes(filePath, bytes);
- UpdateSystemPhoto(filePath);
- }
- //调用iOS或Android原生方法保存图片后更新相册.
- private void UpdateSystemPhoto(string filePath)
- {
- #if UNITY_ANDROID
- AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
- androidJavaObject.Call("scanFile", filePath, "已保存至相册"); //这里我们可以设置保存成功弹窗内容
- #endif
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryCompleteGuide(ConstGuideId.PHOTOGRAPH, 3);
- }
- }
- }
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