| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462 | using System.Collections;using System.Collections.Generic;using FairyGUI;using UI.ClothingFoster;using UI.CommonGame;using UnityEngine;using ET;namespace GFGGame{    public class ClothingView : BaseWindow    {        private UI_ClothingUI _ui;        private ValueBarController _valueBarController;        private DressUpObjUI _dressUpObjUI;        private EffectUI _effectUI1;        private List<int> _suitIds;//已解锁套装列表        private SortedList _propertyList = new SortedList();        private SortedList _addPropertyList = new SortedList();        private int _suitId;        private int _index;        private bool _canRenew;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_dressUpObjUI != null)            {                _dressUpObjUI.Dispose();                _dressUpObjUI = null;            }            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            _propertyList.Clear();            _addPropertyList.Clear();            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ClothingUI.PACKAGE_NAME;            _ui = UI_ClothingUI.Create();            this.viewCom = _ui.target;            // this.viewCom.Center();            isfullScreen = true;            isReturnView = true;            // this.clickBlankToClose = false;            _valueBarController = new ValueBarController(_ui.m_valueBar);            _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_comRenewReward.target.onClick.Add(OnClickRenewRewardItem);            _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });            _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });            _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);            _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);            _ui.m_listFoster.itemRenderer = ListFosterItemRender;            _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);            _ui.m_listProperty.itemRenderer = ListPropertyItemRender;            _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;            _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);            _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);            _ui.m_c1.onChanged.Add(OnTabChange);            // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)        }        protected override void AddEventListener()        {            EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);            EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);            EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            object[] datas = this.viewData as object[];            _suitId = (int)datas[0];            List<int> suitIds = datas[1] as List<int>;            _suitIds = new List<int>();            foreach (int suitId in suitIds)            {                if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))                {                    _suitIds.Add(suitId);                }            }            _valueBarController.OnShown();            _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;            _ui.m_c1.selectedIndex = 0;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");            UpdateView();            UpdateRedDot();            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            _valueBarController.OnHide();            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);            EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);            EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(ClothingView).FullName);        }        private void OnTabChange()        {            if (_ui.m_c1.selectedIndex == 0)            {                UpdateFoster();            }            else            {                UpdateRenew();            }        }        private void UpdateView()        {            SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);            _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;            UpdateArrows();            UpdateSuitView();            UpdateFoster();            UpdateRenew();        }        private void UpdateArrows()        {            int index = _suitIds.IndexOf(_suitId);            int count = _suitIds.Count;            _ui.m_btnRight.visible = (index + 1 < count);            _ui.m_btnLeft.visible = (index - 1 >= 0);        }        private void UpdateSuitView(bool isPic = true)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);            _ui.m_txtName.text = suitCfg.name;            _dressUpObjUI.ResetSceneObj(100, false, true, null, false);            _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });            _dressUpObjUI.UpdateWrapper(_ui.m_holder);        }        private void OnClickBtnDirection(int direction)        {            int index = _suitIds.IndexOf(_suitId);            int targetIndex = index + direction;            if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)            {                _suitId = _suitIds[targetIndex];                _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;                UpdateView();            }        }        /*************************************************养护************************************************/        private void UpdateFoster()        {            _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;            UpdateFosterReward();            _propertyList.Clear();            _addPropertyList.Clear();            UpdateFosterList();            _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);            _ui.m_listProperty.numItems = _propertyList.Count;        }        private void UpdateFosterReward()        {            SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);            SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);            _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_comFosterReward.m_c1.selectedIndex = state;        }        private void UpdateFosterList()        {            _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;        }        private void ListFosterItemRender(int index, GObject obj)        {            UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);            item.target.data = index;            int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);            item.m_finish.selectedIndex = state;            item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];            RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);            UI_ListFosterItem.ProxyEnd();        }        private void ListPropertyItemRender(int index, GObject obj)        {            UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);            int score = (int)_propertyList.GetKey(index);            item.m_txtProperty.text = _propertyList[score].ToString();            item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));            UI_ListScoreItem.ProxyEnd();        }        private void OnClickListFosterItem(EventContext context)        {            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);            if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)            {                return;            }            int index = (int)(context.data as GObject).data;            int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);            if (state == 0)            {                PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");            }            else if (state == 1)            {                ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });            }            else            {                PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));            }        }        private void