CardDetailView.cs 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227
  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. private bool _startInAnim;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  33. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  34. _ui.m_listCard.itemRenderer = RenderListCardItem;
  35. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  36. _ui.m_listCard.SetVirtual();
  37. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  38. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  39. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  40. // {
  41. // UpdateCardList(_ui.m_listRole.selectedIndex);
  42. // });
  43. _startInAnim = true;
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);
  49. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  50. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  56. CardSProxy.GetCardInfos().Coroutine();
  57. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  58. _ui.m_listRole.selectedIndex = listRoleSelect;
  59. _ui.m_listRole.numItems = listRoleCount;
  60. this.UpdateCardList();
  61. Timers.inst.AddUpdate(CheckGuide);
  62. if (_startInAnim)
  63. {
  64. _startInAnim = false;
  65. _ui.m_listCard.scrollPane.ScrollTop();
  66. _ui.m_In.Play();
  67. }
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. this.Clear();
  73. Timers.inst.Remove(CheckGuide);
  74. }
  75. protected override void RemoveEventListener()
  76. {
  77. base.RemoveEventListener();
  78. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);
  79. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  80. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  81. }
  82. private void FilterItems()
  83. {
  84. _ui.m_Refresh.Play();
  85. _ui.m_listCard.scrollPane.ScrollTop();
  86. UpdateCardList();
  87. }
  88. private void UpdateCardList()
  89. {
  90. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  91. if (CardDataManager.isFilter == true)
  92. {
  93. //筛选
  94. cardList = CardDataManager.FilterCardList(cardList);
  95. }
  96. cardList = CardDataManager.SortItemList(cardList);
  97. _ui.m_listCard.data = cardList;
  98. _ui.m_listCard.numItems = cardList.Count;
  99. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  100. }
  101. private void RenderListCardItem(int index, GObject obj)
  102. {
  103. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  104. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  105. data.index = index;
  106. data.pageIndex = _ui.m_listRole.selectedIndex;
  107. listItem.target.data = data;
  108. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  109. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  110. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  111. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  112. listItem.m_txtLv.text = data.lv + "级";
  113. listItem.m_txtName.text = data.itemCfg.name;
  114. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 10, -4);
  115. int starLevelDodge = data.star / 5;
  116. listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length-1;
  117. for (int i = 0; i < 4; i++)
  118. {
  119. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  120. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  121. UI_ComDodgeStar.ProxyEnd();
  122. }
  123. UI_ListCardItem.ProxyEnd();
  124. }
  125. private void OnClickListCardItem(EventContext context)
  126. {
  127. ViewManager.Show<CardFosterView>((context.data as GObject).data, new object[] { typeof(CardDetailView).FullName, _ui.m_listRole.selectedIndex });
  128. // this.Clear();
  129. }
  130. private void RenderListRoleItem(int index, GObject obj)
  131. {
  132. obj.data = index == 0 ? 0 : index;
  133. }
  134. private void OnClickListRoleItem(EventContext context)
  135. {
  136. GObject gObject = context.data as GObject;
  137. int index = (int)(gObject.data);
  138. _ui.m_listRole.selectedIndex = index;
  139. this.UpdateCardList();
  140. _ui.m_listCard.scrollPane.ScrollTop();
  141. _ui.m_Refresh.Play();
  142. UI_Button21 button = UI_Button21.Proxy(gObject);
  143. button.m_fadeIn.Play();
  144. UI_Button21.ProxyEnd();
  145. }
  146. /*******************************************************监听函数**************************************************/
  147. private void OnclickBtnFilter()
  148. {
  149. ViewManager.Show<CardFilterView>(null, new object[] {typeof(CardDetailView).FullName, _ui.m_listRole.selectedIndex });
  150. }
  151. private void OnClickBtnBack()
  152. {
  153. ViewManager.GoBackFrom(typeof(CardDetailView).FullName);
  154. _startInAnim = true;
  155. }
  156. private void OnClickBtnHome()
  157. {
  158. GameController.GoBackToMainView();
  159. }
  160. private void Clear()
  161. {
  162. // this._selectType = 0;
  163. CardDataManager._selectList.Clear();
  164. _ui.m_listRole.selectedIndex = 0;
  165. _ui.m_listCard.selectedIndex = 0;
  166. }
  167. private void CheckGuide(object param)
  168. {
  169. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  170. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  171. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  172. {
  173. UpdateToCheckGuide(null);
  174. }
  175. else
  176. {
  177. Timers.inst.Remove(CheckGuide);
  178. }
  179. }
  180. protected override void UpdateToCheckGuide(object param)
  181. {
  182. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  183. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  184. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  185. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  186. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  187. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  188. }
  189. protected override void TryCompleteGuide()
  190. {
  191. base.TryCompleteGuide();
  192. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  193. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  194. }
  195. }
  196. }