PhotographSceneManager.cs 9.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using UnityEngine;
  5. using YooAsset;
  6. namespace GFGGame
  7. {
  8. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  9. {
  10. public GameObject sceneObject;
  11. public async void AddBgItem(ItemCfg itemCfg)
  12. {
  13. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  14. string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
  15. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  16. SetSpriteRendererToTransform(tf, resPath);
  17. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  18. spr.sortingOrder = -4000;
  19. SetBoxCollider2DToGameObject(tf.gameObject);
  20. }
  21. public void AddBorderItem(ItemCfg itemCfg)
  22. {
  23. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  24. // 刷新父节点Border的数据
  25. tf.parent.position = Vector3.zero;
  26. tf.parent.eulerAngles = Vector3.zero;
  27. tf.parent.localScale = Vector3.one;
  28. string resPath;
  29. if (itemCfg.id != ConstItemID.BORDERID)
  30. {
  31. resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  32. }
  33. // 默认无边框不用加载资源
  34. else
  35. {
  36. resPath = "";
  37. }
  38. SetSpriteRendererToTransform(tf, resPath);
  39. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  40. spr.sortingOrder = 10000;//边框在所有道具的上边
  41. SetBoxCollider2DToGameObject(tf.gameObject);
  42. }
  43. public void AddNpcItem(ItemCfg itemCfg)
  44. {
  45. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  46. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  47. SetSpriteRendererToTransform(tf, resPath);
  48. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  49. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  50. SetBoxCollider2DToGameObject(tf.gameObject);
  51. AddItemGameObjectToList(tf.parent.gameObject, true);
  52. }
  53. public void AddBodyItem()
  54. {
  55. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  56. MatchingCompetitionDataManager.Instance.roleGameobj = bodyParent;
  57. MatchingOneDataManager.Instance.roleGameobj = bodyParent;
  58. UpdatePhotographBody(sceneObject, bodyParent);
  59. AddItemGameObjectToList(bodyParent, false);
  60. }
  61. public async Task AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false,int isLeft = 0)
  62. {
  63. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(parentGameObj);
  64. MatchingOneDataManager.Instance.itemGameObjs.Add(parentGameObj);
  65. if(isLeft == 1)
  66. {
  67. MatchingLeftDataManager.Instance.itemGameObjs.Add(parentGameObj);
  68. }
  69. else if(isLeft == 2)
  70. {
  71. MatchingRightDataManager.Instance.itemGameObjs.Add(parentGameObj);
  72. }
  73. await AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  74. string layerName = string.Format("resLayer{0}", layer);
  75. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  76. AddItemGameObjectToList(parentGameObj, setLayer);
  77. }
  78. //拍照场景添加单个道具
  79. public async Task AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  80. {
  81. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  82. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  83. string layerName = string.Format("resLayer{0}", resLayer);
  84. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  85. string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  86. string resPath = ResPathUtil.GetDressUpAnimationPath(res);
  87. var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
  88. if (handler != null)
  89. {
  90. foreach (var t in handler)
  91. {
  92. await t.Task;
  93. }
  94. foreach (var t in handler)
  95. {
  96. t.UpdateView();
  97. t.Release();
  98. }
  99. }
  100. if (YooAssets.CheckResExist(resPath))
  101. {
  102. parentGameObj.transform.localPosition = Vector3.zero;
  103. }
  104. else
  105. {
  106. if (parentGameObj.transform.childCount > 0)
  107. {
  108. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  109. SetBoxCollider2DToGameObject(gameObject);
  110. }
  111. }
  112. await PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  113. }
  114. //拍照角色
  115. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  116. {
  117. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false, async ()=>
  118. {
  119. SetRoleBoxCollider(parentObj);
  120. });
  121. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  122. }
  123. private async void SetRoleBoxCollider(GameObject parentObj)
  124. {
  125. for (int i = 0; i < parentObj.transform.childCount; i++)
  126. {
  127. Transform transform = parentObj.transform.GetChild(i);
  128. if (transform.gameObject.GetComponent<SpriteRenderer>() != null)
  129. {
  130. SetBoxCollider2DToGameObject(transform.gameObject);
  131. }
  132. }
  133. await PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  134. }
  135. //向Transform添加SpriteRenderer并设置资源
  136. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  137. {
  138. tf.position = Vector3.zero;
  139. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  140. if (spr == null)
  141. {
  142. tf.gameObject.AddComponent<SpriteRenderer>();
  143. spr = tf.GetComponent<SpriteRenderer>();
  144. }
  145. if(resPath != "")
  146. {
  147. SpriteHelper.AddSpriteTo(spr, resPath);
  148. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  149. }
  150. else
  151. {
  152. spr.sprite = null;
  153. }
  154. }
  155. //向GameObject添加BoxCollider2D
  156. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  157. {
  158. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  159. if (polygonCollider2D != null)
  160. {
  161. GameObject.Destroy(polygonCollider2D);
  162. }
  163. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  164. polygonCollider2D.isTrigger = true;
  165. }
  166. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  167. {
  168. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  169. itemGameObjs.Add(parentGameObj);
  170. if (setLayer)
  171. {
  172. int index = itemGameObjs.Count - 1;
  173. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
  174. }
  175. itemGameObjs.Sort((GameObject a, GameObject b) =>
  176. {
  177. int layerA = PhotographUtil.Instance.GetMaxLayer(a);
  178. int layerB = PhotographUtil.Instance.GetMaxLayer(b);
  179. if (layerA < layerB)
  180. {
  181. return -1;
  182. }
  183. else if (layerA > layerB)
  184. {
  185. return 1;
  186. }
  187. return string.Compare(a.name, b.name);
  188. });
  189. }
  190. private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
  191. {
  192. itemGameObjs.Sort((GameObject a, GameObject b) =>
  193. {
  194. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  195. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  196. if (layerA < layerB)
  197. {
  198. return -1;
  199. }
  200. else if (layerA > layerB)
  201. {
  202. return 1;
  203. }
  204. return string.Compare(a.name, b.name);
  205. });
  206. return itemGameObjs;
  207. }
  208. //移除指定GameObject的BoxCollider2D
  209. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  210. {
  211. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  212. if (polygonCollider2D != null)
  213. {
  214. GameObject.Destroy(polygonCollider2D);
  215. }
  216. }
  217. //移除指定GameObject的SpriteRenderer
  218. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  219. {
  220. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  221. if (spriteRenderer != null)
  222. {
  223. GameObject.Destroy(spriteRenderer);
  224. }
  225. }
  226. }
  227. }