OnClickComFosterReward()        {            SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);            if (state == 1 || state == 2)            {                ViewManager.Show<ClothingRewardView>(_suitId);            }            else            {                SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();            }        }        private void OnClickBtnPropertyShow()        {            ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });        }        private void OnListenerFoster()        {            _ui.m_comFosterAni.target.visible = true;            _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);            if (_effectUI1 != null)            {                EffectUIPool.Recycle(_effectUI1);                _effectUI1 = null;            }            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));            _ui.m_comFosterAni.m_t0.Play(() =>            {                ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });                UpdateFoster();                _ui.m_comFosterAni.target.visible = false;            });        }        private void OnListenerGetFosterReward(EventContext context)        {            SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];            BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));            UpdateFosterReward();            LogUtil.LogEditor("养护奖励:" + ItemDataManager.GetItemNum(100169));        }        /*************************************************换新************************************************/        private void UpdateRenew()        {            _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;            SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);            if (suitFosterData.makeNewState > 0)            {                _ui.m_c2.selectedIndex = 1;                UpdateRenewFinish();            }            else            {                _ui.m_c2.selectedIndex = 0;                UpdateRenewView();            }        }        private void UpdateRenewView()        {            int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;            SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);            SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);            _ui.m_comRenewReward.target.visible = false;            if (cfg.renewRewardsArr.Length > 0)            {                _ui.m_comRenewReward.target.visible = true;                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);                _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);            }            _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);            _ui.m_txtRenewTips.text = string.Format("完成养护-{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);            _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;            long costHas = ItemDataManager.GetItemNum(renewCfg.costId);            int costNeed = renewCfg.costNum;            ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);            long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);            int itemNeed = renewCfg.materialsArr[0][1];            _canRenew = costHas >= costNeed && itemHas >= itemNeed;            UI_ComCostCurrency.ProxyEnd();        }        private void UpdateRenewFinish()        {            int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;            SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);            _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);            _ui.m_comRenewRewardGet.target.visible = true;            SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);            if (cfg.renewRewardsArr.Length <= 0)            {                _ui.m_comRenewRewardGet.target.visible = false;                return;            }            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);            _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);        }        private void ListRenewMaterialItemRender(int index, GObject obj)        {            UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);            int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;            int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);            item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            long has = ItemDataManager.GetItemNum(itemCfg.id);            int need = materialsArr[index][1];            item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");            item.m_txtNeed.text = need.ToString();            if (_canRenew && has < need) _canRenew = false;            item.target.data = materialsArr[index];            UI_ListMaterialsItem.ProxyEnd();        }        private void OnListRenewMaterialsItem(EventContext context)        {            int[] itemData = (int[])(context.data as GComponent).data;            // GoodsItemTipsController.ShowItemTips(itemId);            //ViewManager.Show<ApproachOfItemView>(new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });            object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };            GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);        }        private async void OnClickBtnRenew()        {            SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);            SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);            if (data.maintainStep < cfg.renewOpenLv)            {                PromptController.Instance.ShowFloatTextPrompt("完成养护后开启焕新");                //PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));                return;            }            int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;            SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);            if (!ItemUtil.CheckItemEnough(renewCfg.costId, renewCfg.costNum))            {                long has = ItemDataManager.GetItemNum(renewCfg.costId);                ItemUtil.BuyCurrency(renewCfg.costId, renewCfg.costNum - has);                return;            }            for (int i = 0; i < renewCfg.materialsArr.Length; i++)            {                if (!ItemUtil.CheckItemEnough(renewCfg.materialsArr[i][0], renewCfg.materialsArr[i][1], true))                {                    object[] sourceDatas = new object[] {renewCfg.materialsArr[i][0], new object[] { typeof(ClothingView).FullName, (this.viewData as object[])[3] }, renewCfg.materialsArr[i][1] };                    GoodsItemTipsController.ShowItemTips(renewCfg.materialsArr[i][0], sourceDatas);                    return;                }            }            int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);            if (result == ErrorCode.ERR_Success)            {                LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);            }        }        private void OnListenerRenew()        {            ViewManager.Show<ClothingRenewFinishView>(_suitId);            UpdateRenew();            LogUtil.LogEditor("换新奖励:" + ItemDataManager.GetItemNum(10370));        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_btnTabFoster, RedDotDataManager.Instance.GetClothingFosterRed(_suitId));            RedDotController.Instance.SetComRedDot(_ui.m_btnTabRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));            RedDotController.Instance.SetComRedDot(_ui.m_btnRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);            GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");            GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);        }        private void OnClickRenewRewardItem()        {            ViewManager.Show<ClothingRewardItemView>(_suitId);        }    }}
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